DLSS Frame Gen Stutter
CPU: Intel Core i9-13900HX
GPU: NVIDIA Geforce RTX 4080 Mobile
Memory: 32GB DDR5
BF6 has an issue where enabling DLSS Frame Gen and performing rapid camera movements will cause the game to exhibit stuttering and bad frame pacing. Quickly moving the mouse back and forth exacerbates the issue and will cause frame rates to dip significantly. The issue does not happen when FG is disabled or when using an alternative such as NVIDIA Smooth Motion.
A partial workaround for the issue is to use NVPI Revamped (enhanced fork of NVIDIA Profile Inspector), selecting the BF6 profile, and changing the option called "DLSS FG - Prioritization" and setting it to "Smoothness > Artifacts [Priortize Fluidity]". Doing so will fix the issue and result in proper frame output. However, for whatever reason, it only addresses the issue when in first-person view. Entering a vehicle and switching to third-person view will still cause the stuttering to occur with rapid camera movements.
Currently I am not sure if this an issue with how certain UI elements are rendered in third-person that might conflict with FG, or if this somehow related to existing problems with the game's implementation of NVIDIA Reflex.