Ideas
My character's appearance changed significantly. My character actually looks way more realistic and honestly way more attractive than how I look in real life, that was my takeaway from it lol. My immersion isn't ruined, that's just how Skate thinks that I would look if I was in the Skate universe - immersion preserved.
I'm not sure what fine-tuning you're referring to, there's no sliders, all the face customisation is made of pre-existing features. I get you put work into how your character looks, but mate - all of us did. Your situation is not special, and this is definitely not a bug.
There is nothing wrong with the tanned male character you created.
I’m simply envious.
If I had made a male character, I would never have written a post like this.
You’re missing the point.
I never once called it a bug.
It’s nothing more than a “technical issue” I can’t understand.
I have nothing more to say.
- Awicb28 days agoSeasoned Rookie
It's not a technical issue, this is an intentional change to the game with no reported technical flaws in it's implementation.
I know exactly what you're saying, the issue is that you haven't shown what the problem is, we have no idea the degree of how much your character has changed, if there is something actually technically wrong, you must actually show what that looks like. If you constantly take pictures of what your character used to look like, then you just have to take a photo of what they look like now and you've got the same before and after that I just posted.
- MylezDheep28 days agoSeasoned Rookie
He posted images of the changes to his character. As did xSnitch64. Looking at those images, u're gonna say that there's nothing wrong with the changes? Besides, with a male character, u can't tell the difference, but with a female character, it's obvious. All the shading they added around the nose makes my character look like she has a pig nose and the skin color went WAY too dark. Even with the lightest option it's too dark. I lowered my graphics and all that did was make her ugly and pixelated.