BATTLEFIELD 6 GAME UPDATE 1.2.2.0
Battlefield 6 Season 2: Nightfall launches alongside Game Update 1.2.2.0, introducing new content across Battlefield 6 and REDSEC.
On March 17, at 09:00 UTC, players will be able to download the update, with Season 2: Nightfall updates and challenges becoming available.
At 12:00 UTC, all Battlefield 6 Season 2: Nightfall content goes live, including new map content, limited-time modes, weapons, vehicles, REDSEC expansion updates, and seasonal events.
Nightfall brings darkness mechanics into multiplayer and REDSEC, expanding underground combat spaces and introducing new traversal and visibility gameplay features.
New Map: Hagental Base
Plunge beneath the surface and prepare for gripping underground close-quarters combat. Blast through walls or cave in ceilings to flank and ambush enemies lurking in the tunnels. Hagental Base leans heavily on infantry-based squad tactics. Think about ambushes in the corridors and playing to each Class’s strengths as you take control of this newly discovered base.
New Limited-Time Modes
Nightfall brings in a new playlist where squads can compete in a mix of Team Deathmatch, Squad Deathmatch, and Domination matches on Hagental Base. All matches will take place with Nightfall’s Darkness modifier active where it cuts most of the Hagental Base’s lights out; your survival during Nightfall depends on your ability to see through the dark, through Night Vision Goggles and using the environment to your benefit.
Gauntlet: Nightfall: Set within Hagental Base, this version of Gauntlet emphasises darkness mechanics and elimination-style progression. Squads compete across intense underground rounds where flashlights and Night Vision Goggles are essential to maintaining control and advancing through the ranks.
Red Bull Supermoto (REDSEC Limited-Time Event): Arriving later in Season 2, this high-speed Gauntlet-style experience focuses on dirt bike racing. Eight players enter, competing across three knockout rounds. By the final stage, only four remain to battle for Red Bull in-game rewards in a fast-paced elimination showdown.
Secret Complex Unearthed at Fort Lyndon
Fort Lyndon expands with the addition of Defense Testing Complex 3, a newly accessible underground sector beneath the main battleground. This secret chemical testing facility introduces a network of tunnels that serve both as traversal routes and high-stakes close-quarters combat zones.
The new sector features higher rarity loot opportunities, encouraging squads to push deeper underground and leverage improved equipment to dominate the darkness.
New Vehicles
M1030-M1 and TM/O 450 Dirt Bikes: Two-seat light transport vehicles built for speed and manoeuvrability. Available in faction-specific variants for NATO and Pax forces, these bikes enable rapid repositioning, flanking manoeuvres, and swift escapes across both Battlefield 6 and REDSEC environments.
New Weapons
CZ3A1: A high rate-of-fire SMG designed for aggressive close-quarters engagements. Ideal for fast pushes and confined firefights.
vz. 61: A fully automatic sidearm with a rapid fire rate, best suited for extremely short-range combat scenarios where quick reaction speed is critical.
Battlefield 6 Free Trial
From March 17-24, Battlefield 6 will be free* for all players.
Wage war across the rocky terrain of Contaminated or descend into the underground corridors of Hagental Base. Choose from four maps and six available modes, including large-scale Conquest battles and Nightfall-enabled experiences in Domination and Team Deathmatch.
Download Battlefield REDSEC, squad up, and create your Only in Battlefield moment.
Major Updates for 1.2.2.0
- Vehicle Gameplay Improvements: Added light transport vehicle “deturtling”, improved helicopter landing stability, refined vehicle camera behaviour, increased tank braking power, and boosted UH-79 survivability across multiplayer.
- Portable Mortar and Gadget Updates: Expanded Portable Mortar deployment rules to HQ areas, improved minimap visibility and direct-hit effectiveness, and introduced updated Anti-Tank Mine limits and despawn rules for better battlefield balance.
- AI Behaviour and Vehicle Usage Enhancements: Expanded AI vehicle usage to bikes and scout helicopters, improved pathfinding on Contaminated and Eastwood, refined combat priorities, and improved helicopter flare usage and anti-air handling.
- Maps and Mode Fixes: Addressed multiple exploits, spawn logic issues, traversal bugs, and invalid-state problems across Mirak Valley, Siege of Cairo, Eastwood, and Contaminated.
- Progression and Battle Pass Reliability: Delivered a broad progression consistency pass, correcting Battle Pass tiers, token calculations, End of Round rewards, accolade tracking, challenge criteria discrepancies, and stat inconsistencies.
- UI, HUD and Front-End Improvements: Improved threat prioritisation, ping feedback, downed-state clarity, profile navigation, loadout presentation, and resolved numerous visual inconsistencies across Battle Pass, challenges, and menus.
- Audio and Squad Expansion: Introduced the Strix Raiders squad with four unique voice performances, improved footstep clarity and spatialisation, refined vehicle and jet mix balance, and added new Stereo Width customisation options.
CHANGELOG
PLAYER:
- Allowed players to change stance earlier during Drag & Revive and improved animation responsiveness.
