What Are Your Merfolk Doing Today 2.0
Since the old thread has multiple broken links and things are different here. I decided to create a 2.0 version of the old thread I created. I thought I would create this thread as a variant of the “What happened in Your Game Today?” thread. Serial and non-serial updates are welcome. Any mermadic discoveries in the Sims are more than welcome, including discoveries while using mods. Let's give our MerSims the spotlight here! Tips for what to share: The Only Rules: Keep the updates focused on merfolk! Denizens of the sea like Cecelia, Kelpies, and other variations of ocean dwellers are welcome here.5.6KViews7likes260Comments[INFO] How to Use Mods and CC
Introduction The Answers HQ Sims 4 Mod/CC Issues forum is here for your fellow Simmers to help you get playing again when, inevitably, a game update “breaks” some mods and CC. And even though Maxis has built mod use right into Sims 4, things can go very wrong, even corrupt a whole save. Ultimately, players are responsible for their own mod/CC use and its effects on the game. If you use mods/CC, it’s important that you know how to use them safely, how to manage them at game updates, and how to figure out when a mod is what’s causing you problems. This topic covers how to use mods and custom content (CC) with Sims 4, whether you’re completely new to using them, have run into a problem with installation etc., or just want a refresher. Many thanks to Crinrict, whose previous FAQ on this topic was essential for parts of this one. Index to This Topic Best Practices for Playing with Mods/CC Terms We Use When We Talk About Mods/CC Finding and Downloading Mods/CC: including Safe Simming - important updates November 2026 Installing Mods and CC Removing and Updating Mods and CC Organizing Your Mods Folder Custom Content, "Modded," and the Gallery Game Updates and Your Mods: including Using the Broken/Updated list When Your Game Doesn’t Work: Finding Broken Mods and CC, including vanilla testing to find out if mods/CC are your problem and the 50-50 method for identifying broken mods/CC Getting Support: including how to get a full list of your mods Related Topics Using Mods/CC on a Mac – for Mac-specific technical issues in Mod/CC use Recently Broken/Updated Mods and CC, pinned in The Sims 4 Mods and Custom Content forum – regularly updated lists of broken/obsolete and updated mods and CC, creators clearing mods for the latest patch, new bugfix mods, and news from creators; a new topic is started for most patches Mod/CC Issues Master Post, pinned in The Sims 4 Mods and Custom Content forum – key new, recent, and common issues; includes links to previous Broken/Updated Mods and CC lists and other useful posts for mod/CC users How to fix your OneDrive issues – OneDrive is a known cause of many Sims 4 issues, including with mod installation; head here to learn what it causes and how to get your Sims stuff away from it Moving your “The Sims 4” game folder (and therefore your mods) – on Mac; on Windows How to find your user files. This is a way to make sure you're in the right Mods folder. How to back up your saves. Common Game-Fixing Mods – a list of mods created as temporary fixes for game bugs, with links; NOTE: This is rarely updated, and I'm working on an alternative. Best Practices for Playing with Mods/CC Source your mods safely. Install following modders’ instructions. That includes making sure you have all the necessary files, not just the ones attached to a mod post. It can also mean you have to delete some files. Keep an organized Mods folder. Don’t merge package files. Keep your mods up to date. Don’t rely entirely on "mod manager" programs. None can do everything needed for you. Keep a backup of your Saves, especially before updating the game. Check for broken/updated mods/CC, especially at patch time. Don’t sync your Sims folders, including with OneDrive. Learn how to test your Mods folder. Don't use ChatGPT or other LLMs and searches of the whole internet to find out what broke. Don't use AI tools to fix your mods folder. Terms We Use When We Talk About Mods/CC mod = content that’s not from Maxis that changes how the game behaves or that adds new items to the game and that goes in the Mods folder. This doesn’t include Sims, lots, or rooms. It does include CAS and Build/Buy items (CC). gameplay mod = a mod that impacts gameplay. Often just called “mods” in the Sims community. Some also require a Build/Buy mode object or downloading a lot. custom content (CC) = Sims mods that that are items found in Build/Buy and CAS modes. Some have gameplay associated with them. UI mod = Sims mods that change how the games menus look and/or function. Many mods with other functions (adding additional traits, enabling cheats, extending Build mode) also change the UI. package file = a .package file extension (the last part of a filename, after the period) is used for basic file for a mod or custom content. Not all package files are for Sims 4! script mod = a mod that includes a file with the filename extension .ts4script. Script mods impact gameplay and often have multiple files. Don’t place mods with these more than one folder deep; see Installation. dependencies = mods that other mods depend on. Read more on these here. localthumbcache = a specific .package file in Documents > Electronic Arts > The Sims 4, created by the game. DO delete this every time you remove or replace files in the Mods folder. last exception (LE) = an error, reported in a file, that the game produces. The mods Better Exceptions and MC Command Center both produce "pretty" versions of LEs with added information. vanilla = without mods. If you’re asked to “test vanilla,” drag the Mods folder to your desktop and delete the file called localthumbcache. A vanilla test is used to determine if a game problem is caused by mods. 50-50 = a method of testing mods in batches instead of one at a time. Explained here. tools = software used to support Sims 4, including mod use, that doesn’t go in the Mods folder. For example, Sims 4 Studio (used for editing CC and batch-updates of CC) and Sims 4 Tray Importer (used for finding which CC a Sim is wearing).Sims4 Random Thoughts thread 2.0
Old version was locked some time ago, so here we have a new one. From old thread: A thread for those occasions when we want to comment on something game related or ask a question without having to start a new thread. Or those comments and questions that don't really fit into an existing thread.7.3KViews16likes355Comments[Camera] Finally more zoom-in!
