[BUG] Unable to join second match – black screen after first game
Platform: PC Region: China Connection: Using game booster (Confirmed, no problem) Description: After launching the game, I can only play one match successfully. After the match ends (or if I leave mid-game), I am unable to join another match. When I try to enter a new match, the screen goes black and the game eventually exits or returns to menu. Workaround: The only way to play again is to completely restart the game. Steps to reproduce: 1. Launch the game 2. Join and complete (or leave) a match 3. Try to join another match 4. Black screen occurs Expected result: Able to join multiple matches continuously without restarting the game. Actual result: Game gets stuck on black screen and fails to enter next match. Additional info: - This happens every time - Game restart temporarily fixes the issue - Network accelerator has been checked and is working fine5Views0likes0CommentsScamed with BF Pro Bonus rewards!
11 days have passed and all we got instead of fixing this shameful bug are just empty promises that the developers are aware of the problem. How much longer do we have to wait? But you know what? They don't really care. And if you stop for a minute and just think about it, you will definitely agree with me. I don't think it's technically impossible or even difficult to give a reward to all players who have bought Battlefield PRO ? Of course not. But the developer doesn't care about us, because he has already received our money . And is that really fair? Doesn't that look like cheating customers? That's the way it is, and I sincerely want to help other people and open their eyes so that they don't do the same as we did by spending a large enough amount of money into the void. And I need your help with that. For us who bought the game here in Steam and also have problem of missing rewards for BF PRO Bonus Path you can leave a negative review about this problem. The fact that people who bought the most expensive edition of the game were simply deceived. Maybe when people find out the truth and stop buying the game, it will force the developer to give us the content for which we paid EXTRA money and which is rightfully ours. But I can't do it alone. One review won't change anything. But if there are many of us, we will be noticed. It always happens that way. I know for sure that there are a lot of people with this problem on the EA forums, here on Steam, among our friends and etc. So if you are among the same lucky people who were simply deceived leave a nefative review and don't forget to mention that the reward issue has not been solved. Please don't stay away. Help me and yourself, and help those people who may be deceived like us in the future ! P.S. For those who don't understand what I'm talking about - check the EA forums or simply search online for "BF Pro Bonus path" to see how dozens of players who purchased the Pro Season pass were left without the rewards they deserved, and the developer simply turned a blind eye to it. #RageAgainstTheEA2.4KViews69likes75CommentsYou can cancel the stun animation from stun grenades...
Only found this out by mistake but apparently you can immediately cancel the stun grenade animation and ADS restriction, simply by double tapping switch weapon to put you back in your original state. Haven't tested it since and maybe people already knew? Seems like gameplay flaw so I thought I'd report it... not sure if it's actually worth reporting. Unfortunately, I don't have the clip ( sorry), I'll try to get one if I can or maybe someone else could test this? Regards,61Views0likes1CommentAir Combat Maneuvering Broken — Intended by DICE?
Many players may not yet realize how significant this change is. Previously, jets had a vertical layer of counterplay in the air. At around 1050m+, especially above 1200m: There was stall risk But it was possible to evade long-range AA missiles (1200m+) without flares Air-to-air missiles also had counterplay at high altitude This meant: Even on smaller maps, pilots could create survivability through high-altitude maneuvering Air combat had high, mid, and low layers — not just ground-hugging After the change: High altitude no longer weakens or breaks missile tracking Maneuvering has little to no effect against lock-ons The result: Once flares are used, jets are forced into ultra-low flight Otherwise, survival is nearly impossible This leads to a fundamental shift: Jets are no longer fighting in the air They are surviving near the ground Air combat shifts from 3D maneuvering → low-altitude survival Skill-based interaction → flare cooldown management If this is the intended design direction, then adjustments are necessary: Either: Significantly reduce lock-on ranges (AA, Stinger, AAM) — e.g. within 500m Or: Provide larger maps that allow real airspace maneuvering Otherwise, the current result is clear: Jets can no longer truly “fly” in the air.27Views0likes0CommentsEvasive Maneuvering No Longer Works — Even on Large Maps