- Corrected an issue where some onboarding tutorials did not trigger even after meeting criteria.
- Corrected an issue where the “Debris Kill” accolade failed to trigger under correct conditions.
- Improved alignment for first-frame melee animations for smoother transitions.
- Improved first-person arm alignment when crawling and throwing two-handed gadgets.
- Improved first-person vault animations onto mid-sized obstacles and refined blending into locomotion.
- Improved melee responsiveness so hands no longer lag during first-person animations.
- Improved squad management flow so creating a squad during End of Round no longer returns the entire party to the front end.
- Improved tutorial flow so the sprint crouch tutorial now triggers correctly after meeting its criteria.
- Players operating a deployed mortar can now be roadkilled by air vehicles.
- Prevented Razer haptics from persisting after interrupted weapons swaps when reloading.
- Resolved an issue where attempting to melee while pressing zoom simultaneously could prevent the attack from triggering.
- Resolved an issue where entering a ladder positioned above the soldier could launch the player sideways.
- Resolved an issue where scope glint would sometimes not display at long range when aimed at by an enemy sniper.
- Resolved an issue where sprint vaulting over deployable cover placed near a vehicle could launch the soldier unexpectedly.
- Resolved an issue where the Assault's “Rally Squad” ability would not apply its effects.
- Resolved an issue where the camera could remain suspended mid-air if revived immediately after a vehicle explosion.
- Resolved an issue where the crosshair would not appear while sprinting and firing an SMG equipped with a hand stop attachment.
- Resolved an issue where the first-person pose could become static when performing a Combat Dive while holding a grenade.
- Resolved an issue where the parachute could fail to appear when deployed after exiting a jet.
- Resolved an issue where the player could receive fire damage from greater distances than visually indicated.
- Resolved an issue where the soldier could get stuck flying without control when attempting to enter a ladder from Combat Dive.
- Resolved an issue where the soldier could slide unintentionally if revived during the death animation.
- Resolved an issue where typed chat text could intermittently fail to appear in the input field.
- Resolved an issue where vaulting through bus windows could cause the soldier to be launched.
- Resolved body clipping issues in first-person during parachute landings and while ziplining.
- Uniform Aiming now ignores minor FOV shifts caused by weapon firing and instead calculates sensitivity purely based on zoom level magnification for improved consistency.
- Updated walking weapon movement while zoomed to add physicality based on weapon archetype. Movement now scales without causing reticle deviation from the camera centre and is clearly tied to attachments affecting moving dispersion.
Networking & Hit Registration Improvements
- Applied networking optimisations to improve bullet data transmission efficiency.
- Improved Time Nudge reliability to reduce instances of dying behind cover and inconsistent hit registration, particularly under unstable system or network conditions.
- Increased the number of damage events processed per network update to improve hit registration consistency.
- Increased the Time Nudge interpolation window for more accurate and stable movement prediction.
- Resolved an issue where lethal damage screen effects could appear delayed, improving kill feedback timing.
- Updated the Netgraph to display valid server bullet rejection as red squares instead of crosses for clearer diagnostics.
VEHICLES:
- Added vehicle “deturtling” functionality for light transport vehicles. Using steering controls now apply rotational force to the vehicle, allowing it to flip over and continue driving.
- Added the M1030-M1 and TM/O 450 Dirt Bikes.
- Corrected missing decals for the MH350 Scout Helicopter (PAX).
- Decreased speed of the IFV, MBT & Attack Heli Aim Guided Missiles.
- Improved decal zoom behaviour in vehicle customisation across multiple vehicle types.
- Improved helicopter landing stability to prevent the vehicle from sliding across surfaces.
- Improved physics for decorative parts of vehicle skins and how they react when taking damage.
- Improved transport vehicle camera behaviour when driving through objects.
- Improved vehicle camera collision to prevent environment clipping.
- Increased braking power for tanks.
- Increased health of the UH-79 by 20% across all multiplayer modes (excluding Battle Royale).
- Prevented entry into a capsized RHIB.
- Resolved an issue where scout helicopter tracers could be seen behind the muzzle.
- Resolved unintended player ejection from overturned vehicles.
- Restored driver zoom functionality for Transport Vehicles.
- Restricted scout helicopter passengers from using Engineer rocket launchers.
GADGETS:
- Anti-Tank Mines now despawn 180 seconds after their owner is eliminated.
- Corrected an issue where the Gas Mask could appear available on maps without Psy Gas.
- Corrected an issue where the SLM-93A “New” marker would not clear after viewing the gadget.
- Corrected placeholder previews for select gadget skins.
- Improved AN/M14 Incendiary Grenade fire behaviour when obscured by geometry.
- Improved Portable Mortar minimap zoom for better bombardment awareness.
- Improved T-UGS spotting persistence after owner respawn.
- Increased friendly drone icon visibility from 50m to 150m.
- Increased Portable Mortar HE shell effectiveness against stationary weapons (Mortars, emplacements, etc) and vehicles on direct hit, as well as infantry under heavy fire.