It bothered me for years that the normal camera is so extremely limited. People pointed to the camera.ini but nobody really knows how to properly edit it to match the Tab camera. Until now. I finally figured out the right values to get this result: Thats a new low. In the best way possible. To get this, go to The Sims 4\Game\Bin\res, make a copy of the camera.ini and place it somewhere save. Or create a folder right there and move the file into it. Then make a copy of it and move it to its original position and then open the camera.ini in the res folder, select everything with Ctrl-A, hit delete and paste in this: [simple] ClickDragEnabled = true FollowCameraParams0 = 0, 1.0, 40, 10, 1.05, 20, 0.75, 5.0 FollowCameraParams1 = 1, 0.1, 40, 10, 0.1, 20, 0.75, 5.0 FollowCameraParams2 = 1, 0.1, 40, 10, 0.5, 20, 0.75, 5.0 KeyboardMoveSpeed = 2 KeyboardPitchSpeed = 1 KeyboardYawSpeed = 2 KeyboardZoomInSpeed = 30 KeyboardZoomOutSpeed = 30 MouseMoveSpeed = 0.01 MousePitchSpeed = 0.0005 MouseYawSpeed = 0.0008 MouseZoomInSpeed = 1.5 MouseZoomOutSpeed = 1.5 UIMoveSpeed = 2 UIPitchSpeed = 0.785 UIYawSpeed = 0.785 UIZoomInSpeed = 2 UIZoomOutSpeed = 2 TranslationDecay = 0.0005 RotationDecay = 0.0005 ZoomDecay = .005 TranslationVelocityScale = 18 ZoomVelocityScale = 3 TargetHeight = 1.05 MinPositionHeight = 1.05 TargetHeightInfant = 0.75 TargetHeightPet = 0.25 TargetHeightHorse = 1.7 MinPositionHeightWhileFollowing = 0.25 MinTetherDistanceSim = 0 MaxTetherDistanceSim = 0 MinTetherDistanceLot = 0 MaxTetherDistanceLot = 0 TetherSlowdownDistanceSim = 0 TetherSlowdownDistanceLot = 0 HeightSprintConstant = 15 HeightDampingConstant = 15 MinZoomStopDistance = 0.0001 MaxZoomStopDistance = 0.0001 ControlPoint1 = 3, -11, -11, ControlPoint2 = 3.3, -12, -12, ControlPoint3 = 3.5, -13, -13, ControlPoint4 = 4, -14, -14, ControlPoint5 = 4.5, -15, -15, ControlPoint6 = 5, -16, -16, ControlPoint7 = 5.5, -17, -17, ControlPoint8 = 6, -19, -19, ControlPoint9 = 7, -21, -21, ControlPoint10 = 8, -24, -24, ControlPoint11 = 9, -27, -27, ControlPoint12 = 10, -30, -30, ControlPoint13 = 11, -33, -33, ControlPoint14 = 12, -36, -36, ControlPoint15 = 14, -36, -36, ControlPoint16 = 16, -36, -36, ControlPoint17 = 20, -36, -36, ControlPoint18 = 24, -36, -36, ControlPoint19 = 28, -36, -36, ControlPoint20 = 33, -36, -36, ControlPoint21 = 38, -36, -36, ControlPoint22 = 43, -38, -38, ControlPoint23 = 47, -40, -40, ControlPoint24 = 51, -42, -42, ControlPoint25 = 54, -44, -44, ControlPoint26 = 64, -44, -44, ControlPoint27 = 74, -44, -44, ControlPoint28 = 84, -44, -44, ControlPoint29 = 94, -46, -46, ControlPoint30 = 104, -48, -48, ControlPoint31 = 114, -50, -50, ZoomNotch = 3, 3.3, 3.5, 4, 4.5, 5, 5.5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 20, 24, 28, 33, 38, 43, 47, 51, 54, 64, 74, 84, 94, 104, 114 ControlPoint1_2 = 3, -36, -36, ControlPoint2_2 = 3.3, -36, -36, ControlPoint3_2 = 3.5, -36, -36, ControlPoint4_2 = 4, -36, -36, ControlPoint5_2 = 4.5, -36, -36, ControlPoint6_2 = 5, -36, -36, ControlPoint7_2 = 5.5, -36, -36, ControlPoint8_2 = 6, -36, -36, ControlPoint9_2 = 7, -36, -36, ControlPoint10_2 = 8, -36, -36, ControlPoint11_2 = 9, -36, -36, ControlPoint12_2 = 10, -36, -36, ControlPoint13_2 = 11, -36, -36, ControlPoint14_2 = 12, -36, -36, ControlPoint15_2 = 14, -36, -36, ControlPoint16_2 = 16, -36, -36, ControlPoint17_2 = 20, -36, -36, ControlPoint18_2 = 24, -36, -36, ControlPoint19_2 = 28, -36, -36, ControlPoint20_2 = 33, -36, -36, ControlPoint21_2 = 38, -36, -36, ControlPoint22_2 = 43, -38, -38, ControlPoint23_2 = 47, -40, -40, ControlPoint24_2 = 51, -42, -42, ControlPoint25_2 = 54, -44, -44, ControlPoint26_2 = 64, -44, -44, ControlPoint27_2 = 74, -44, -44, ControlPoint28_2 = 84, -44, -44, ControlPoint29_2 = 94, -46, -46, ControlPoint30_2 = 104, -48, -48, ControlPoint31_2 = 114, -50, -50, ZoomNotch_2 = 3, 3.3, 3.5, 4, 4.5, 5, 5.5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 20, 24, 28, 33, 38, 43, 47, 51, 54, 64, 74, 84, 94, 104, 114 EnableFollowPitchCurve = 0 EnableFollowPitchRail = 5 MaxTranslationSpeed = 1 MouseTranslateDeadZone = 2 MouseRotateDeadZone = 2 ForcedPitchRailThreshold = 12 RotationVerticalSensitivity = -1.0 RotationHorizontalSensitivity = -1.0 IgnoreLotLevel = false SwapMiddleAndRightMouseButtonAction = true TetherLockedZoomPercent = 1.01 EnableFollowSocialGroup = true SocialGroupLerpTime = 1 EnterLotInterpolationSpeed = 5 EnterInThumbnailPerspective= false EnterCameraZoomRatio = 0.06 EnterStartLerpHeight = 160 EnterStartLerpDistance = 110 LotRadiusMultiplier = 1.25 [build_advanced] ParentProfile = advanced [build_simple] ParentProfile = simple ControlPoint1 = 3, -39, -39, ControlPoint2 = 3.3, -39, -39, ControlPoint3 = 3.5, -39, -39, ControlPoint4 = 4, -39, -39, ControlPoint5 = 4.5, -39, -39, ControlPoint6 = 5, -39, -39, ControlPoint7 = 5.5, -39, -39, ControlPoint8 = 6, -39, -39, ControlPoint9 = 7, -39, -39, ControlPoint10 = 8, -39, -39, ControlPoint11 = 9, -39, -39, ControlPoint12 = 10, -39, -39, ControlPoint13 = 11, -39, -39, ControlPoint14 = 12, -39, -39, ControlPoint15 = 14, -39, -39, ControlPoint16 = 16, -39, -39, ControlPoint17 = 20, -39, -39, ControlPoint18 = 24, -39, -39, ControlPoint19 = 28, -39, -39, ControlPoint20 = 33, -39, -39, ControlPoint21 = 38, -39, -39, ControlPoint22 = 43, -39, -39, ControlPoint23 = 47, -39, -39, ControlPoint24 = 51, -39, -39, ControlPoint25 = 54, -39, -39, ControlPoint26 = 64, -39, -39, ControlPoint27 = 74, -39, -39, ControlPoint28 = 84, -39, -39, ControlPoint29 = 94, -39, -39, ControlPoint30 = 104, -39, -39, ControlPoint31 = 114, -39, -39, ZoomNotch = 3, 3.3, 3.5, 4, 4.5, 5, 