Ideas

DireWolf150's avatar
DireWolf150
New Spectator
2 months ago

Major desync issues.

Major desync issues with large-scale to medium scale battles leaving it unplayable. 

Originally, I suspected it might be a network issue on my end given I was using wifi but after extensively using ethernet as well as troubleshooting a variety of issues, the issues still persisted. 

4 Comments

  • I'm getting shot behind walls.  Taking hits four and five at a time which is pretty much an insta death.  Flying through the air from a tank round before the tank shoots at me!  40 to 55 ms ping with no packet loss.  This is pretty much killing the game for me.  I can switch over the 2042 with zero issues so I know its not on my end.  Please get this fixed.

  • The_King_Nin's avatar
    The_King_Nin
    Seasoned Newcomer
    27 days ago

    Yes same here but from PS5 I share this here to have more visibility I already reported the Bug on another entry

    I'm experiencing severe desync and hit registration issues that make the game extremely frustrating and nearly unplayable. The main problems I'm encountering are:

    Kill count discrepancies - I see myself eliminating 10 (For example) enemies during a match, but the scoreboard shows only 5 kills registered

    Delayed hit registration - Shots clearly landing on target don't register, or register several seconds late

    Losing gunfights I should win - I see an enemy first, start shooting them (even from behind), land multiple hits, but they turn around and kill me instantly as if I never hit them at all

    Getting killed behind cover - I take damage, move behind solid cover/walls to safety, but still get killed even though I'm completely hidden. This appears to be the server registering my position differently than what I see on my screen

    General desync - Players teleporting, rubberbanding, and actions not matching what I see on screen

    Inconsistent performance - Some times of day the game runs acceptably, but most of the time it's plagued with these issues

    These issues occur consistently across:

    Solo play and when playing with my Friends in FL
    All map sizes (short, medium, and large maps)
    Different game modes including Conquest and Breakthrough

  • Perfret example.  Playing on Siege of Cairo.  In a building at the second objective, building has multiple rooms.  I look around the corner into the next room and see nothing.  I back out of the door and take damage and am killed.  I am clearly behind the wall.  Did a video capture.  Upon review, I could just barely see the end of his barrel as I have backed behind the wall.  I am sure he saw me fully in the door way even though I had moved.

    This happens multiple times per game.  You cannot trust what you see on your scream, thereby breaking the game.  I am done until you fix the netcode.  Why can't this developer learn anything from previous mistakes?  Every game seems to start out with the same issues.

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