Hell EA we need to talk about RR3
🏎️ Bring Back Real Racing — We Want RR4! EA and the Real Racing team, Real Racing 3 was never “just a mobile game” to me, and I know I'm not the only one who feels that way. I spent so many hours playing RR3. I remember choosing my cars, improving them, learning the tracks, trying to beat my previous times, and coming back to the game even when I had nothing else to do. It became one of those games that was simply always there. That's why seeing Real Racing 3 disappear was honestly heartbreaking. 😔💔 It feels strange knowing that a game I could open whenever I wanted is now gone. The cars I worked for, the races I completed, the memories I made — they're all part of a game that we can no longer experience the same way. For some people, it might seem like “it's just a game.” But longtime players know it's more than that. Games can become part of our childhood. They can be something we play after school, late at night, during a trip, or whenever we just need to relax. RR3 became one of those games for me. And when it was removed, it felt like losing a small piece of that time. That's why I'm asking EA: Please don't let Real Racing end here. 🏁 Give us Real Racing 4. We aren't asking you to simply copy RR3. We want you to take everything that made Real Racing special and build something even better. 🔥 We would love to see: - 🏎️ Realistic graphics and physics - 🚗 Licensed cars from major manufacturers - 🌍 Real-world tracks - 🌐 Proper online multiplayer - 🏆 A deep career mode - 🎮 Controller support - 📱 Excellent optimization for modern phones - 💾 Offline/single-player support - 🏁 Time trials, tournaments and competitive events - 🛠️ Car customization and upgrades - 👥 Clubs and community features - 🎯 Achievements and challenges - 🔄 Regular updates without taking away players' progress But most importantly: Please build RR4 with the community. Ask the players what they want. Let us vote. Let us give feedback. Let us help shape the next Real Racing. 📢 EA, here's our challenge: Create an official poll asking the Real Racing community if they want a new Real Racing game. If the response is strong, please take that demand seriously. We aren't demanding that RR4 magically appear tomorrow. We're asking you to give Real Racing another chance. Because there are people who still miss RR3. There are people who would gladly come back. There are people who would introduce their friends to Real Racing for the first time. And there are players like me who simply want to feel that excitement again — opening the game, seeing our favorite cars, choosing a race, and hearing that engine start. 🥹🏎️ RR3 gave us memories. Please give us the opportunity to make new ones. Real Racing 4. We miss you, Real Racing. EA, please don't let the story end here. Bring us back to the track. 🏁❤️🩹 #BringBackRealRacing #RealRacing4 #RR4 #RealRacing340Views0likes2CommentsLets talk about Need for Speed Hot Pursuit
EA, It’s Time to Bring Back Need for Speed Hot Pursuit Dear Electronic Arts, It’s time to have an honest conversation about Need for Speed. For decades, Need for Speed has been one of the most recognizable names in racing games. The series has given players everything from illegal street racing and elaborate customization to exotic supercars, police chases, and high-speed pursuits. But somewhere along the way, the series began moving away from what made Need for Speed special. And there is one game that continues to stand out as an example of what the franchise can—and should—be: Need for Speed: Hot Pursuit. The message from a large portion of the community is simple: we want Hot Pursuit back. The Direction of Need for Speed Hasn't Been Working Over the years, EA has experimented with different directions for Need for Speed. Some games focused heavily on customization and street culture. Others tried to recreate the atmosphere of previous entries. More recent titles have experimented with open worlds, live-service elements, cartoon-inspired visuals, progression systems, and other ideas intended to modernize the franchise. Experimentation isn't inherently bad. A franchise needs to evolve. But evolution shouldn't mean forgetting what made people fall in love with the series in the first place. The problem is that Need for Speed has spent years trying to figure out what it wants to be. Meanwhile, other racing franchises have developed extremely clear identities. Forza Horizon knows what it is. The Crew knows what it is. Gran Turismo knows what it is. And Need for Speed? For many players, it feels like EA is still searching for the answer. That answer may have been sitting there all along. Hot Pursuit. Hot Pursuit Understood What Need for Speed Was Supposed to Be The brilliance of Hot Pursuit wasn't complicated. You had ridiculously fast cars. You had beautiful environments. You had aggressive police. You had weapons and pursuit equipment. You had racers trying to escape. You had police trying to stop them. And most importantly, you had fun. Need for