Something about R&D is fundamentally broken this year. AI teams are often maxing out the development on their cars after only 2/3 seasons. Additionally, regulation changes no longer provide a necessary effect, with only some of the parts needing adapting rather than the whole department. It just seems like AI teams have little-no barriers with regards to maxing out their car far too quickly, even with them having reduced cash/R&D points. This makes results in My Team over several seasons boringly predictable as a result, whereas in previous years the barriers faced by AI teams developing their cars in addition to big regulation changes could see big shake-ups as far as the pecking order is concerned when doing a longer save game.
Ideas
R&D is broken
11 Comments
- Sssgmbh28 days agoNew Spectator
yea after season 2-3 the results are almost the same in every single race because there are no real performance setbacks once all cars are maxed out. And then the maxed out player car is much worse than the maxed out AI cars. A maxed out Red Bull is still around one second quicker per lap around Bahrain than a maxed out player car… that just takes all the fun and excitement away to continue playing
- rhbroyles2728 days agoNew Spectator
there should be higher prices for research and development, make upgrades cost more to increase longevity, make the potential of the my team car better and fix the ai teams unlimited cash and r&d points, also PLEASE make regulation changes affect whole departments, happen more often and have the prices to adapt upgrades higher (3x higher than before as once we get to S5 most reg changes start to have minimal effects even under the system in F1 24
- BulletproofXX8627 days agoRising Scout
the main problem is that R&D is linear for each team. Every aero/chassis/engine update has the same impact for different teams. Therefore, the order will remain the same even if all teams are fully upgraded.
btw engine update should only be possible for manufacturer and not customer teams.
- Richy5926 days agoRising Spectator
I haven't personally gotten to this stage yet, but seeing many comments and videos noting that the R&D changes don't have much of an affect, and AI teams just continue with their development without issue. Seeing the YouTube videos of simulated seasons shows all the teams maxxed out by season 3 with little variety.
On another note, why is there a cap on each teams development? The game in MyTeam should allow all teams to reach max potential which should be the same - effectively 'equal performance' - over time if they put all rescourse and money into R&D. This would give much more mixed grid and results orders, as once all teams reach their current max potential the order never changes and a Sauber will always be worse than a Red Bull etc. The MyTeam car seems badly affected this year and doesn't have as much max potential as before. I noticed the 'Chassis' section of the pie only reaches halfway and was never like this before.
- Apophis-STR25 days agoSeasoned Ace
I'm very curious on this matter.
I wonder if setting income rate to reduce for AI would help mitigate this problem?
For example, let's say we set their R&D generate speed to high so they keeps on developing, spending large sums of money whilst doing so during the season, then because of their income rate is reduced overall, they would be out of money to adapt parts at the end of the season. - Gillyho25 days agoSeasoned Newcomer
Got to the end of Season 2 and 8/11 teams have maxed out on R&D, didn'teven have any regulation changes in the second season so Season 3 is gonna be a bit boring. You wonder how much the devs actually tested things like this. I'm a big fan of the idea of changing things to have different departments and developing them, but the execution is terrible. What's the point of playing multiple seasons when car progression tops out so early?!
(Note: had R&D on standard rate for myself and AI. Did 24 races in 1st season and 16 in 2nd. Simmed all Practice sessions (I was doing medium length races so Practice was only 30 mins), except for the mandatory ones at the beginning of each season)
- Apophis-STR25 days agoSeasoned Ace
What was the setting for the AI's money generation in this playthrough?
- Gillyho25 days agoSeasoned Newcomer
It was also on standard/default
- Steft19121 days agoSeasoned Novice
Same issue here, ai team max out too fast and after 4 races in season 2 of my team it became almost impossible to win a race. That is really anoying, f1 24 was really better at that. Don’t get me wrong it’s cool to have good competition but there is a big gap in development between season 1 and 2..3
- zthebigfloyd21 days agoSeasoned Newcomer
Same here
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