When DLSS Frame Generation is on, there is ghosting, most noticeably around the front wheels and the front of the Halo. Tried with both Path Tracing enabled and disabled, and Ray Reconstruction disab...
Ideas
NVIDIA Frame Generation
pixlKeks
6 months agoNew Spectator
Hi, same Problem here:
AMD 7800X3D + RTX 5070 Ti OC + LG 39“ UWQHD monitor @240 Hz and 1440p
Unfortunately, I have massive ghosting effects at the fenders and the side mirrors, while activating Multi Frame Generation - no matter wheter 2x, 3x or 4x.
I'm using Nvidia graphics driver 576.52 (latest driver).
Solution?
- EA_Groguet6 months ago
Community Manager
pixlKeks wrote:
Unfortunately, I have massive ghosting effects at the fenders and the side mirrors, while activating Multi Frame Generation - no matter wheter 2x, 3x or 4x.
Hey there,
Thank you for all your reports.
Is it worse on one than the others? (i.e.: 2x, 3x, or 4x)
Also, please take into account that something similar has already been added to our Community-Raised issues thread, and our team is supported by our partners at NVIDIA to make improvements in the future.
- Graphics | Ghosting when using FSR/Frame Generation (PC Only)
- ❗Note from Dev: An update to the FSR 3 version used in-game will be made in a future patch, aiming to improve ghosting. To avoid ghosting, please use a different Frame Generation technique for the time being
- Sugandhalaya6 months agoSeasoned Veteran
Did you even try to read this thread? No one is talking about FSR3 here. It's about DLSS Frame Generation Ghosting. And it's bad at 2x, but even worse at 3x and 4x.
Also...Why should Nvidia help you with FSR problems? It's an AMD technology.
- Graphics | Ghosting when using FSR/Frame Generation (PC Only)