Speed: Hot Pursuit didn't need to pretend to be a realistic racing simulator. It didn't need an enormous number of progression systems. It didn't need endless distractions. It understood that driving a Lamborghini at 200 miles per hour while a police helicopter tracks you and spike strips appear ahead of you is inherently exciting. That is the fantasy. That is Need for Speed. The Hot Pursuit Community Is Still Here Perhaps the strongest argument for another Hot Pursuit isn't nostalgia. It's the fact that people still care. Years after the release of Need for Speed: Hot Pursuit, players continue to talk about it, revisit it, make videos about it, play its multiplayer, and ask for another game in the same style. That's important. A community doesn't remain interested in a game simply because it remembers it fondly. It remains interested because the gameplay still works. The core concept of Hot Pursuit is practically timeless. Fast cars + police + weapons + competitive multiplayer + beautiful roads = a formula that still works. In fact, modern hardware could make the concept better than ever. Imagine what a new Hot Pursuit could look like with today's technology. Massive mountain highways. Coastal roads. Deserts. Dense forests. Rainstorms. Nighttime pursuits. Dynamic weather. Traffic. Destructible environments. More advanced police tactics. Hundreds of customizable cars. And online multiplayer designed specifically around the battle between racers and police. The possibilities are enormous. Imagine a Modern Hot Pursuit EA doesn't need to simply remake the old game. Make something new. Take the foundation of Hot Pursuit and build upon it. Give players two complete careers: Racer and Police. As a racer, you're trying to win events, escape police, complete objectives, and build a collection of increasingly ridiculous supercars and hypercars. As a police officer, you're hunting racers, coordinating roadblocks, deploying spike strips, calling helicopters, using EMP technology, and learning how to stop increasingly powerful vehicles. Make the police career just as deep as the racer career. Then take that system online. Imagine a 12-player event where six players are racers and six are police. One racer gets caught. Another escapes through the mountains. A helicopter is searching for them. A police Corvette blocks the road ahead. The racer takes a shortcut through a forest. Another police unit joins the pursuit. Suddenly, the entire event turns into a massive cinematic chase. That's a Need for Speed experience. Stop Trying to Chase Every Trend One of the biggest mistakes EA could make is looking at the current racing-game market and asking: "What trend can Need for Speed copy next?" Instead, ask: "What can Need for Speed do better than everyone else?" The answer has always been high-speed arcade racing and police pursuits. Need for Speed doesn't need to become another Forza Horizon. It doesn't need to become a realistic racing simulator. It doesn't need to become a generic open-world game filled with activities simply because open-world games are popular. It needs to be Need for Speed. The series has an identity. EA just needs to trust it. Give Players the Cars They Dream About A new Hot Pursuit should also embrace the fantasy of driving incredible cars. Ferraris. Lamborghinis. Porsches. McLarens. Koenigseggs. Bugattis. Corvettes. Dodge Vipers. And the newest hypercars that players dream about driving in real life. But the cars shouldn't just be collectibles. They should feel different. A lightweight exotic should handle differently from a heavy American muscle car. A hypercar should feel terrifyingly fast. Police vehicles should have their own strengths and weaknesses. The goal isn't realism for realism's sake. The goal is making every car fun to drive. And Please: Make Multiplayer a Priority One of the biggest opportunities for a new Hot Pursuit would be multiplayer. The original concept is almost perfect for online play. Instead of designing multiplayer as an afterthought, make it one of the pillars of the game from day one. Give players dedicated police-vs-racer modes. Give us massive pursuits. Give us team-based events. Give us ranked and casual matchmaking. Give us private lobbies. Give us custom rules. Let communities create their own events. And most importantly, don't abandon it after launch. If EA wants Need for Speed to have a long-term future, it needs to build a game that people want to keep playing—not one that players finish and forget. Don't Ruin It With Excessive Monetization There is another lesson EA needs to learn. Players are willing to spend money on games they love. But they don't want to feel like the game was designed around monetization first and gameplay second. A new Hot Pursuit should be a complete game at launch. Sell expansions if they're genuinely worthwhile. Add new cars and locations. Support the game. Give players reasons to return. But don't turn every aspect of progression into a storefront. The community wants a