It seems that with TU 40.2 the product name was changed from “Heroes” to “SWGoH” this has resulted in numerous cache directories being left with a bunch of data for no reason.
Most relevant is “C:/Users/Username/AppData/LocalLow/Unity/Electronic Arts_Heroes” which stores all of the assets, it fluctuates in size but is usually about 2 GB.
There is also “C:/Users/Username/AppData/LocalLow/Electronic Arts/Heroes” and “C:/Users/Username/AppData/Local/Temp/Electronic Arts/Heroes” which are both very little data and the Temp one may be automatically cleaned up by Windows.
I do not know if you have systems are in place to clean these up or not, or if they are worth developing, I was just annoyed they stayed behind so I thought I would say something.