Ideas
After fiddling around for a few hours I seemed to have solved a lot of the blurriness through less than ideal methods:
Instead of using Steam Link, I switch back to Virtual Desktop which previously caused issues with F1 24, but seems to work better this year.
I set my Image Quality in VD to Godlike, 120hz refresh, and set Synchronous Spacewarp to auto (which seems to actually work quite well now). 120hz will solve "head wobble" even with SSW enabled. Godlike mode will resolve a lot of bluriness right off the bat, plus the video encoding on VD is just way better than steam link's. However, the radial blur still existed, so I dug a little deeper.
In the config xml (Located in Documents/My Games/F1 25), I started messing with things I figured would contribute to blur. I made sure all Motion blur settings were false, there are two, and they were already false, so no dice there. Then I decided to disable Depth of Field - and disabling that has completely removed the radial bluriness. I'm kind of shocked that that's all it took, but it makes sense when you think about it - and hopefully can be investigated further.
I'm happy with the results here, but less than happy with way I had to get there, and how much effort I had to put in to just make the VR version playable. Also still not ideal to not have DLAA available because the aliasing is quite bad still even upscaled to the Godlike setting (which is upscaling like 150% I think?), and upscaling this much requires SSW which still can look weird in spots.
Some spare thoughts and hopes for the future:
1. If someone could figure out what's going on with DoF and blur while in VR, that would probably help a lot here.
2. Upscalers need to be implemented, it would be ludicrous to just abandon them - this is going to be paramount to getting the game to look as good as possible and running as smoothly as possible.
3. This is a long shot, but I really would like the ability to use VDXR (OpenXR) as my VR run time to squeeze even more performance out of the game. I know folks have been asking for it since F1 22, so it would be pretty great to see it happen. SteamVR is a bit of a hog on resources.
- BrazilianGOP16 days agoSeasoned Novice
Openxr would make the VR experience much better in this game. I dont know why they don't make it available.