Ideas

KaneBowman's avatar
KaneBowman
Rising Traveler
2 months ago
Status:
New

ADD MSAA+FXAA FOR VR

It's about time we move on from the fuzzy distance blur. Adding msaa anti aliasing for VR mode will help give more visual fidelity in the distance along with mixed fxaa 

This is the standard and a lot of modern VR games and it would bring a lot more potential to this years F1 game

If you want a decent experience please consider upsetting his so we can have this implemented.

Changing resolution scale does not help

5 Comments

  • KaneBowman's avatar
    KaneBowman
    Rising Traveler
    2 months ago

    Decided to move this here where it is more relevant than the main discussion board

    Correction "Standard in a lot of modern VR games"

  • The standard recently is DLSS with PRESET K force-enabled, which completely blows earlier DLSS out the water and is just as crisp (none of the old blurriness).  But you can't use DLSS in VR in this game. 

  • Rblkwa's avatar
    Rblkwa
    New Spectator
    2 months ago

    I signed up here just to second this and another thread about this.
    I can't believe it looks so crap in VR

  • From the community raised issues thread.

    • VR | No anti-aliasing option (PC Only)
      • Note from Dev: The decision was taken to remove vendor specific upscaler support for VR in F1 25 based on technical incompatibilities of our VR mode with the latest upscaler models. These incompatibilities could not be resolved, and keeping the options would have given a poor experience to our VR players.
  • KaneBowman's avatar
    KaneBowman
    Rising Traveler
    22 days ago

    I appreciate the comment but having No AA is not what this thread is about.

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