- Limited Anti-Tank Mines to 6 active per player.
- Portable Mortar can now be deployed within HQ areas.
- Prevented Mortar deployment outside combat areas.
- Prevented players from earning points by destroying their own supply box using the defib gadget.
- Resolved an issue where proximity gadget minimap pulses could be visible to players who joined a match late.
- Resolved an issue where the “Needs ammo” icon could incorrectly display on the local player while playing Support.
- Resolved an issue where the AN/M14 Incendiary Grenade could apply fire damage outside its intended visual range when obscured by geometry.
- Resolved an issue where the M4A1 SLAM would not highlight correctly when targeted by the Recon Drone or Hardware Suppression System.
- Restored missing Gadget Skins that were not correctly granted under certain circumstances.
- Restored the 9K38 IGLA scope icon in the Loadout screen.
- Restored the MBT-LAW default skin in the Customise screen.
WEAPONS:
- Added the CZ3A1 SMG.
- Added the Hybrid Sight attachment for the CZ3A1 and adjusted the sight positioning on the M121 A2.
- Added the vz. 6.1 automatic sidearm.
- Added 50 mW Violet laser weapon attachment.
- Added Taclight - Hip rifle weapon attachment.
- Added Taclight - Aimed rifle weapon attachment.
- Added Taclight - Aimed pistol weapon attachment.
- Adjusted DB-12 recoil values to align with intended performance.
- Adjusted grip positioning on the KORD 6P67 to prevent clipping.
- Corrected misaligned attachment indicators and icons on multiple weapons.
- Improved bipod behaviour in third person for the M250.
- Improved consistency for the bipod recoil animation.
- Improved reload rattle sound effects for the B36A4.
- Improved third-person M121 A2 reload presentation and hand placement.
- Resolved an issue where attachments on picked-up weapons could appear misaligned.
- Resolved an issue where attempting to aim down sights after reloading the VCR-2 could temporarily misalign the weapon pose.
- Resolved an issue where bipod recoil behaviour could incorrectly carry over previous firing state settings.
- Resolved an issue where dispersion was too high when re-entering ADS shortly after previously leaving ADS.
- Resolved an issue where the M250 bipod behaved incorrectly in third-person view.
- Resolved an issue where weapons displayed in menus, pickups, and dropped states could show incorrect attachment placement due to presentation inconsistencies.
- Resolved incorrect weapon presentations across menus, pickups, and dropped states.
- Resolved multiple third-person reload clipping issues for the M121 A2, including improved hand placement during reload animations.
MAPS & MODES:
- Improved Firing Range dummy reset behaviour.
- Improved Firing Range target dummy hitbox accuracy.
- Resolved an issue where the Mobile Sync Tournament leaderboard did not update correctly.
- Restored Breakthrough Initiation visibility in Training Grounds.
- In Team Death Match, corrected an announcer callout that incorrectly reported an enemy tank in the area when no tank was present.
- Resolved an issue in Breakthrough on Mirak Valley where players were unable to spawn on Point A in Sector 2 while the enemy team was capturing Point B.
- Resolved an issue in Breakthrough on Siege of Cairo where Defenders were unable to deploy on Point B while Point A was contested or captured in Sector 3.
- Resolved an issue in King of the Hill on Eastwood where a large hole at the NATO spawn location could cause players to fall into an invalid state.
Contaminated
- Improved AI vehicle usage at the NATO HQ so AI soldiers can now correctly operate vehicles in this location.
- Resolved an exploit in Escalation that allowed players to clip under the map and shoot through terrain while remaining hidden and unkillable.
- Resolved an issue where destroying the bridge could instantly eliminate the player.
PROGRESSION:
- Added 5x 15 Career XP Boosts and 4x Battle Pass XP Boosts as Career Rank rewards, these are now split between Rank 3 and 23
- (Dev Comment: These were live in the previous patch but the note has been carried forward for documenting purpose)
- Camo unlocks are moved from mastery ranks 20/30/40 to 5/15/30 respectively.
- Corrected challenge reroll functionality when accessed via inbox deeplink.
- Corrected discrepancies between in-game and documented criteria for multiple Weekly and Daily challenges.
- Corrected discrepancies between in-game and documented values for “Matches Played” (Career Total Stats) and the “Gunner Kills” accolade in player statistics.
- Corrected incorrect Battle Pass and Bonus Path point calculations at End of Round.
- Corrected incorrect XP rewards granted at End of Round for specific Daily Missions.
- Corrected multiple accolade tracking inconsistencies for: “Top Brass (Highest Scorer Kill)”, “Blindside”, and “Death Mark”.
- Corrected progression tracking for repeated weapon pickups in Collector Trophy.
- Corrected rocket launcher damage tracking for related challenges.
- Further reduction of XP requirements for sidearm ranks by an average of 60%.
- New XP Curve, with a reduced XP requirement, about twice as fast in the early ranks and 15% faster in total.