Jedi Vanguard Damage Reduction Applying to non vanguard allies
I noticed when fighting a Rey team with Barriss lvl 9 and the Jedi Vanguard 75% damage reduction when above 50% tm lvl 6 datacron ability that the 75% damage reduction would apply improperly to more than just jedi vanguard allies. Rey as the GL was always taking full damage, but if I attacked other characters above 50% tm they would occasionally also take the 75% reduced damage. You'll see in this video below Night trooper has Blessed and is called to assist dealing 40% less damage when DTP uses his special ability. This would imply a 40% damage reduction, but the Ben Solo has over 50% tm and the cron is incorrectly applying the 75% damage reduction as well to the Blessed assist and causing Night troopers damage to be taken down to 1 (and then I think the crit damage increased it to 3 because theres so much crit damage on my own datacron here). You'll notice the very next turn I take Night trooper uses his special which calls an assist that has *no damage penalty* attached to it, and even though Ben Solo is above 50% tm the 75% damage reduction from the datacron does not apply and DTP assists for his regular amount of damage. The cron seems to just be checking if the target is above 50% tm and if there is any damage reduction on the attack and if there is it's applying all the damage reductions both from the attack and from the datacron even when the enemy being targeted isn't a Jedi Vanguard. This is actually extremely problematic and makes the jedi vanguard damage reduction no longer faction locked and exploitable. There needs to be some kind of check to see if the enemy being hit with the damage is actually a jedi vanguard. https://www.youtube.com/watch?v=0t7bucm7hYk&feature=youtu.be (Also you guys should probably add a "Datacrons" tag to the selectable tags for the bug reports at the bottom, that would likely be a large category as they cycle so much more frequently than arena/conquest etc)95Views5likes8CommentsDark trooper Moff Gideon lead does not work against General Grievous.
Dark trooper Moff Gideon's leader ability states: It does not say "excluding droid enemies." Meaning that any time General Grievous (or any droid enemy) gains 2% turn meter (or any amount) they would then lose 8%, making a TM loop impossible under these conditions. However, in practice you will find easily replicatable results showing no droids lose turn meter at all despite the leader not having any exceptions for them. Having just lost a GAC round as a direct result of this, I have returned to DTMG's leader ability code to find this: This line is the hidden mechanic preventing the turn meter reduction. My best guess is that since DTMG lead cuts out droid imperial remnant allies (Dark trooper), the team added non-droid clauses all over and accidentally put one here as well. If it was intended to never impact droids, at the very least that text needs to be in the lead. It would have saved me 900 crystals today, and anybody reading the leader is at risk of being clearly mislead by what the ability does as I was.170Views5likes2CommentsWrecker (Merc) AOE resetting target practice post raid release
Previously the Wrecker (Merc) AOE would not reset target practice stacks if you were targeting the person your other BB units had been targeting the turn before. Ever since the raid released (At least it feels like thats the timeline as it was not happening in any of my GAC fights before the raid dropped) his AOE is now resetting target practice stacks for the entire new Bad Batch team even if you're targeting AND hitting the person the rest of the BB team had hit. This is NOT what used to happen and the AOE was sold in the kit reveal as a way to shift targets. This is also working against the idea of the BB ignore taunt to hit enemies they hit last turn part of the datacron bonus. That said it is happening in both PvP and PvE (I just tested in conquest) so it is not datacron related it is a problem with the actual kit itself.78Views4likes4CommentsBug Légende Galactique Ahsoka Tano
ID de joueur : 4XPv0fCiSbK4C-LR0oxHEw Appareil utilisé : Redmi note 12S, Android Bonjour, Je viens sur ce forum pour signaler un bug. Pour commencer, je vais vous avouer que je ne sais même pas pourquoi je me fatigue encore à venir ici vu que vous n'en avez sans doute rien à faire de ce que je vais vous reporter et que mes précédents passages n'ont jamais été satisfaisants. La dernière fois que j'ai voulu signaler un bug, je l'ai fait dans ma langue natale, le français, comme maintenant, parce que je n'ai pas un niveau suffisant en anglais pour exprimer tout ce que j'ai à dire. On m'avait répondu d'utiliser une langue supportée, me listant alors une liste dans laquelle figurait justement le français !! A croire que vous ne lisez pas du tout