Ideas
I am also experiencing this issue on my PC.
Ryzen 7 5700X, Nvidia Geforce RTX 4070
This occurs always whenever one of these settings are turned on in-game: Nvidia Reflex (both On and Boost), Framerate Cap (in-game or with outside program like RivaTuner Statistics Server or in Nvidia Control Panel). Running the game with V-Sync On, that caps framerate to the monitor’s refresh rate, also makes this issue occur.
It occurs less often when both Reflex and Frame Cap are Off. The game will start switching between the two rendering modes when FPS dip below the monitor refresh rate or when the game is consistently running at FPS below monitor’s refresh rate (example: 86 FPS on a 120Hz screen).
Whenever the Steam overlay reports FPS as FG, additional input delay gets introduced resulting in aiming feeing floaty and unresponsive.
At this time the only fix for this is running the game without V-Sync, Nvidia Reflex and Framerate Cap and making sure the title always runs at above the screen’s max refresh rate. Playing this way however doesn’t feel viable for a lot of PC specs that don’t meet the absolute highest tier specified in System Requirements or for people with a high refresh rate monitors like 165Hz or above.
Hopefully this gets adressed.
Thanks you but without frame cap or vsync. The image heavily tearing and ghosting, i really hope they aware this and this shouldn't be a function.