🎥 Clip below — basic evasive maneuvers before March 17 https://youtu.be/ACkxtINGQFw https://www.bilibili.com/video/BV13swZzuEnY/?share_source=copy_web&vd_source=a8c91ad451180ed2eb8616e797d872c2 The video below shows basic evasive maneuvers that used to define jet survival. Before March 17, these maneuvers made up around 80% of my defensive play as a top 20 pilot. They were not just effective — they made fixed-wing gameplay engaging. In many cases, they were more compelling than dogfighting itself. These are only basic evasive maneuvers — advanced techniques build on them, and without this foundation, they no longer exist. (Note: the original video commentary is in Chinese.) Those maneuvers are now largely gone. This doesn’t just reduce options — it removes the path from basic to advanced play. Jets are no longer fighting for airspace — they are being pushed out of it. Even on the largest maps. Lock-on changes have turned air combat into boundary survival. 1. Maneuvering no longer works Evasive maneuvering is no longer a reliable defense. The only remaining options are: - Terrain masking - Ultra-low altitude flight Maneuvering as a skill has effectively been removed. 2. Airspace is denied, not contested Airspace is no longer contested — it is denied. Even a single Stinger can: - Apply constant lock pressure - Push jets out of combat zones - Control entire areas 3. Large maps don’t solve it (Firestorm example) On Firestorm — one of the largest maps: Jets are consistently forced into edge-of-map play. In practice: - Staying near boundaries - Pre-firing flares during lock cycles - Avoiding contested airspace entirely This is not pilot choice — it is the result of compressed maneuvering space. Even with maximum map size, usable airspace is limited by lock-on pressure. Conclusion This is not about aircraft being too strong or too weak. The real question is: Are players still allowed to use maneuvering as a meaningful skill? If not, air combat becomes one-dimensional — a space-restricted survival system.71Views0likes1CommentHit registration
I'm landing 1 in 5 shots, while I'm getting Lazer beamed across the map, I AM SICK TO DEATH OF THIS BS, I'm hitting players for more then 100hp, I've gone from 40+ kills top 5 on leader board to near the bottom since your update, weapon lag, and I'm not being funny, you lot can't balance a weapon even if it slapped you in the face, a p90 killed me over 110m a way, 1 shot, I had 40+hp, I was use the L3 with 1017 bullet Velocity, got beaten by a kord with at range while the kord has less damage and battle velocity oh but META, this game is a disaster, I'm looking for something else to play, I will not waste a single penny on this franchise, pathetic COD in a skin33Views2likes0CommentsSeperate settings for multiplayer vs Campaign
Settings for Multiplayer vs Campaign must be seperate so that multiplayer can have low settings while not affecting the frame generation & ultra settings of campaign Make seperate settings for multiplayer & campaign. Like I want to have frame generation and future frame rendering at ultra for campaign & low performance for multiplayer. since both are on seperate windows, it won't be a problem. Make frame generation along with dlss quality give stable frame rates with good visual quality.not exceed my 16gb limit of vram Make the game stable for rtx 5060ti. It drops visual beauty quality in campaign like anything Thanks a lot & Regards. HELLOGAMER761 P.S. : Since u are experimenting with battlefield labs 6, I wanted to give my feedback46Views0likes1CommentHow to get on attacking on breakthrough
Casuel breakthrough is rigged how do I get on attacking side shes uve rigged all games so im defending all time it is un acceptable it should be fair or add a SWAP TEAMS button or an auto balance y dont u guys give a **bleep** any more u guys can learn from bf3 and bf4 but u dont12Views0likes0CommentsPlease atantion
The camera shakes when reloading (does your viewfinder shake like that when you reload in real life?) Try even just flapping your hands; you won't notice any shaking in your viewfinder, but your game will. Instead of aiming at respawn points (platoons, vehicles, capture points, beacons (it sticks where it's impossible to land)). It can be difficult to select a respawn point. It feels like the cursor doesn't respond. Sometimes the cursor disappears completely after opening the map or chat. Sometimes it's impossible to scroll through the chat, and when opening it, it shows the middle of the chat instead of the last words. When holding Tab after death, the table closes itself, and you have to hold it down again to see the results. Dust, like smoke, severely obscures the view of enemies; they're already invisible. Dust obscures the view even from hitting the stair railings. Breakthrough Manhattan is a problem for attackers at the very beginning. Overexposure greatly interferes with vision. Medics don't want to respawn; they simply can't see in the chaos. The models are jerky and unnaturally fast; in BF1, the movements look much better, a paradox. Where are the win/loss statistics? Hit delay or indicator delay? Headshots and kills are so noticeable that they're practically measurable (my ping is 40, no packet loss, 100 fps stable). Where are the weather conditions—rain, snow, wind? The color of the marker is the same as the enemy indicator, which is misleading. Prioritize vehicle sound, otherwise sometimes you can't hear it at all. When dealing damage to a sniper, he calmly headshots me in return. ☝️ During a 1v1 shootout with a player, literally in the last split second before I die, the damage from my weapon suddenly stops, even though my shots continue and my crosshair is perfectly aimed at the enemy. The face models are terrible; eyebrows and hair, which should be dark, glow. After the start of Season 2, player models blend into the textures, and the enemy visibility enhancement setting doesn't help. There aren't enough character monologues, not enough originality. I'm from Ukraine, under constant real-life bombing! But! Add Finally, Russian isn't just a language for Russians; it's spoken by 120 million people besides Russians. Your game is called "Battlefields," but it looks more like smaller battlefields. Please add more large maps. I'll wait for fixes and play. I've been a fan of yours for 25 years, starting with BF 2142.20Views0likes0Comments