Ideas
I just want to bump this topic because it is indeed not acceptable to not have a fix for this.
I can understand that the feature was not ready on launch and was disabled to avoid big issues but it is a bug. It was working in the previous games so it is a regression.
TAA blur the most important area that is needed by the game: The track. Sharpening just help a little bit but the main problem is the TAA output.
DLSS is perfect for VR because it allows to have some kind of dynamic resolution with perfect sharp anti-aliasing with no so much artifacts.
Overriding the image scale to the max and setting the dynamic resolution of the game to the min will be a little less blurry but you pay the price when encoding and transmitting the video to your headset.
We need to have a fix for this. Please up-vote this thread or participate if you feel the same.
Maybe if needed we could put that in the spotlight to Digital Foundry?