VR Particles Different Per-Eye
I figured I'd try a bit of VR. Although as of 1.15 (haven't tested since the 1.16 update, but I'm pretty sure it'd be the same), I noticed that per-eye, the particles are displayed differently. I'm sure the monitor itself displays things normally, this is just an issue in the headset specifically. (To be clear, this isn't an issue with the headset directly, but how the game is displayed in each eye.) Using spray as an example, if I have a car ahead of me with its right side tyres generating spray, and I turned my wheel 90-degrees, which happens to block the spray, in the right eye, it would be blocked properly. In the left eye though, I could see that "phantom" effect copied over, like some weird "shadow" effect displaying in the left eye from the spray being blocked. It's like there's two different display particles that are combined, but also not really. I haven't recorded or screenshot anything, but I do hope the devs revisit the VR side of things. I'd hope it's a simple fix!Safety car - cinematic bug
Hello, I play F1 25 using a VR headset oculus Rift but I got 2 safety car bugs. On the F1 World, I played twice the F2 LA 50% GP and got a safety car on both tries. I have a B licence forcing me to have the cinematic safety car. Entering cinematic mode removes the 3D immersive view and never comes back even at the end of the safety car cinematic. When it occured I played to the end of the GP and then could not leave the race as no menu showed up and still in 2D mode. I have seen that this bug might have been reported a long time ago and is still there unfortunately. Regards, Yves159VR broken after safety car
Hey, I'm using the cinematic safety car option. So VR changes from 3D to 2D theater. At the end of the safety car phase it doesn't change back to 3D. It stays in flat screen theatre mode. Also if then use the rewind option the game freezes completely. Thanks for looking into it. Somehow I am unable to convert the xml files from my hardware settings to .txt Even if I change the file name ending to txt it stays xml. So I am unable to supply these files in this report. DxDiag is attached. I am using a Meganex8K with a native steamVR driver.VR not working (AMD 9070XT)
I also askes AMD about this issue: On my GPU 9070XT i still have a VR issue. Tried everything with new and the latest 25.10.2 driver but no luck. So i'm back on the AMD 25.4.1 release (amd-software-adrenalin-edition-25.4.1-win10-win11-apr22-rdna). INGAME: Tried everything, but i still get a strange grey image in VR and only the HUD ingame is showing correctly (with F1 25). I saw posts online with positive results. Is there anything you can do? Or do you have any tips/tricks? Note: this only occurs in F1 25, all other games DO workVR Head Tracking Issues
Hey all, The head tracking/wobble/jitter issues this game has lands it with the award for the worst VR implementation of any Sim racing title I have experienced. (I'm sure there are worse out there). And what a great shame it is, too, as it really could be something quite great and I'm sure for flat screen gamers it may be... Is it? EA say they want to make good and fix it but, after a lot of reading on this issue and radio silence on their behalf for quite awhile now, I'm not sure I believe they ever will. A lot of you who have supported the franchise year after year, hoping for more, must be so disappointed in these guys, how are you still supporting them? Seeing I don't believe the devs will ever truly fix this, my question is to you guys, the continual VR players... How did you get around the wobbly/spewy head issue? Is there anything we can do to make it any better? I really want to like this game but in its current state I don't think my eyes and guts can take the punishment required to do so. Many thanks.No Anti-Aliasing Options in VR mode
Trying to get VR up and running after getting the non-vr graphics settings setup, and I found that there are no options beyond TAA and TAA + Sharpening while playing in VR mode. I doubt this is intentional because DLSS and FSR were available in VR for F1 23 and F1 24. I tried to circumvent this with the XML file by manually setting the correct values for DLAA, but it did not seem to work. Hopefully this can be fixed promptly because TAA looks absolutely terrible and blurry. Extra Info: OS: Windows 11 24H2 CPU: AMD 5700 X3D GPU: Nvidia 4080 Super Drivers: 576.52 Headset: Meta Quest 3 through Steam Link VR1.6KViews13likes19CommentsTrees and distance objects not rendered in VR
I have a question: Why are the trees in the distance not being rendered but only do so when you approach or near it? This make everything in the distance blurry, it's not because the rendered objects in the distance is blurry, but it was never rendered completely to begin with, thus making any distance objects blurry. Please fix!VR Wobble / jitter when in Car
This issue has persisted since 23 /24 and makes the game unplayable. When in game, there is a head tracking problem which gives the feeling of "wobbling", and it seems to be that the tracking is delayed or out of sync, causing stutter when moving your head. This causes instant sickness and makes it unplayable. I'm yet to find a post in the community with a fix and it seems to be a very common issue. My specs: 5700x3d 32GB Ram Nvidia 5070TI Quest 3 via SteamVR (Link cable and virtual desktop) running at 90hz Tried a wide range of settings, including dropping everything to the minimum. No avail.