great Need for Speed game. Not another digital shopping mall. EA Already Has the Blueprint This is perhaps the most frustrating part. EA doesn't need to invent the formula. The blueprint already exists. Take the best parts of Hot Pursuit. Take the visual quality and technology available today. Take the lessons learned from previous Need for Speed games. Take the community's feedback. Then build something that combines them. Don't simply remaster the past. Build upon it. The Community Has Been Telling You What It Wants When a community repeatedly asks for something over many years, eventually it's worth listening. Players aren't asking for another Hot Pursuit because they hate innovation. They're asking because Hot Pursuit delivered something that the franchise hasn't consistently delivered since: A clear identity. It was fast. It was exciting. It was accessible. It looked incredible. It had an incredible soundtrack and atmosphere. And most importantly, it made players feel like they were part of a high-speed chase. That feeling is what Need for Speed should be built around. EA, Bring Back the Chase The Need for Speed franchise doesn't need another identity crisis. It doesn't need to chase every trend. It doesn't need to reinvent itself with every release. It needs to remember what makes it different. The cars. The speed. The danger. The police. The chase. Give us a modern Need for Speed: Hot Pursuit. Give the community the game it has been asking for. Build it with modern graphics, modern physics, modern multiplayer, modern cars, huge environments, dynamic weather, deeper police mechanics, and enough content to keep people playing for years. But don't lose the soul of Hot Pursuit in the process. Because sometimes the best way forward isn't to run away from the past. Sometimes you just need to look back and remember what worked. EA, it's time to turn on the sirens again. It's time to bring back Hot Pursuit.27Views1like1CommentNFS SHIFT 2 UNLEASHED Revival on Steam + LAN multiplayer
Hey so I love NFS SHIFT 2 UNLEASHED and this game is pretty underrated. You guys 100% should sell it with multiplayer services on Steam and add LAN-multiplayer, I'd purchase it 100%. I'm playing it with car addons and physics mod so this game has so much potential, please bring it back to stores I will buy it 100%!14Views0likes0CommentsBring back the real racing games
Hello. I am writing to discuss the real racing games (1 2 and 3) real racing 3 was an amazing game until you shut it down. Since then I could not play the game and got really upset as this was my favourite game and also, could you co tinue developing RRNext48Views0likes1CommentNFS No limits sound issue
During gameplay, I will hear a change in my sound that gets all crackly with a hum.....My only fix is to start a recording. It clears up in seconds yet returns just as bad later.....I've tried resetting my game, clearing my catch, updating my phone which is an Android Galaxy A365G and nothing works.....27Views0likes0CommentsI can't log in my old account in NEED FOR SPEED NO LIMITS
I would like to play nfs no limits but after installing i got a new account which is connected with google games but i wanted to log in to my old one. I found out that my old one was connected with facebook so i connected facebook with EA account, i can see that I have connection with facebook and probably name of account but I don't know how to log in to it in game because in game settings I don't see this option. I would be really gratefull if you are able to help me. I am waiting for answer.378Views0likes3CommentsAnimals, Parked Vehicles & many more for MBX: World Rumble & Combat Racing
i want to you add-create a new Animals, Parked Vehicles, Prehistoric Places, First Person Driving, Third Person Driving for "Matchbox: World Rumble & Combat Racing" game. list of add-create notes for "Matchbox: World Rumble & Combat Racing" game. you create any names of Animals set in: Wild Animals, Domesticated Animals, Birds, Dinosaurs, Cenozoic Animals (during Racing) (while they are Racing). you create any names of Animal Places Racing maps set in: Jungles, Forests, Safaris, Farms, Deserts, Mountains, Hills, Islands, City-Downtowns, Residential Neighborhood Areas, Villages, Beaches, Snow Forests & many more. you create Prehistoric Places Racing maps set in: Dinosaur Island, Cenozoic Island. you create any types of Parked Vehicles on roads (for Racing Vehicles into crashing, smashing, props, bombing, explosion) (during Racing) (while they are Racing). you create First Person Driving, Third Person Driving. please you forward this a new add-create Animals, Parked Vehicles, Prehistoric Places, First Person Driving, Third Person Driving for "Matchbox: World Rumble & Combat Racing" game to Criterion Games developer team. please tell to Criterion Games developer team to a new add-create Animals, Parked Vehicles, Prehistoric Places, First Person Driving, Third Person Driving for "Matchbox: World Rumble & Combat Racing" game.42Views0likes0Comments