Leia Lead says : Allies and enemies are immune to cooldown manipulation. JKL Heroes Arise says : This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldow...
Ideas
JKL Heroes Arise , Cooldown Manipulation
crzydroid
28 days agoHero (Retired)
Some additional info--rereading JKCK's kit, his second attack is actually a bonus turn, so the count going down by 2 after him during a non-Leia battle is WAI.
For the Leia battles, it seems like it is adding an extra cooldown reduction and that this effect stacks per turn. It is hard to track an exact pattern because it reaches availability so quickly. However, I've noticed that it's not always consistent. It usually goes from 9->7 in the first stack, but you have an instance of 9->6 in your video. Sometimes the next stack is 7->4, and other times 7->3.
I've tested without JKCK as well to see if it was his unique interacting with Leia. It seems very much just to be an interaction between Luke lead and Leia.
I wonder if the code for immunity to cooldown manipulation overrides and then reinstates the standard turn end cooldown? That might explaining a double cooldown reduction, but not necessarily the stacking effect.
Featured Places
SWGOH Bug Reports
Report bugs in STAR WARS™: Galaxy of Heroes and see what other players are talking about.Latest Activity: 4 hours agoCommunity Highlights
- EA_Lanna7 months ago
Community Manager