Ideas
The game loads the firing range in the background of the game as soon as it loads (it's why you can go into it instantly instead of waiting for a loading screen), which is why it was wasting so many resources in the first place, which is why people asked for the menu lock.
They'd have to cut the firing range out and make it a new loading screen to split it further.
- killall-q3 months agoSeasoned Newcomer
Even if the menu is internally a map file (firing range with the main menu as a UI overlay that can be hidden to reveal the firing range), it shouldn't be so impossible to use 2 different frame limiter values within the same map depending on the UI state. The frame limit can be set on the fly, as you can see when you adjust the slider.
if (map == menu.bsp && UIstate != firingRange) {
frameLimit = menuFrameLimit;
} else {
frameLimit = regularFrameLimit;
}