[PS5] Medal of Honor Trophy Bug
Hi Everyone! I’m reaching out here because I’ve completed the requirements for the trophy Medal of Honor (commit 414 acts of valor in multiplayer) on my PlayStation 5, but it still hasn’t unlocked. According to guides, the requirement is 414 accolades in multiplayer. I’m playing in official multiplayer playlists (not Portal solo) and meet the other listed criteria. Can you please confirm if this is a known issue, and whether there are plans to fix this trophy bug in the upcoming Season 1 patch? If needed, I can provide my PSN ID, game version, and a screenshot of my accolade count. Thank you for your assistance.272Views7likes6CommentsCompleting challenges does not give a reward on pc
Completing this week's multi-kill challenge didn't give the reward. This is a completed challenge (I've had 0 points on my battle pass and 6 on the bonus path) As a result, nothing changed after the challenge was complete: Usual game progress doesn't result in getting battlepass progress as well - every battle ends with a 'no tokens earned' result:4Views0likes0CommentsPlease resolve the issues quickly and communicate with the players.
I'm a long-time player and a fan of the Battlefield series. I loved Battlefield 6, but it has some flaws that detract from the game's appeal. First, the servers in the Middle East, especially for PlayStation users, are useless and lack any competitive spirit. You can only join with a small number of players, no more than ten, and the rest are bots. Second, the jet planes take damage too quickly, and I no longer enjoy aerial maneuvers. Third, the machine gun is weak against ground vehicles, which is unfair since everyone is hiding in the respawn, and I can't destroy them with my plane. Please fix these problems. Finally, we would appreciate additional modifications to the jet planes and gyroscopes to complete the enjoyment. Thank you for your excellent work.2Views0likes0Commentsthermal scopes can't see through glass
its self explanatory. I ve seen people have mentioned but also: class challenges doesnt count properly too, like airburst damage for medic and launcher damage to aircrafts of engineer 3 challenge. Not sure but maybe it only counts the damage when the crosshair is on the target without measuring the movement and projectile drop. like choppers and soldiers gotta take the damage while on your cursor. and smoke grenade is missing from my loadout :( cmon guys just revise all of these challenges and fix it at once for all2Views0likes0CommentsBattle Pass rewards unlocked but still locked after purchasing BF Pro
Hi everyone, I’d like to report an issue I’m experiencing in Battlefield 6. I already owned the game and made progress in the Battle Pass, then later purchased the Battlefield Pro (the Battle Pass clearly shows it as “unlocked”), but in the Loadout menu some fo these rewards remain locked, so I cannot use them. To try fixing the issue (restarted the game multiple times, restarted my PS5 console, completely reinstalled the game) but the problem still persists. I have already contacted EA Support and attached images showing the issue(i attach here to see you too) — one image shows the reward as unlocked in the Battle Pass, the other shows it locked in the Loadout. Is anyone else experiencing this issue? If yes, please comment or upvote this post so the developers notice the bug and hopefully fix it soon. Thanks!64Views8likes4CommentsMatchmaking not filling small modes with AI to start the round, Bot Quota issue
‼️STILL AFFECTING MATCHMAKING AFTER 1.1.2.0 UPDATE ‼️ In summary there's 3 bugs affecting Official Matchmaking servers: 1. Bot Backfill is not filling small team modes to the required players to start the game. Giving CQC modes long unbearable waiting times as the "populating with bots" message doesn't fill the server with enough bots to start the game, stopping shy of 4 remaining 'players'. There's also an enforced maximum bot count per team or Bot Quota ratio, making bots disappear when there's a certain amount of players on a team. This is counter-intuitive and should be removed, bots should continue to supplement the player-count regardless of how many humans are present, until the lobby is full to capacity with humans. 2. Bot Backfill is not filling large team modes to 64/64 capacity. Causing imbalance and empty games. 3. Bot Backfill is not replacing bots after a human leaves the server. 4. Possible bug with "Casual Breakthrough" or just an oversight, the game doesn't start until there's 8 players in the game. This is counter-intuitive. These bugs are not isolated incidents, they're widespread continuously affecting the global span of servers. It seems this change is what's affecting it [BFComms] Reintroducing Bots to Verified Experiences | EA Forums - 12889166 Domination from 5th Nov 2025 where Bots never filled the enemy team, showing the Bot Quota issue: Bots need to fill the entire lobby, the Bot Quota that's in place is doing more harm than good. Domination from 1st Nov 2025 where Bots never filled the lobby: This is the same bug that had its page locked: Latest Game Update Broke Matchmaking!!!!!! | EA Forums - 12808903 Low player count regions can't play small team modes because bot fill is not working as intended. Larger modes are also not bot backfilling to capacity leading to "empty games". The only time CQC modes can be played is during peak player hours when there's enough people searching for these modes where as before, you could search for 'King of the Hill', find a game, and if enough players did not join to meet the 'minimum players required' count, it would supplement with bots and the game would start. This is NO LONGER happening, the lobby is forcing a strict requirement of players, making these game modes unplayable during all times of day in lower player count regions. The same strict adverse requirement is being forced in Casual Breakthrough. Please, either make the bots fill to capacity or get rid of the 'minimum players required', it seems counter-intutive to have bot backfill but then enforce a strict 'minimum players required' count. Now that RedSec is out, these lobbies almost never fill up with humans. Improve the Bot Quota, let the bots continue to supplement the server when humans join instead of removing the bots. Furthermore this is part of another bug which continues into larger lobbies, where bots vanish and reduce the overall player count on a team for every human that joins, they should instead fill every single remaining slot on the team up to 32. If the server has 32 humans, the remaining 32 slots should be filled with bots until more humans join. This has also led into another bug where in some instances, the Bots never re-fill after a human leaves the server. I cannot overstate enough how boring the games are when lobbies are not filling to 64/64 by not properly supplementing with bots. The whole integration of bots into matchmaking is seriously bugged and needs to be looked at ASAP, especially with RedSec siphoning away players in the lower player count regions. Please just make bots backfill entire lobbies and make the matchmaker keep humans together between games instead of starting new lobbies. This bug is without a doubt collateral damage from the recent backend changes to how the matchmaker works shortly before Season 1's update. The issue has persisted since then, well into Season 1. King of the Hill where as players joined, the bots were kicked out the lobby, reducing the total players and defeating the point of the bot fill. Breakthrough where Bots are NOT filling the server to capacity resulting in lob-sided lobbies, 'empty games' and an unfair experience.3KViews42likes88Comments