Ideas
You raise an extremely important topic, the hand holding mechanics are ruining this game not only for realistic players but everyone for multiple reasons, A: The magnetism to objects feels worse than ever before, Im constantly being pushed around and thrown into or away from objects that often times aren't even grindable like a pole of fire hydrant, it's inconsistent, blocks us from getting creative or precise lines and incredibly frustrating!. B: Transition magnetism is also constantly trying to pull your character where it thinks you want to go which also makes creative lines and transfers very difficult, we can't even hold forward and launch out of a bowl or quarter pipe because the game is forcing you to stay locked into the transition. C: boosting over objects is another form of hand holding that's extremely annoying, you ever go to ollie over something that's kind of high and your character just sort of effortlessly floats over it? this happens when ollie'ing or flip tricking close enough to the object the game makes a connection between you and the object then holds your hand by lifting your character up and over it removing any sort of satisfaction for timing and flicking fast enough to clear it on your own or utilizing the boned ollie mechanic and there enlies the big problem, hand holding hinders creative freedom, expression and sense of personal progression that comes with skill and practice which is what SKATEBOARDING is all about!!.
- illegalafrikan4 hours agoNew Spectator
In my original post I added a video with a perfect example of being pushed away from a grind during the "U Gotta Gap" own the spot challenge. No weird lineups or anything, just going straight from the spawn point to the grind and 3 times in a row I got pushed away from the grind for no reason. The magnetism is wayyy off in this game. It seems strange that they added so much manual control in this game with stuff like boned ollies, quick ollies and sideways ollie control but they are hardly ever worth doing because you don't need them with high assists and with minimal assists the magnetism becomes so inconsistent that it's not worth the effort. It's probably just because this game isn't a big priority for EA. This is made even worse because this game is live service meaning there likely wont be another skate entry to fix the gameplay for a looooong time.