Ideas

HappyFigure's avatar
HappyFigure
New Spectator
4 months ago

Spawn protection at HQ

There needs to be implemented a spawn protection for ur own vehicles at HQ. The heli spawn killing etc needs to be put to and end. On small maps where peak, bridge etc, there is just no playing heli at all because of the lack of spawn protection right now. This needs an urgent fix.

4 Comments

  •  i played at least 4 games where the opposing team was able to drop a spawn beacon from a helicopter into the enemy HQ and was able to spawn from there without drying. On of those who was doing it said that it is a bug with in the game that was mention on a web site that provides hacks. this needs to be look into

  • PowR998's avatar
    PowR998
    Seasoned Newcomer
    2 months ago

    Honestly its just stupid on manhatan bridge you can actually get sniped out of your helio if you spawn in it. Also enemy Heli just waitin for ours to spawn just to imediatly destroy it and keep flying like nothing happend. Same thing with jets that start on the ground, you basicly die before you can ever leave spawn.
    They need to either getr a mutch better spawn protection becazuse the cannon doesn't do **bleep** somtimes or move twe spawns way further and make it a restricted area for the enemy team.

  • enemy Heli just waitin for ours to spawn just to imediatly destroy it and keep flying like nothing happen

    It could have been fixed if HQ AA had been more aggressive.
    Or if vehicles are completely invisible for the enemy team, ghost-like for your and materialise only once anyone is set in. (Ghostiness is solo required to allow already on-foot players to jump in, without forcing them to redeploy, wasting spawn tokens) 

    i.e. On Firestorm, it is possible, and mostly easy, to fly to the enemy planes spawn location. Exit your plane\chopper, no need to rush. Run a few seconds towards the enemy jet (kill timer is more dangerous than AA), hop in and fly off.
    All this time under constant AA fire. And jet will have at least 50% of health after liftoff.
    Works every time if the enemy doesn't use jets for some reason.

  • I literally just rage quit from a game where we couldn't get a single tank or IFV out of our spawn.

    I died twice to AT mines dropped by someone running into our spawn point
    I died once to EOD AT mines dropped by an EOD bot directly in front of my tank
    I died once to the actual EOD bot torching the tanks as I tweaked my loadout
    almost got out of my spawn when I used countermeasures by swapping my gunner seat and then back, but then at 5 RPG's from a squad running into my spawn, giving me literally nowhere to retreat to.

    All they need to is:

    • Any mines dropped in enemy spawn point detonate immediately and kill the offending player
    • EOD bots break as soon as they drive behind enemy HQ lines
    • When behind enemy lines if you fire your gun, you die
    • When behind enemy lines if you use a gadget, you die

    And if they're feeling extra helpful:
    They would give players a brief spawn shield to protect them when spawning in their HQ

    On far too many maps, you can see directly into the enemy spawn point, shooting them literally as soon as the pop into the world.

    How is that okay?
    How did that make it through testing?

    This is literally the most basic concepts when designing maps for a competitive multiplayer game.

    But, at this point, I'm convinced they don't give a **bleep**.

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