Portal Builder: Cannot Create or Duplicate Experiences
Backend createPlayElement validation fails with BR_LobbyPlayerCountToSpeedUpTimer is required but not present. POST createPlayElement HTTP Status: 200 OK gRPC Message: INVALID_ARGUMENT Validation failed for remix BR_LobbyPlayerCountToSpeedUpTimer is required but not present The validation error is returned directly by the backend during the createPlayElement request. The issue is reproducible when: • creating a new experience • importing an existing template • duplicating another user's editable experience This confirms the validation failure originates from the backend validation service rather than the client-side Portal Builder.13Views0likes1CommentBlack challenge rewards and missing unlocks after Wet Work update (PS5)
Since the recent Wet Work / Season 3 update on PS5, several of my REDSEC challenge rewards have become bugged. The reward icons are displayed as black squares, and after completing the challenges, I do not receive the rewards. The challenge progress is tracked correctly, but the rewards remain locked or missing.54Views2likes4CommentsS3 Battlepass not completable
Really at a loss here. I've completed every weekly challenge (minus 1, just missing 5 pips) and every bonus path throughout the season, and really devoted myself to try to finish the battlepass given the length of the season was shortened to 10 weeks and I'm still missing 139 pips. (Screenshots Below) I've posted on Reddit, I've asked in the BF discord. Everyone seems to think that I am lying and other players all claim that they've completed the battlepass weeks ago. But I am 139 pips short, with 1 week of play to go... I don't have any other explaination other than there's a bug on my account. You can check, I have every single unlock that's been released in both the battlepass and bonus paths, only barring the ones that I am missing at the back end of this season's pass. I do not understand how I am so far behind when everyone else says that just doing the weekly challenges they completed it weeks ago? Can someone look at this or correct this bug? How is everyone else done and I'm not even close?3Views0likes0Comments[BUG] Strikepoint win condition broken after Blastpoint update (1.3.2.0)**
**Platform:** PC / Xbox Series X|S / PS5 (observed cross-platform) **Mode:** Strikepoint **Update:** 1.3.2.0 (Blastpoint, June 9) **Summary:** Since the Blastpoint update, Strikepoint round win logic is incorrect. The objective capture state appears to override elimination outcomes. **Observed behavior:** 1. A team that touches the objective (capture progress as low as ~1%) and then wipes ON the point is awarded the round win anyway. 2. Rounds have been awarded to the wrong team even after a full enemy squad elimination. **Expected behavior:** Round win requires either (a) full capture of the objective, or (b) eliminating/downing the entire enemy squad — per pre-update rules. **Impact:** This removes the elimination win condition in practice and forces every round into a rush to the center point. Tactical play (holds, route denial, revive plays) is no longer rewarded. The mode is effectively unplayable as designed. **Repro rate:** Consistent across matches since the update. Requesting acknowledgment and a hotfix or rollback of the Strikepoint scoring change. If this was an intentional design change, please communicate that — but as shipped it reads as broken capture/win logic.515Views15likes35Comments