Ideas

9347592's avatar
9347592
Seasoned Novice
7 days ago

Wants and Fears Bleeding through after Travel

Hi. I have been noticing for some time now on both the PC and the PS5 that when I travel, I will have a want or fear showing upon arrival, although I have them turned off. Also, I had gone to Manage Worlds, then started playing my sim again, and the same thing happened, BUT when I traveled to the café in the Ranch World, it did not happen, and the bartender did not walk away - except that they seemed to change shifts at 6:30 pm. So, there is sadly some intermittent aspect.

This started out only happening in Ravenwood right after that was released (I pre-ordered that one), but now it is a constant thing in several worlds, if not all worlds. I have not tested in all worlds. My impression is that it got worse after I bought the hobby pack.

In the screen shot, you see two issues:

  1. The bleed-through want or fear.
  2. That the bartender has simply walked to the corner. I ordered food, and it cancelled the action, because the bartender simply walked away. The same thing happened in the cottage world, but not in the café in the Ranch World.

The character on the PS5 was a newly created character (for the hobby pack), and the PS5 has no mods. The PC is modded. It could be a mod, if it were not also happening on the PS5, which is unmodded. So, unlikely to be a mod causing this.

The only fix is to constantly open the game options, turn on the wants and fears, apply, then turn them off again, and apply again. 

We had this problem a few years ago, and at some point it was fixed. The issue seems to be that somehow the wants and fears setting is being ignored or changed, but somehow only partially. Only 1 item shows. I have not looked to see what they are. It's just an annoyance, when you have turned them off. Sadly, the wants and fears do not take into account the character's traits or age, or how far they have already progressed at university or in their jobs, so it became an undesirable aspect of the game that seemed to exist in some separate, parallel reality, where my sim was someone completely different. 

We have that same issue with the conversation choices. We say our sim hates comedy and mischief, also deception (needs to be done in a few places in sim creation mode) - autonomy is completely off generally and for the active sim, but the game still forces conversation topics that involve these things. That would be a matter of turning off auto-conversation when autonomy is turned off, which would be super, but is a separate issue. :-) 

Please check the flags in the wants and fears to assure that when they are 0 that they stay 0 (I assume a simple binary model). That traveling or loading a game does not do something to switch them to 1. 

Thank you! We all know that this is a wonderfully complex game, and it's not possible to get everything working correctly all at once. 

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