5.5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 20, 24, 28, 33, 38, 43, 47, 51, 54, 64, 74, 84, 94, 104, 114 [build_advanced/c] InterpolateBlockHeights = true [build_simple/c] InterpolateBlockHeights = true [lotview_advanced] ParentProfile = advanced EnableCameraSwitch = false MousePitchSpeed = 0 KeyboardPitchSpeed = 0 ControlPoint1 = 3, -85, 0, -5, 0 ControlPoint2 = 114, -85, 0, -5, 0 [lotview_simple] ParentProfile = simple EnableCameraSwitch = false MousePitchSpeed = 0 KeyboardPitchSpeed = 0 ControlPoint1 = 3, -85, -85, ControlPoint2 = 114, -85, -85, [lotview_advanced/c] InterpolateBlockHeights = true [lotview_simple/c] InterpolateBlockHeights = true [advanced:SO_RBH_Cave_01] ParentProfile = advanced [advanced] ClickDragEnabled = false FollowCameraParams0 = 0, 1.0, 40, 10, 1.05, 20, 0.75, 5.0 FollowCameraParams1 = 1, 0.1, 40, 10, 0.1, 20, 0.75, 5.0 FollowCameraParams2 = 1, 0.1, 40, 10, 0.5, 20, 0.75, 5.0 EnableCameraSwitch = true EnableCameraZero = true OrthographicFOV = 0 KeyboardMoveSpeed = 2 KeyboardPitchSpeed = 1 KeyboardYawSpeed = 2 KeyboardZoomInSpeed = 30 KeyboardZoomOutSpeed = 30 MouseMoveSpeed = .01 MousePitchSpeed = 0.0005 MouseYawSpeed = 0.0008 MouseZoomInSpeed = 1.5 MouseZoomOutSpeed = 1.5 UIMoveSpeed = 2 UIPitchSpeed = 0.785 UIYawSpeed = 0.785 UIZoomInSpeed = 2 UIZoomOutSpeed = 2 EdgeScrollBorderTop = 15 EdgeScrollBorderBottom = 35 EdgeScrollBorderRight = 30 EdgeScrollBorderLeft = 20 EdgeScrollSpeed = 4.0 EdgeScrollAcceleration = 2.0 EdgeScrollDeceleration = 6.0 GamepadEdgeScrollBorderMultiplier = 8.0 TranslationDecay = 0.005 RotationDecay = 0.005 ZoomDecay = .0005 TranslationVelocityScale = 18 ZoomVelocityScale = 3 TargetHeight = 0.1 MinPositionHeight = 0.1 TargetHeightInfant = 0.75 TargetHeightPet = 0.25 MinPositionHeightWhileFollowing = 0.1 MinTetherDistanceSim = 0 MaxTetherDistanceSim = 0 MinTetherDistanceLot = 0 MaxTetherDistanceLot = 0 TetherSlowdownDistanceSim = 0 TetherSlowdownDistanceLot = 0 HeightSprintConstant = 20 HeightDampingConstant = 10 MinZoomStopDistance = .0001 MaxZoomStopDistance = .0001 ControlPoint1 = 0.25, -2, -82, -2, ControlPoint2 = 0.5, -2, -82, -2, ControlPoint3 = 0.75, -2, -82, -2, ControlPoint4 = 1, -2, -82, -2, ControlPoint5 = 1.5, -2, -82, -2, ControlPoint6 = 2, -2, -82, -2, ControlPoint7 = 2.5, -2, -82, -2, ControlPoint8 = 3, -2, -82, -2 ControlPoint9 = 3.3, -2, -82, -2, ControlPoint10 = 3.5, -2, -82, -2, ControlPoint11 = 4, -2, -82, -2, ControlPoint12 = 4.5, -2, -82, -2, ControlPoint13 = 5, -2, -82, -2, ControlPoint14 = 5.5, -2, -82, -2, ControlPoint15 = 6, -2, -82, -2, ControlPoint16 = 7, -2, -82, -2, ControlPoint17 = 8, -2, -82, -2, ControlPoint18 = 9, -2, -82, -2, ControlPoint19 = 10, -2, -82, -2, ControlPoint20 = 11, -2, -82, -2, ControlPoint21 = 12, -2, -82, -2, ControlPoint22 = 14, -2, -82, -2, ControlPoint23 = 16, -2, -82, -2, ControlPoint24 = 20, -2, -82, -2, ControlPoint25 = 24, -4, -82, -4, ControlPoint26 = 28, -4, -82, -4, ControlPoint27 = 33, -7, -82, -7, ControlPoint28 = 38, -7, -82, -7, ControlPoint29 = 43, -9, -82, -9, ControlPoint30 = 47, -9, -82, -9, ControlPoint31 = 51, -9, -82, -9, ControlPoint32 = 54, -10, -82, -10, ControlPoint33 = 64, -10, -82, -10, ControlPoint34 = 74, -10, -82, -10, ControlPoint35 = 84, -11, -82, -11, ControlPoint36 = 94, -12, -82, -12, ControlPoint37 = 104, -13, -82, -13, ControlPoint38 = 114, -14, -82, -14, ZoomNotch = 0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 3.3, 3.5, 4, 4.5, 5, 5.5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 20, 24, 28, 33, 38, 43, 47, 51, 54, 64, 74, 84, 94, 104, 114 ControlPoint1_2 = 0.25, 25, -82, 25, ControlPoint2_2 = 0.5, 25, -82, 25, ControlPoint3_2 = 0.75, 25, -82, 25, ControlPoint4_2 = 1, 25, -82, 25, ControlPoint5_2 = 1.5, 25, -82, 25, ControlPoint6_2 = 2, 25, -82, 25, ControlPoint7_2 = 2.5, 25, -82, 25, ControlPoint8_2 = 3, 25, -82, 25 ControlPoint9_2 = 3.3, 25, -82, 25, ControlPoint10_2 = 3.5, 25, -82, 25, ControlPoint11_2 = 4, 25, -82, 25, ControlPoint12_2 = 4.5, 25, -82, 25, ControlPoint13_2 = 5, 25, -82, 25, ControlPoint14_2 = 5.5, 25, -82, 25, ControlPoint15_2 = 6, 25, -82, 25, ControlPoint16_2 = 7, 25, -82, 25, ControlPoint17_2 = 8, 25, -82, 25, ControlPoint18_2 = 9, 25, -82, 25, ControlPoint19_2 = 10, 25, -82, 25, ControlPoint20_2 = 11, 20, -82, 20, ControlPoint21_2 = 12, 20, -82, 20, ControlPoint22_2 = 14, 15, -82, 15, ControlPoint23_2 = 16, 10, -82, 10, ControlPoint24_2 = 20, 10, -82, 10, ControlPoint25_2 = 24, 10, -82, 10, ControlPoint26_2 = 28, 10, -82, 10, ControlPoint27_2 = 33, 10, -82, 10, ControlPoint28_2 = 38, 5, -82, 5, ControlPoint29_2 = 43, 5, -82, 5, ControlPoint30_2 = 47, 5, -82, 5, ControlPoint31_2 = 51, 0, -82, 0, ControlPoint32_2 = 54, -5, -82, -5, ControlPoint33_2 = 64, -5, -82, -5, ControlPoint34_2 = 74, -10, -82, -10, ControlPoint35_2 = 84, -11, -82, -11, ControlPoint36_2 = 94, -12, -82, -12, ControlPoint37_2 = 104, -13, -82, -13, ControlPoint38_2 = 114, -14, -82, -14, ZoomNotch_2 = 0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 3.3, 3.5, 4, 4.5, 5, 5.5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 20, 24, 28, 33, 38, 43, 47, 51, 54, 64, 74, 84, 94, 104, 114 EnableFollowPitchCurve = 0 EnableFollowPitchRail = 0 PitchRailMagnetRate = 1.0 ZoomNotchSpeed = 5.0 FastNotchSteps = 6 FastModifier = 3.0 StartZoom = 6 ZoomOffsetWeight1 = 0, 0 ZoomOffsetWeight2 = 0, 0 ShrinkTetherRadiusByZoom = false MaxTranslationSpeed = 1 MouseTranslateDeadZone = 2 MouseRotateDeadZone = 2 ForcedPitchRailThreshold = 12 RotationVerticalSensitivity = -1.0 RotationHorizontalSensitivity = -1.0 IgnoreLotLevel = false RoundRectangleRadius = 2.0 SwapMiddleAndRightMouseButtonAction = false