Ideas

CaptnCalrissian's avatar
CaptnCalrissian
Seasoned Scout
3 months ago

Hit Registration

I have seen a few updates regarding this, but I am still experiencing it in every game. 

I can visually see my bullets go into someone yet hits are not being registered. 

At the same time, complete opposite problem, I am dying with less than 3 bullets, each one doing less than 20 damage. 

Example: 17dmg , 17dmg, 17dmg = 51dmg. 

I'm being killed by this while at full health and a fresh spawn. 

These are major issues

60 Comments

  • RossAusage's avatar
    RossAusage
    Seasoned Novice
    3 months ago

     You can have great ping, and packet loss though..  I mean,  sure,  usually they go hand and hand..     but I have had it  with low ping..   I avg  around  29- 35 on portal servers.

     I have  (R)ectum   Internet...       Brightspeed   offers  2g up and 2g down   Fiber right to my PC...     When I called    I couldn't undestand the phone contractor..in Punjab, lol, and I wasnt giving them my CC #  so I did not order the service...   Im not really sure how  Brightspeed's reputation   has been going.. 

  • Orkan_actual's avatar
    Orkan_actual
    Seasoned Adventurer
    3 months ago

    Literally the worst netcode/hit reg/etc of any battlefield I've played, and I've played them all. 

  • I'm having the same problem. It takes a very long time to kill an enemy (TTK) and I usually die instantly (TTD) whether from afar or up close.

    I shoot first, I hit, but I die instantly. I hardly had this problem in 2042. And since BF3, I always have the problem of dying right after being in cover.

  • HenricusBGR's avatar
    HenricusBGR
    Seasoned Vanguard
    3 months ago

    Most of it is not connected to latency issues. If you are on PC it is mostly due to two things. 1 is CPU time smoothing, due to it not being optimized properly, or it is due to Future Frame Rendering and the Nvidia Latency options in the settings. Disabling them both will fix the hit reg issue, or at least it fixed it for me. The only thing that it did not fix for me was getting killed behind walls which seems to be netcode/latency problems. 

  • Ivanhoe-SWE's avatar
    Ivanhoe-SWE
    Seasoned Newcomer
    3 months ago

    Well lately i have encountered a really weird hitreg bug, im like 5meters from an enemy tank, i shot rpg directly on it, but still no hit reg, shot anotejr, same, and another still no hitreg. Same thing happens while im in a tank, standing close to enemy tank, i shoot directly on to the frame, no hit reg, shot at it four Times until the enemy saw me and boom 2 shots and im dead..... Something is not right. 

  • xIPrime_'s avatar
    xIPrime_
    Seasoned Newcomer
    3 months ago

    I play on 34 ping which is like okay that’s usually what I get on R6 as well , however, in BF6 I shoot someone I get a whole lot of hit markers and they casually turn around and kill me within a frame like insta death. I can’t wrap my head around it, I tap fire I die , I burst fire I die , I spray I die. It’s as if they have increased damage to the second guy that shoots back.

  • Avatiah91's avatar
    Avatiah91
    Seasoned Newcomer
    3 months ago

    Same here, it feels like half of my bullets dosent register and often i die way to quick or after im already behind cover, very frustrating !

    absolute 0 consistency, sometime i kill with 1 bullet and sometimes it takes 100 bullets, same goes for dying..
    (im using a wired connection and the ping seems to be ok)

  • RossAusage's avatar
    RossAusage
    Seasoned Novice
    3 months ago

      I have had several matches  where it seemed like a De-Sync issue

  • Hi,

    HIT registration and netcode is at 100%, I am being killed behind walls while trying to go in cover after receiving first hit in "kill cam" I am like 5 meters in cover [entire building] and I am still downed all this of course after emptying an entire magazine on same player.

    I am in UK, so there are plenty of "servers" around my location checking latency I am under 10 ms, so is clearly a netcode issue at this moment. I guess this is the worst "bug" a game can have when it comes to FPS.

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