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coooolhwhip's avatar
coooolhwhip
New Spectator
7 days ago

Crash - Liberation Peak

Battlefield 6 crash — ffxFsr2ResourceIsNull / Access Violation (RTX 3080)

Game consistently crashes when loading Liberation Peak — all other maps work fine.
Crash dump shows:
bf6!ffxFsr2ResourceIsNull → Access Violation 0xC0000005 (read from 0x0)
Appears to be a null pointer inside the FSR2 upscaler code, even though upscaling is disabled in-game.

System:
- RTX 3080 (latest WHQL driver)
- AMD CPU, Windows 10 build 26100
- Steam version, DX12

Graphics settings:
TAA on, Upscaling OFF, FSR Frame Gen OFF, Dynamic Res OFF, Reflex ON + Boost, Future Frame Rendering OFF.

What I tried:
- Cleared all Battlefield 6 shader/config caches
- Verified files in Steam
- Clean driver reinstall (DDU)
- Disabled overlays and overclocks

Crash only happens on Liberation Peak while joining a match. Planning to test with -dx11 and by renaming ffx_fsr2_api_dx12_x64.dll to stop FSR2 from loading.

Can DICE confirm if FSR2 is still initializing on NVIDIA hardware even when disabled, or if there’s a Liberation Peak asset causing a null pointer?
Happy to share dump + dxdiag if needed.

— Eric

5 Comments

  • parwatz's avatar
    parwatz
    Seasoned Newcomer
    7 days ago

    I get the same bug on every map after about 30-40 min. I have a 3080 and 10700k on Windows 11 running steam version.

  • Mine is specifically only for Liberation peak - The game never crashes otherwise for me

  • Guys, you know what fixed it for me? I checked the games file integrity, and 4 corrupted files have been replaced. Now it starts! PS: I hope this fixes it for you too! 

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