Jedi Vanguard Damage Reduction Applying to non vanguard allies
I noticed when fighting a Rey team with Barriss lvl 9 and the Jedi Vanguard 75% damage reduction when above 50% tm lvl 6 datacron ability that the 75% damage reduction would apply improperly to more than just jedi vanguard allies. Rey as the GL was always taking full damage, but if I attacked other characters above 50% tm they would occasionally also take the 75% reduced damage. You'll see in this video below Night trooper has Blessed and is called to assist dealing 40% less damage when DTP uses his special ability. This would imply a 40% damage reduction, but the Ben Solo has over 50% tm and the cron is incorrectly applying the 75% damage reduction as well to the Blessed assist and causing Night troopers damage to be taken down to 1 (and then I think the crit damage increased it to 3 because theres so much crit damage on my own datacron here). You'll notice the very next turn I take Night trooper uses his special which calls an assist that has *no damage penalty* attached to it, and even though Ben Solo is above 50% tm the 75% damage reduction from the datacron does not apply and DTP assists for his regular amount of damage. The cron seems to just be checking if the target is above 50% tm and if there is any damage reduction on the attack and if there is it's applying all the damage reductions both from the attack and from the datacron even when the enemy being targeted isn't a Jedi Vanguard. This is actually extremely problematic and makes the jedi vanguard damage reduction no longer faction locked and exploitable. There needs to be some kind of check to see if the enemy being hit with the damage is actually a jedi vanguard. https://www.youtube.com/watch?v=0t7bucm7hYk&feature=youtu.be (Also you guys should probably add a "Datacrons" tag to the selectable tags for the bug reports at the bottom, that would likely be a large category as they cycle so much more frequently than arena/conquest etc)214Views6likes14CommentsGl Pirateking Hondo freezes in fights
On my fights with gl hondo i experience a bug that makes it pretty much unusable. Reproducable over several fights with different opponents in arena, but i assume this will happen in other gamemodes as well like gac. My setup: ipad air 13, m2. My gl hondo is r7 and has 5 zetas + ultimate. The bug: at the start of the battle it is ok, but the longer the fight goes it happens that the actions from all characters start to freeze, own as well as opponent chars. The animation gets executed and in the middle of the animation it freezes for a recognizable amount of time. Then suddenly the fight continues. In the end of a battle it had freezes for up to 30 seconds. And this on almost every action. This leads to timeouts in fights i would have won. This i would consider to be a blocker ticket. It needs to get fixed, else you can throw away Hondo because he is useless. Or you put him into defense and hope that the opponent gets the same timeouts and therefore have a wall that cannot get bypassed which is equally unfair and not bearable. Please fix the bug before next gac, because i planned to use him there and also put a considerable amount of effort into getting him.70Views5likes5CommentsDark trooper Moff Gideon lead does not work against General Grievous.
Dark trooper Moff Gideon's leader ability states: It does not say "excluding droid enemies." Meaning that any time General Grievous (or any droid enemy) gains 2% turn meter (or any amount) they would then lose 8%, making a TM loop impossible under these conditions. However, in practice you will find easily replicatable results showing no droids lose turn meter at all despite the leader not having any exceptions for them. Having just lost a GAC round as a direct result of this, I have returned to DTMG's leader ability code to find this: This line is the hidden mechanic preventing the turn meter reduction. My best guess is that since DTMG lead cuts out droid imperial remnant allies (Dark trooper), the team added non-droid clauses all over and accidentally put one here as well. If it was intended to never impact droids, at the very least that text needs to be in the lead. It would have saved me 900 crystals today, and anybody reading the leader is at risk of being clearly mislead by what the ability does as I was.177Views5likes2CommentsOmega (Fugitive) Stealth not preventing targeting
Against enemies with taunt ignore (notably, Jedi Knight Revan) Omega's permanent stealth is not preventing targeting. There was a fix rolled out for CX that on it's surface feels like it should be fairly simple to copy over to JKR. I have attached a quick screenshot of a small portion of both CX2 and JKR's taunt ignore coding. On CX2 they added stealth (seen highlighted in the picture) to the list of effects that cause him to not add that character to a list of toons he can target. On JKR he doesn't have stealth on his list of who to ignore. Please add the "stealth_buff" tag to Jedi Knight Revan's taunt ignore code and any other taunt ignore characters who are lacking it. The New Bad Batch faction is so much fun and should be stronger than they currently are due to it being so trivial to circumvent their primary defensive mechanic.58Views4likes1CommentJKC is hitting under protection when called to assist
