Ideas
Hey folks,
Thanks for the added details with this one.
If you're still seeing this on a regular basis, could you try to grab a short video/clip of this happening during a game while the Input Overlay is enabled? That would give us a bit more direct information to be able to pass along to have this checked into further.
This should be available under Settings > Game Settings > Visual > Input Overlay. Thanks!
- MemberFC2624 days agoNew Spectator
The input overlay does not show how far you press the trigger, only that you press it.
I am having exactly the same problem with analog sprint as written above. Just make it as it was in FC 26. Play the game for yourself and compare and try it out. You will notice a huge difference, basically slightly pressing the R2 button gives full sprint in FC 27, the analog sprint does not work properly.
- Pvt_GosIing20 days agoNew Spectator
Thanks for the reply Mako, I am also having this same issue and will try to upload an example of what you’re looking for. This clip was with analog sprint “On” in settings. As someone who used analog sprinting every game last year, here is what I have noticed: The speed of your run seems maybe slightly affected by analog sprint but your touch on the ball remains as heavy as the full sprint. In my clip I tried to show a full sprint from left to right, and minimal trigger press when traveling from right to left. I don’t have evidence of how it was last year with the input overlay on, but I can assure the touches were nowhere near as heavy. I used Vini JR in this clip who has high dribbling stats to show that this is not an attribute issue. I am on a standard PS5. If you need me to try and gather more data please let me know. And while you are at it can you tell them to make end to end camera face the attacking direction always please? Thanks