TetherLockedZoomPercent = 1.01 EnableFollowSocialGroup = true SocialGroupLerpTime = 1 SavedPositionLerpTime = 0.5 CameraHeightThreshold= 0.5 CameraHeightZoomBias = 1.0 CameraHeightAngleBias= 0.5 EnterLotInterpolationSpeed = 5 EnterInThumbnailPerspective= false EnterCameraZoomRatio = 0.08 EnterStartLerpHeight = 160 EnterStartLerpDistance = 110 FinalLerpPitch = 16 LotRadiusMultiplier = 1.25 SpringRadius = 0.15 FollowTargetLerpMin = 0.15 FollowTargetLerpMax = 0.65 [build] EnableCameraSwitch = false KeyboardMoveSpeed = 4 KeyboardPitchSpeed = 1 KeyboardYawSpeed = 2 KeyboardZoomInSpeed = 30 KeyboardZoomOutSpeed = 30 MouseMoveSpeed = .0125 MousePitchSpeed = 0.0005 MouseYawSpeed = 0.0008 MouseZoomInSpeed = 1.5 MouseZoomOutSpeed = 1.5 UIMoveSpeed = 2 UIPitchSpeed = 0.785 UIYawSpeed = 0.785 UIZoomInSpeed = 2 UIZoomOutSpeed = 2 TranslationDecay = 0.0005 RotationDecay = 0.0005 ZoomDecay = .005 TranslationVelocityScale = 5 ZoomVelocityScale = 2.5 TargetHeight = 1.4 MinPositionHeight = 1.4 MinTetherDistanceSim = 0 MaxTetherDistanceSim = 0 MinTetherDistanceLot = 0 MaxTetherDistanceLot = 0 TetherSlowdownDistanceSim = 0 TetherSlowdownDistanceLot = 0 HeightSprintConstant = 50 HeightDampingConstant = 10 MinZoomStopDistance = 5 MaxZoomStopDistance = 5 ZoomOffsetWeight1 = 0, 0 ZoomOffsetWeight2 = 5, 0 ZoomOffsetWeight3 = 100, 100 ShrinkTetherRadiusByZoom = true EnableFollowPitchCurve = 0 EnableFollowPitchRail = 5 MaxTranslationSpeed = 1 MouseTranslateDeadZone = 2 MouseRotateDeadZone = 2 ForcedPitchRailThreshold = 12 RotationVerticalSensitivity = -1.0 RotationHorizontalSensitivity = -1.0 IgnoreLotLevel = false SwapMiddleAndRightMouseButtonAction = false TetherLockedZoomPercent = 1.01 [sqe] EnableFollowPitchCurve = 0 EnableFollowPitchRail = 0 DisableAbsolutePanMode = true ForcedPitchRailThreshold = 0 MouseMoveSpeed = 0.045 MousePitchSpeed = 0.0005 MouseYawSpeed = 0.0005 MouseZoomInSpeed = 1.5 MouseZoomOutSPeed = 1.5 ControlPoint1 = 1, -89, 89, 89 ControlPoint2 = 500, -89, 89, 89 ZoomNotch = 3, 3.3, 3.5, 4, 4.5, 5, 5.5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 20, 24, 28, 33, 38, 43, 47, 51, 54, 64, 74, 84, 94, 104, 114, 124, 134 [nyx] EnableCameraSwitch = false EnableCameraZero = false KeyboardMoveSpeed = 3 KeyboardPitchSpeed = 0.625 KeyboardYawSpeed = 2 KeyboardZoomInSpeed = 10 KeyboardZoomOutSpeed = 10 MouseMoveSpeed = 0.008 MousePitchSpeed = 0.0005 MouseYawSpeed = 0.0008 MouseZoomInSpeed = 3 MouseZoomOutSpeed = 3 UIMoveSpeed = 3 UIPitchSpeed = 0.625 UIYawSpeed = 2 UIZoomInSpeed = 10 UIZoomOutSpeed = 10 TranslationDecay = 0.001 RotationDecay = 0.001 ZoomDecay = 0.0 TranslationVelocityScale = 100 ZoomVelocityScale = 10 TargetHeight = 1.275 MinPositionHeight = 0.5 MinTetherDistanceSim = 5 MaxTetherDistanceSim = 50 MinTetherDistanceLot = 5 MaxTetherDistanceLot = 50 TetherSlowdownDistanceSim = 2 TetherSlowdownDistanceLot = 2 HeightSprintConstant = 30 HeightDampingConstant = 10 MinZoomStopDistance = 1.5 MaxZoomStopDistance = 150 ControlPoint1 = 2.5, -85, 85, 0 ControlPoint2 = 7, -85, 55, -10 ControlPoint3 = 400, -85, 15, -30 ControlPoint4 = 900, -85, 10, -50 ZoomNotch = -1 StartZoom = 45 EnableFollowPitchCurve = 0 EnableFollowPitchRail = 0 PitchRailMagnetRate = 96 MaxTranslationSpeed = 1.0 MouseTranslateDeadZone = 8 MouseRotateDeadZone = 8 DisableAbsolutePanMode = true ForcedPitchRailThreshold = 0 RotationVerticalSensitivity = -1.0 RotationHorizontalSensitivity = -1.0 ForceDurationAtLoadCamera = true [default_old] KeyboardMoveSpeed = 5 KeyboardPitchSpeed = 0.625 KeyboardYawSpeed = 2 KeyboardZoomInSpeed = 10 KeyboardZoomOutSpeed = 10 MouseMoveSpeed = 0.045 MousePitchSpeed = 0.0005 MouseYawSpeed = 0.0005 MouseZoomInSpeed = 1.5 MouseZoomOutSPeed = 1.5 UIMoveSpeed = 2 UIPitchSpeed = 0.785 UIYawSpeed = 0.785 UIZoomInSpeed = 2 UIZoomOutSpeed = 2 TranslationDecay = 0.02 RotationDecay = 0.01 ZoomDecay = 0.01 TranslationVelocityScale = 50 ZoomVelocityScale = 10 TargetHeight = 1.75 MinPositionHeight = 0.5 MinTetherDistanceSim = 5 MaxTetherDistanceSim = 50 MinTetherDistanceLot = 5 MaxTetherDistanceLot = 50 TetherSlowdownDistanceSim = 2 TetherSlowdownDistanceLot = 2 HeightSprintConstant = 30 HeightDampingConstant = 10 MinZoomStopDistance = 1.5 MaxZoomStopDistance = 150 ControlPoint1 = 2.5, -85, 85, 0 ControlPoint2 = 7, -85, 55, -10 ControlPoint3 = 400, -85, 15, -30 ControlPoint4 = 900, -85, 10, -50 EnableFollowPitchCurve = 1 EnableFollowPitchRail = 0 PitchRailMagnetRate = 50 MaxTranslationSpeed = 1.0 MouseTranslateDeadZone = 6 MouseRotateDeadZone = 6 ForcedPitchRailThreshold = 0 RotationVerticalSensitivity = -1.0 RotationHorizontalSensitivity = -1.0 IgnoreLotLevel = true SwapMiddleAndRightMouseButtonAction = false EnableFollowSocialGroup = false SocialGroupLerpTime = 0 ZoomNotch = -1 [heatmap] ParentProfile = Nyx ControlPoint1 = 0, -90, 90 ControlPoint2 = 10000, -90, 90 OrthographicFOV = 45 [controllerFPS] DeadZone = 0.1 MaxRotationAnglePerSecond = 90 MaxFOVPerSecond = 60.0 It contains the same settings but 19 lines are edited. Save the file. Start the game. Enjoy.107Views0likes0CommentsSeeking tips for dynasty gameplay
Hello! My sim is in the style-influencer career, and in the dynasty she is a part of that is a discouraged career. But she still gets the texts that she is in good standing with offers of money and gratitude, and the dynasty is in good balance. Any tips on how to get the others in the dynasty actually mad at her? I thought the career choice would create more drama - I want some friction 😁 _____ I have to share som pictures of her, I think she's so cool! And the interior quite matches her style.127Views5likes4CommentsSeasons: Advent Ideas?
