Ideas

KaneBowman's avatar
KaneBowman
New Traveler
10 days ago
Status:
New

ADD MSAA+FXAA FOR VR

It's about time we move on from the fuzzy distance blur. Adding msaa anti aliasing for VR mode will help give more visual fidelity in the distance along with mixed fxaa 

This is the standard and a lot of modern VR games and it would bring a lot more potential to this years F1 game

If you want a decent experience please consider upsetting his so we can have this implemented.

Changing resolution scale does not help

3 Comments

  • Rblkwa's avatar
    Rblkwa
    New Spectator
    7 days ago

    I signed up here just to second this and another thread about this.
    I can't believe it looks so crap in VR

  • Obsidiate's avatar
    Obsidiate
    New Spectator
    9 days ago

    The standard recently is DLSS with PRESET K force-enabled, which completely blows earlier DLSS out the water and is just as crisp (none of the old blurriness).  But you can't use DLSS in VR in this game. 

  • Decided to move this here where it is more relevant than the main discussion board

    Correction "Standard in a lot of modern VR games"

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