Ideas

TexiPL's avatar
TexiPL
New Scout
3 months ago
Status:
New

List of bugs in Carrier Mode

Hello. I found some bugs during playing carrier mode that are pretty annoying. I can't see them on the list of problems that Team is aware so here is my list:
1) bugged delta on tyres when its raining (It shows that different tyres got the same delta time. What is wrong that Inters cant be equal to wets tyres when its raining 93%)
2) bugged grid penalties after taking extra engine component (I qualified 17th so I decided to take new parts for Race. I've took all engine parts and I still started on 17th place. I've checked and I got installed them in car. It was normal race weekend. Quali + Race. )
3) Time reset of 1 AI at leaderboard after saving game during session/using flashback. It happens only one in session. If I try to use fashback again times are not changing
4) ERS is not fully charged on Red Flag restart. It is on level that was when Red Flag came out
5) ERS is not full on start on the lap after chosing quick flying lap (It happens sometimes. Last time on Baku I had to start lap with 50% ERS)
6) AI are stuck close to them selfs on the end of the qualifying after chosing quick flying lap. Had situation where there are 3 cars very close to each other and they are holding them selfs so drivers behind cant imporve their lap times.

6 Comments

  • EA_Groguet​ Hello. Can you forward this issues to dev Team? Those bugs are pretty annoying and destroying the expierence of playing Carrier Mode

  • Euphonic88's avatar
    Euphonic88
    New Ace
    3 months ago

    6) will not be fixed sadly. Read the "community raised issues" thread!

  • TexiPL's avatar
    TexiPL
    New Scout
    3 months ago

    Oh I see. It is in closed section but I don't understand why it will impact on AI. I launched F1 2021 to check and when you made quick lap there was no blocking AI

  • Euphonic88's avatar
    Euphonic88
    New Ace
    3 months ago

    TexiPL​ Nope, you are wrong. Not long before the start of the season, the FIA removed the limit of usable gearboxes. All the other parts have limits on them, but the teams can use as many gearboxes as they want. So it's not a bug.

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