I recently added Seasons to my game, and I'm currently starting my Sims' first summer. I plan to play a full "year" (a 28-day spring-summer-autumn-winter cycle) with the default holidays before I start adding/editing holidays, but I can already tell that I'll want to add a summer holiday. I'm thinking of ending up with 1 or 2 holidays per season, and there is no default holiday in summer. I'm also thinking about changing the winter holidays, adding some sort of celebration similar to Advent. The way we celebrate Advent IRL involves lighting another candle on the Advent wreath each of the 4 Sundays before Christmas. So on the surface, the Festive Lighting tradition would work. But the Festive Lighting tradition requires using a Holiday Tree, Menorah, or Kinara, and I can't see how to make a wreath with candles out of any of those. It doesn't even have to be a wreath. There are various non-flammable Advent candle stands available too. It doesn't even have to be a single stand for 4 (or 5) candles. It can be 4 (or 5) separate candles. So... is there a way to incorporate candle lighting into a holiday's traditions, without using a Holiday Tree, Menorah, or Kinara? Maybe separate candle holders?219Views1like9Comments[old] Broken and Updated Sims 4 Mods and CC: patch 1.128, Sept 22, 2026
This is the end for patch 1.128! Please head over to the thread for patch 1.129, log in, and “follow” (bell symbol +, top right on desktop) for notifications. https://forums.ea.com/discussions/the-sims-4-mods-and-custom-content-en/broken-and-updated-sims-4-mods-and-cc-patch-1-129-oct-27-2026/13830311 -------------------------------------------- This thread tracks Sims 4 mods and CC that have been "broken" or made obsolete by game update 1.128, September 22, 2026 or declared unsupported by their creators. It also tracks updated game mods, important updates to custom content, general news from/about creators, and new bugfix mods. SORT THE THREAD FOR WHAT YOU NEED: For the COMPILED LISTS, sort by Oldest For the MOST RECENT INFO, sort by Newest … or FOLLOW to receive notifications of new posts! Click on the bell symbol 🔔, top right. Notifications can even be sent right to your email! Some things are NOT covered here at all: Content outside the T (for Teen) game rating (no adult mods! including alcohol, violence) Early-access content and anything else behind a paywall Creators/mods outside the EA and EA Answers HQ rules (especially trademark or copyright infringement and having permanently paywalled “exclusives”), and the Maxis guidelines for Sims 4 content creators. NOTE: The Marketplace is not a paywall: it’s items published by EA. The paywall rule is about content that creators self-publish. Creators who update active creators' CC/mods without permission, who upload folders of other people's mods and CC, who copy other modders' code without permission, or who make tools that will break your mods Separate translation files Mods and CC hosted on sites that are mostly adult content or that require joining an 18+ site Some things are PARTIALLY covered here: No updates listed, only if the current version is broken: New mod management tools. These are coming in droves from creators with no Sims 4 track record, mostly who obviously have no understanding of Sims 4 mod/CC use or modding. None are necessary. Don't use them. Updates listed only if clearly fixing an error: Loading screens, CAS backdrops, main menu backgrounds, and poses Mods (especially complex ones) suspected of especially heavy AI reliance; updates will be listed only when there's a chance to test them. For details on this policy, please see this post. Recent mods known as created using the Mod Constructor tool (this tool is no longer in development!) All-languages translation updates are excluded because they are likely to contain errors CAS and Build/Buy CC are excluded unless the creator says they're fixing an error or catching up pack content Sims 4 Multiplayer Mod updates that don’t change the version number are excluded Mod the Sims: News for mods/CC hosted only on Mod the Sims may be selective and/or delayed due to past security incidents. NEW: Policy on Creators Updating Others’ Mods. See this post: Broken and Updated Sims 4 Mods and CC: patch 1.127, August 25, 2026 | EA Forums - 13670124 In the end, YOU are responsible for your mod use. Because not all content and creators are covered on this official forum, many of you should be following creators directly for news. The pinned topic How to Use Mods and CC includes advice about game updates, mod management, finding broken mods, and how to avoid downloading broken and malicious content. And remember… Back up your Saves folder! Index for This Topic New Broken/Obsolete Game Mods and Tools Updated Game Mods and Tools, sorted by creator New Broken CAS and Build/Buy Updated CAS and Build/Buy Creators Clearing Mods for This Patch - gameplay mods reported by the creator or their testers to be compatible with the game update (selective list) Core, Injector, Testing and Protection Mods Status: what you should be on for mods like ModGuard, Better Exceptions, venue lists, Lot51 Core, XML Injector, and MC Command Center Creator News New Bugfix Mods Start of Ongoing Reports - scroll down or sort replies by NEWEST Other Resources Previously Broken/Obsolete Mods and CC: up to patch 1.127 [MASTER POST] Common Symptoms of Mod/CC Issues, with Known Causes, including links to earlier Broken/Updated Mods threads. The previous Broken/Updated Mods thread, for patch 1.127 Patch Notes for this game update - https://www.ea.com/games/the-sims/the-sims-4/news/update-9-22-2026 How to use Mods and CC: including how to test for broken mods/CC ("vanilla" testing and the "50-50" method) Malicious Scripts and Malware28KViews11likes51Comments