Heli Pilot: Freelook modifier fails to suppress base Yaw input on shared R-Stick
A control conflict occurs when the Right Analog Stick (R) is custom-mapped for both Yaw Direction (base, unmodified input) and Freelook Direction (modified input).
The Freelook Modifier Button (e.g., D-Pad Down) is failing to implement input suppression. When the modifier is held, the game executes both the intended Freelook Direction and the base, conflicting Yaw Direction input simultaneously.
This prevents a pilot from using the Freelook function without unintentionally maneuvering the helicopter, breaking the intended custom control scheme.
Steps to Reproduce (Condensed STR)
Navigate to Helicopter Pilot controls and map Yaw Right/Left and Freelook Right/Left to the same physical input (Right Analog Stick R →→ Right/Left).
Assign a dedicated Freelook Modifier Button (e.g., D-Pad Down, as shown by [+] in the image).
In-game, hold the Freelook Modifier and move the R Stick Right/Left.
Actual Result: Both Yaw and Freelook activate.
Expected Result: Only Freelook activates; the Yaw input should be suppressed by the modifier.