Steam-RedSec-BR-Quads-Ray Casting/Ray Tracing- Get hit yet not aimed at
This may go with the other bug created about this similar issue on why bullets are hitting someone when a weapon isn't pointed at them since these are different weapons and a different match at a different location. I go to start shooting someone and I am missing yet I noticed that frame by frame muzzle flash shows a different direction and yet the bullet goes with the direction the muzzle moves. In the video provided go frame by frame starting at 37.05 seconds and observe when the enemy fires where the weapon is pointing to the next frame the enemy is pointing past me and no more muzzle flash yet I get penalized the damage, that is rough since they are aiming at the stairs going down and I am above them.
1.) Load game
2.) Play RedSec -- Quads BR
3.) Squad up 2 teams
4.) Enter match
5.) Equip weapons
6.) Fire at enemy
7.) While firing move from not aiming at enemy to aiming at enemy
8.) Observe the shots land and count
Actual - Ray casting/Ray tracing seem off as bullets land and go in which ever way the barrel is pointing after the weapon is fired
Expected - Ray casting/Ray tracing go fluently with the weapon and don't control where bullets end up after being fired from weapon