Ideas

CPTFalken's avatar
CPTFalken
Seasoned Newcomer
5 days ago

IFV and laser designator glitch

I’ve noticed that anytime someone in the infantry fighting vehicle is using the lock on rocket and not the tow while someone paints an air vehicle the rocket will always connect and insta kill. Anytime I am in an air vehicle and pop counter measures after it says incoming the notification goes away until my flares are done and then a few seconds later the rocket still connects and insta kills me. The worst part is it doesn’t say incoming anymore and you can’t use low terrain to escape it either. It is just like how battlefield 4 was with the target designator and tow combo and it’s unavoidable. It’s very annoying because playing operation firestorm their IFV can sit in the back of the map and shoot down all our air in our own spawn because the range is also ridiculously long. I’m not sure if this is intended to be unavoidable but at least nerf the range or provide a counter measure to this please because more people will find out about this and exploit it. 

8 Comments

  • Obviously this is bug. Also see jackfrags recent video.

  • It’s ridiculous and completely unavoidable. I was just playing firestorm and I’d take off, get locked onto, dead. While using flares. Insanely broken 

  • Sounds amazing. The fewer 100-0 fly boys we have destroying the ground game the better. 

  • ISWT-Toto's avatar
    ISWT-Toto
    Seasoned Novice
    4 days ago

    Yeah really frustrating, hope this will be fixed fast because peoples are already abusing it by camping at their spawn and doing it all the game

  • Exotyp's avatar
    Exotyp
    Seasoned Newcomer
    4 days ago

    I have been in the IFV and shooting down aircrafts the last 2h. We pretty much disabled the entire enemy airforce by ourself, from spawn.
    But I **bleep**ing hated the aircrafts in the other battlefield games, so this is retribution!!! for now untill they fix it.

    The only thing the flares do is that they interupt the locking seqence from the gunner of the IFV.

    The seqence is:
    IFV gunner needs to lock target 2-3 sec. (sometimes it refuces to lock no mater what you do == buged interface -> you need to switch to machingun and back to painter again, happens like every 1/10 times you try to lock something)
    When the lockon is set, it takes the driver 1 sec to lock the missile to the lock.
    Then launch missile and wait for points.
    If you are in a:
    Heli = "You are dead!!!" there is nothing you can do, abandon ship!!!
    Jet = If you are lucky! and have a head start you can outpace it.

    The only one that survied almost all engagement was a jet the did divebombs from high altetudes. 500m above. because he always had a headstart and often when the lock was set he was on the way outside the lauch range (about 800m)

  • how the hell is this in the game after release? this is 100% game breaking for air units

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