[URGENT] CRAM shooting aircraft from other side of the map after 1.2.3.0
Device: Console (PS5) Version: 1.2.3.0 (04-14-26) Server: EU Gamemode: Escalation Map: Eastwood Description: After the latest patch, enemy CRAM units are able to detect and engage aircraft from across the entire map, even when those aircraft are far outside their intended range. This issue was observed while flying over Bravo on Eastwood Escalation (playing on the PAX side), as shown in the video, and also when flying over the central areas of the map (Charlie, Delta, and Echo). How to reproduce: Fly over the aforementioned locations. In some cases, the CRAM may not engage even when you are flying very close to it, so you may need to be spotted or designated before it begins firing at your aircraft. NOTE: In my view, this issue is urgent and should be treated as a high priority, as it currently renders aircraft effectively unplayable. DEMO: https://youtu.be/XkeI4ES7x4Y?si=pxhQLuH7XRORGqEV Edit: Added more proof https://www.youtube.com/watch?v=3j2oizfe1HM https://www.youtube.com/watch?v=iCirFaexoG https://www.youtube.com/watch?v=dQmmXabrfeM193Views6likes9CommentsLadder placement no longer works on trucks (bug or intentional?)
Hi, since the latest update, ladders can no longer be placed on trucks the same way as before. This removes a creative and logical gameplay option, since ladders are meant to allow access to elevated positions. This specific spot didn’t feel like an exploit, but rather a smart use of game mechanics, especially as it allowed players to surprise campers. Was this change intentional? If so, I’d suggest reconsidering it, as it reduces gameplay freedom and creativity. #Battlefield6 #BF6 #EA #DICE #BugReport #GameplayFeedback #LadderPlacement113Views5likes4Comments[HUD] Objective Icon Opacity for Zoomed Affects Unzoomed setting
Currently, Objective Icon Opacity sliders don't work at all as intended. The Zoomed in slider has a direct effect on the Unzoomed setting despite the Unzoomed setting have a different value. Basically everything in the HUD settings needs to be revisited and redone because it's clear that little QoL went into it, such as how there's no setting to add exceptions to Central and Peripheral opacity settings if I want to keep friendly icons but remove Objective icons and other clutter. And where are the enlarged minimap and toggle zoom features?5Views0likes0CommentsMissing correct animation when landing from a height
When landing from a low height, after cutting the slings, there is no correct effect on the character after landing on the ground Steps to reproduce: Climb a tall building for a further parachute jump Jump off a building and deploy a parachute When there are only a few meters left to the ground, cut off the parachute lines Do not press any buttons during landing on the ground. Watch the subsequent landing animation The character will hit the ground without proper impact, as if landing in a conventional "T-pose".8Views0likes0CommentsApplying a knife, etc. to other weapons during parkour animation
Edged weapons are superimposed on the main weapon during the animation of climbing over the fence \ ledge. Steps to reproduce: Find a surface that the character can jump over through the animation. Press the button to quickly strike with a cold weapon before jumping and climbing onto the ledge\fence Then press the jump button to climb onto the ledge\fence Watch the climbing animation. During the playback of the parkour animation, one weapon is superimposed on top of the other for a certain moment. This bug playback can be played from a place or after running.6Views0likes0CommentsIncorrect appearance of weapons during the climbing animation
Non-directional appearance of a weapon during playback of the animation of climbing a high ledge. Steps to reproduce: Find a high ledge that the character can climb (there should be a 2-hand climbing animation) Press the button to quickly strike with a cold weapon before jumping and climbing onto the ledge. Then press the jump button to climb to the ledge. Watch the climbing animation. While playing the climbing animation, the weapon appears where it shouldn't be.6Views0likes0CommentsUnderbarrel Attachments Broken!
Since the last update April 26, I have noticed there was something wrong or not quite right with the view, sometimes the gun is bigger and further out Infront of you and it feels all wrong, I've finally figured it out, it's the Underbarrel Attachments!!! Most of the are not being held right by the soldier, the soldier is holding the the actual barrel not the Underbarrel Attachment, it's pushing the gun further forward and higher up, it's annoying the hell out of me, the Ribbed Stubby is by far the worst offender, but they are all pretty much broken apart from a select few, I haven't checked all the weapons but it's definitely doing it on Carbines and Assault Rifles.5Views0likes0CommentsAdaptive Triggers , PS5
Hi , I would like to report a Bug Where My Adaptive Triggers Do Not a work When I Start into a Game or Any Time I Respawn , The Only Way To Get Them to Work is By Swapping to My Secondary then Back to My Primary , I Know it's a Small Issue But It's Extremely Noticeable and Annoying. Thank You For Your Attention to This Matter .9Views0likes1CommentBf 6 crashing ps5
When playing only BF6 the game is causing the ps5 to cut out and can only be turned back on by taking power cable out and putting back in. can play other games for hours without issue but BF6 is constantly causing PlayStation to cut out. It is not overheating as PlayStation is not warm to touch1.1KViews6likes8Comments