les messages ou juste que quand ça vous dérange, vous mettez simplement la poussière sous le tapis. Génial. Voilà ça c'était l'introduction sur les bugs dans vos services. Maintenant j'en arrive au problème principal qui concerne la Légende Galactique Ahsoka Tano (j'abrégerai en GLAT dans la suite pour aller plus vite, déjà que ça va être long). Outre le fait que ce nouveau personnage est complétement déséquilibré et donc quasiment impossible à passer avec des moyens normaux, il cumule un certain nombre de bugs qui n'ont pas évolués depuis qu'elle est sortie, je vais commencer à croire que ça fait partie du personnage : si jamais il y a un risque qu'il perde à la loyale, hop là petit dopage technologique pour pas décevoir nos amis qui ont sauté dessus dès sa sortie... Pour se resituer, les 2 bugs que j'ai identifié (je les ai tout de même eus très souvent) sont survenus pendant que je jouais Empereur Eternel Sith et Dark Bane, ou Suprême Leader Kylo Ren : Personnage vaincu pas vaincu C'est assez simple à concevoir, quand un personnage de l'escouade attaquante (souvent Dark Bane) est vaincu, alors il n'a plus de vie, ne joue pas de tour, n'est pas ciblé, etc comme tout personnage vaincu, mais ne pas disparaît pas, ses talents uniques sont toujours actifs et il n'est pas compté comme vaincu. Un vrai fantôme. (image jointe) 2. L'arrêt du temps ultime C'est peut être juste moi qui ne sait pas lire, mais je n'ai pas vu dans le descriptif de la capacité ultime de GLAT une quelconque ligne visant à influencer l'espace-temps... Pourtant lorsqu'elle utilise sa capacité ultime, il devient impossible d'utiliser une capacité (il n'y a même pas les boutons) et GLAT souffre apparemment d'un grave problème de schizophrénie (je vous laisse voir la vidéo jointe vous comprendrez). J'ai récemment eu un cas où les boutons étaient affichés mais impossible d'utiliser les capacités spéciales, uniquement la basique, comme si il y avait une entrave des capacités invisible. Voilà je conclurai là dessus en espérant que vous saurez faire le nécessaire pour résoudre ces différents soucis qui font que ce n'est pas tous les jours une joie de jouer à SWGoH. Cordialement, Arakyuzo91Views4likes7CommentsROLO l3 assist call is assisting vs targets that should be immune to assists
The level 3 affect of the datacron is: If there is no allied Galactic Legend, whenever Light Side allies use an ability, all other buffed allies assist (once per turn) The assists caused by this datacron effect are bypassing anti-assist clauses such as the one on Ezra Bridger(exile). https://youtu.be/YuuHV_Gtzg459Views3likes1CommentMace Investigation Bug
Maces investigation mechanic reads as: Whenever a Jedi Vanguard ally uses an ability on their turn while no other enemy has a stack of Investigation, target enemy gains a stack of Investigation (max 5) for 2 turns. It clearly states that it applies Investigation if no OTHER enemy has Investigation. However even if you target the enemy with investigation that doesnt inflict them with any additional stacks of investigation. In game it works as if there is no enemy with investigation, not other enemy.71Views3likes2CommentsAhsoka Tano gameplay freezing?
I ve had 3 different battles in different events where iVe use a Spectre Team with AH lead and the game freezes up or gets stuck in a loop. I use A's 2nd or 3rd ability and the game goes on hold. You can't make select a move or the enemy doesn't take a turn. You can watch the time run out if it's a timed battle, you can look at stats for each person, you can change the speed of the gameplay but nothing happens. You either watch the timer count down to defeat or you have to forfeit the match/ exit the game. Anybody know what's going on? Any help would be appreciated. Thanks.41Views3likes2CommentsGeneral Syndulla unique incorrectly persisting through death
General Syndulla's "Unauthorized Mission" unique has a clause in it where whenever enemy units have their Turn Meter manipulated, a random Spectre Ally gains Defence and Tenacity Up for 1 turn. This is managed in the code as shown below by the below: uniqueability_generalsyndulla01_enemy_tm_gain_handler_handler https://swgoh.gg/units/GENERALSYNDULLA/ability/uniqueability_generalsyndulla01/8/ This handler is NOT dispelled upon death unlike the rest of the aspects of her unique. TM handler refers to the when enemy buff dispelled gain 15% TM, not the TM manipulation buffs one. You can see in the above footage that Ahsoka has tenacity up from the TM manipulation on the Great Mothers team. This means that Ahsoka repeatedly gains buffs that are then dispelled giving her Mastery which can lead to a timeout situation for the Great Mothers counter. As such, this should be fixed and then Ahsoka's strength as a Galactic Legend should be re-evaluated.53Views2likes2Comments