Ideas
I just want to bump this topic because it is indeed not acceptable to not have a fix for this.
I can understand that the feature was not ready on launch and was disabled to avoid big issues but it is a bug. It was working in the previous games so it is a regression.
TAA blur the most important area that is needed by the game: The track. Sharpening just help a little bit but the main problem is the TAA output.
DLSS is perfect for VR because it allows to have some kind of dynamic resolution with perfect sharp anti-aliasing with no so much artifacts.
Overriding the image scale to the max and setting the dynamic resolution of the game to the min will be a little less blurry but you pay the price when encoding and transmitting the video to your headset.
We need to have a fix for this. Please up-vote this thread or participate if you feel the same.
Maybe if needed we could put that in the spotlight to Digital Foundry?
Bumping this topic up again! EA you can’t just say it wasn’t possible at launch and then do nothing. We’ve paid for this and deserve to have at the very least the same VR experience as F1 24.