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ZLEJ_KLUK's avatar
ZLEJ_KLUK
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21 hours ago

Battlefield 6 – RedSec Quads Ranked | Critical Map Geometry Bug

Battlefield 6 – RedSec Quads Ranked | Critical Map Geometry Bug

Platform: Xbox Series X

Game Mode: RedSec Quads Ranked

Issue: Player falling into / becoming trapped inside map geometry

Description:

During a RedSec Quads Ranked match, a squad member falls through or becomes trapped inside the map geometry. The player is forced into an invalid area of the map and is unable to return to the playable environment or continue the match normally.

This is not merely a visual or cosmetic bug. It directly affects gameplay and the competitive integrity of Ranked mode.

Once the player becomes trapped, the squad effectively loses a player through no fault of their own. The remaining squad members are forced to continue while being numerically disadvantaged, which can directly determine the outcome of the match.

Observed in the attached video:

The player enters an area where the map geometry/collision appears to fail.

The player becomes trapped inside the map.

The player cannot return to the normal playable area.

The squad loses the ability to play as a full team.

The remaining players are forced to continue at a significant disadvantage.

The match ultimately results in 8th place.

Why this is a serious Ranked issue

In Quads Ranked, every squad member is critical. A collision/geometry failure that removes a player from the match is effectively equivalent to the game placing the team in an unintended 3v4 situation.

Players should never lose a ranked match, RP, or competitive position because the game removes a teammate through a map collision bug.

Expected behavior

Players should remain within the intended playable boundaries of the map.

If a player enters an invalid/out-of-bounds area, the game should automatically detect the situation and return the player to a valid playable position rather than leaving them permanently trapped.

Requested investigation

Please investigate the map geometry and collision in the location shown in the attached video, particularly:

Terrain/building collision

Walkable-area boundaries

Collision gaps that allow players to enter invalid map areas

Player movement through map geometry

Out-of-bounds detection and recovery

Whether this location can consistently reproduce the issue

Severity: HIGH – Competitive/Ranked Gameplay Impact

Evidence: Attached 60-second gameplay recording showing the issue and its impact on the squad.

This issue should be treated as a competitive gameplay bug rather than a cosmetic texture issue.

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