Per discussion in thread: https://forums.ea.com/idea/swgoh-bug-reports-en/omega-fugitives-riposte-does-not-ignore-protection/12419530 I did some testing and found that Jedi Knight Cal Kestis is indeed hitting under protection when called to assist using the special ability (inherited teachings) granted by Jedi Master Luke Skywalker's leadership ability. Given that this has a fairly dramatic affect on the strength of JMLS in virtually every game mode, I think this needs to be fixed at the highest priority. Video proof: https://www.youtube.com/watch?v=y-wGU4BJnOo As you can see in both the video and the screenshot, I am able to damage health without damaging protection which should not be possible given the desired functionality of riposte (that assist calls do not count as out of turn attacks)294Views4likes11CommentsWrecker (Merc) AOE resetting target practice post raid release
Previously the Wrecker (Merc) AOE would not reset target practice stacks if you were targeting the person your other BB units had been targeting the turn before. Ever since the raid released (At least it feels like thats the timeline as it was not happening in any of my GAC fights before the raid dropped) his AOE is now resetting target practice stacks for the entire new Bad Batch team even if you're targeting AND hitting the person the rest of the BB team had hit. This is NOT what used to happen and the AOE was sold in the kit reveal as a way to shift targets. This is also working against the idea of the BB ignore taunt to hit enemies they hit last turn part of the datacron bonus. That said it is happening in both PvP and PvE (I just tested in conquest) so it is not datacron related it is a problem with the actual kit itself.87Views4likes4CommentsBug Légende Galactique Ahsoka Tano
ID de joueur : 4XPv0fCiSbK4C-LR0oxHEw Appareil utilisé : Redmi note 12S, Android Bonjour, Je viens sur ce forum pour signaler un bug. Pour commencer, je vais vous avouer que je ne sais même pas pourquoi je me fatigue encore à venir ici vu que vous n'en avez sans doute rien à faire de ce que je vais vous reporter et que mes précédents passages n'ont jamais été satisfaisants. La dernière fois que j'ai voulu signaler un bug, je l'ai fait dans ma langue natale, le français, comme maintenant, parce que je n'ai pas un niveau suffisant en anglais pour exprimer tout ce que j'ai à dire. On m'avait répondu d'utiliser une langue supportée, me listant alors une liste dans laquelle figurait justement le français !! A croire que vous ne lisez pas du tout les messages ou juste que quand ça vous dérange, vous mettez simplement la poussière sous le tapis. Génial. Voilà ça c'était l'introduction sur les bugs dans vos services. Maintenant j'en arrive au problème principal qui concerne la Légende Galactique Ahsoka Tano (j'abrégerai en GLAT dans la suite pour aller plus vite, déjà que ça va être long). Outre le fait que ce nouveau personnage est complétement déséquilibré et donc quasiment impossible à passer avec des moyens normaux, il cumule un certain nombre de bugs qui n'ont pas évolués depuis qu'elle est sortie, je vais commencer à croire que ça fait partie du personnage : si jamais il y a un risque qu'il perde à la loyale, hop là petit dopage technologique pour pas décevoir nos amis qui ont sauté dessus dès sa sortie... Pour se resituer, les 2 bugs que j'ai identifié (je les ai tout de même eus très souvent) sont survenus pendant que je jouais Empereur Eternel Sith et Dark Bane, ou Suprême Leader Kylo Ren : Personnage vaincu pas vaincu C'est assez simple à concevoir, quand un personnage de l'escouade attaquante (souvent Dark Bane) est vaincu, alors il n'a plus de vie, ne joue pas de tour, n'est pas ciblé, etc comme tout personnage vaincu, mais ne pas disparaît pas, ses talents uniques sont toujours actifs et il n'est pas compté comme vaincu. Un vrai fantôme. (image jointe) 2. L'arrêt du temps ultime C'est peut être juste moi qui ne sait pas lire, mais je n'ai pas vu dans le descriptif de la capacité ultime de GLAT une quelconque ligne visant à influencer l'espace-temps... Pourtant lorsqu'elle utilise sa capacité ultime, il devient impossible d'utiliser une capacité (il n'y a même pas les boutons) et GLAT souffre apparemment d'un grave problème de schizophrénie (je vous laisse voir la vidéo jointe vous comprendrez). J'ai récemment eu un cas où les boutons étaient affichés mais impossible d'utiliser les capacités spéciales, uniquement la basique, comme si il y avait une entrave des capacités invisible. Voilà je conclurai là dessus en espérant que vous saurez faire le nécessaire pour résoudre ces différents soucis qui font que ce n'est pas tous les jours une joie de jouer à SWGoH. Cordialement, Arakyuzo97Views4likes7CommentsAhsoka Tano gameplay freezing?
I ve had 3 different battles in different events where iVe use a Spectre Team with AH lead and the game freezes up or gets stuck in a loop. I use A's 2nd or 3rd ability and the game goes on hold. You can't make select a move or the enemy doesn't take a turn. You can watch the time run out if it's a timed battle, you can look at stats for each person, you can change the speed of the gameplay but nothing happens. You either watch the timer count down to defeat or you have to forfeit the match/ exit the game. Anybody know what's going on? Any help would be appreciated. Thanks.66Views4likes2CommentsProfundity Fleet Assists Not Working URGENT BUG REPORT
I am Writing to report a critical bug affecting my Profundity fleet in SWGOH. Until recently ,my fleet was consistently performing at the top of my sector, often #1 in fleet Arena. However, for the past several days ( over 50 fleet battles in a row) , none of my ships have triggered assists during battles. This issue is not related to strategy, mods, gear, or relic levels my fleet was fully optimized and performing flawlessly before this problem started. This bug has made my fleet completely ineffective and has caused significiant daily losses of crystals and other resources, which is extremely frustrating. Please investigate this issue URGENTLY and advise if a fix and possible compensation for lost rewards are planned.239Views3likes12Comments