Ideas
Yeah the frame limiter seems to be the main culprit behind this. With it off I'm hitting around 160 FPS in game. When I turn the limiter on and set it to like 150 or 160, FG will immediately take over with my FPS being only around 130 to 120? Which seems odd. Its like FG says "ok, don't worry we can hit 160 for you, CPU/GPU, you take a break."
If however I set the frame limiter to above my normal frame average, so around say 200. I'll never experience FG limiting my actual FPS. Something odd is going on in this game when FPS is limited, It seems if the FPS cap is set just close enough to hit where you would with raw render FG gets turned on in the background and your GPU/CPU scale back some at the same time, the FG lets you hit the FPS cap you set, albeit using FG instead of raw rendered frames.
TLDR: FPS limiter seems to be the main culprit. Setting a limit turns FG on and instead of letting your GPU/CPU do the work to hit that frame rate, it takes load off of them and uses generated frames to hit the limit instead.
Frame limiter is not a sole culprit. It's a combination of DLSS Upscaling, Nvidia Reflex, V-Sync as well as frame limiter. Also when the framerate drops below the monitor's refresh rate, FG turns on. The more of these technologies you use the more this issue occurs. For now people find that the issue doesn't occur if Reflex, frame limiter and upscaling are all turned off.
But the frame limiter does in fact make the issue occur more often. On the other hand, I found that if I limit my game to 60 fps (in game frame limiter) I can toggle all of the aforementioned technologies and the issue doesn't occur. But I wish I didn't have to run my game at 60 fps.
- King_Baldyy2 months agoNew Spectator
Yeah this is odd then, because I didnt have an issue with DLSS or Reflex being on as long as the frame limiter was off. I did notice that when the limiter was on and close to my average, every time I hit a slight dip below 160, FG would stay on and take a while to stabilize and turn back off again, the game would have to have a less demanding scene to render for this to happen.
I tested setting it at 60 like yourself and since I average above that FPS I to stayed locked there with no FG assistance. It seems to me like FG is coming in to help smooth out any dips in FPS you may experience when your game is rendering just within the threshold of the limit you set. I stand by my theory however that the frame rate limiter is the main culprit in this issue, and for that matter Vsync as well if your monitors refresh rate is say 144, and your average is around there, any frame dips you hit would immediately trigger the FG to kick in and try to keep you around that 144 regardless of having the limiter set, because Vsync being on would be acting as a limiter.