Jedi Vanguard Damage Reduction Applying to non vanguard allies
I noticed when fighting a Rey team with Barriss lvl 9 and the Jedi Vanguard 75% damage reduction when above 50% tm lvl 6 datacron ability that the 75% damage reduction would apply improperly to more than just jedi vanguard allies. Rey as the GL was always taking full damage, but if I attacked other characters above 50% tm they would occasionally also take the 75% reduced damage. You'll see in this video below Night trooper has Blessed and is called to assist dealing 40% less damage when DTP uses his special ability. This would imply a 40% damage reduction, but the Ben Solo has over 50% tm and the cron is incorrectly applying the 75% damage reduction as well to the Blessed assist and causing Night troopers damage to be taken down to 1 (and then I think the crit damage increased it to 3 because theres so much crit damage on my own datacron here). You'll notice the very next turn I take Night trooper uses his special which calls an assist that has *no damage penalty* attached to it, and even though Ben Solo is above 50% tm the 75% damage reduction from the datacron does not apply and DTP assists for his regular amount of damage. The cron seems to just be checking if the target is above 50% tm and if there is any damage reduction on the attack and if there is it's applying all the damage reductions both from the attack and from the datacron even when the enemy being targeted isn't a Jedi Vanguard. This is actually extremely problematic and makes the jedi vanguard damage reduction no longer faction locked and exploitable. There needs to be some kind of check to see if the enemy being hit with the damage is actually a jedi vanguard. https://www.youtube.com/watch?v=0t7bucm7hYk&feature=youtu.be (Also you guys should probably add a "Datacrons" tag to the selectable tags for the bug reports at the bottom, that would likely be a large category as they cycle so much more frequently than arena/conquest etc)95Views5likes8CommentsGame Freeze in GAC
Game has stalled in the middle of a Cere UFU vs Rey battle. Characters are bouncing like they do when not doing anything and clock is counting down. No buttons available and the Auto/Basic button is also unclickable. Battle didn't end at 0, and when trying to forfeit I got a spinning wheel. Had to re-start app. Ally Code : 867-261-398 This is on the PC Client11Views0likes2CommentsHard Mode Prompt and Pointing Hand Soft Lock
I currently play on iPhone 15 and I have this bug where the game very frequently gives me the notification that I unlocked hard mode for standard battles when I'm on the game's main menu. I've been at max level for a long time so I know I shouldn't be getting this. It forces me to go to a Light/Dark Side battle and once I'm on the "Select Ally" screen I can back out of it. Or if I don't have enough Energy to actually start a battle, I'll just simply go as far as getting the notification to purchase more Energy with Crystals and then I can go back. It doesn't show up every single time I go to the main menu but does very often. I can still access other modes and challenges easily enough that I can still complete my daily activities. Another bug I have is whenever I'm on the UI to select characters for a squad to start a battle in any mode, there is a hand pointing a finger at the button to begin a battle but it completely overrides any other action I can do on that screen. I can't select characters, set any filters, or even tap the home icon to go back to the main menu. In other words it completely soft locks me on that screen and the only way to get out of it is to restart the game entirely. The only way I can start a battle from that UI is if it shows the last squad I used for that mode already on the screen and ready to go (for example Squad Arena or Galactic War). That's where I'm lucky that when I go to do a Squad Arena battle, it has the last squad preset that I used in that mode on that UI so that's the only reason I can still easily play in that mode (same with Fleet Arena) and still complete my daily activities. The modes where this bug is affecting me the most are Grand Arena, and Territory Wars. And since both of those modes require you to participate in order to get the rewards, I'm being forced to miss getting those rewards because of the bug preventing me from even being able to do any battles in those modes at all. I've made sure my game has the latest version installed, and I've even uninstalled and reinstalled the game completely and neither of those methods fixed any of these issues. Here’s a few screenshots that will give a good idea on the bugs. The screenshot with the select squad UI is for a Territory War battle.19Views0likes0CommentsBad Batch Members Dying Skipping Captive
The new ROLO level 3 with all the extra assists has showcased a bug where the Bad Batch Mercenary members can die in the same turn they would normally get captived - all the extra hits after going into captive appear to trigger death anyway even though they should still be able to make progress towards their captive contracts. I have time stamped the stream below where Xaereth uses CLS with the new ROLO fdc and all the extra assists basically guarantee that none of the merc batch team actually maintain their captive: https://youtu.be/e9vtRm9wKoQ?t=7307 The same thing can also happen to them in other scenarios with Imperial Remnants under Enoch lead, or if DTP uses his chomp chomp ability and that first damage hit brings them into captive it's instant defeat clause will then kill them after that. This captive is a key mechanic to the squad and having it get skipped over completely dismantles their ability to endure in a match18Views0likes0CommentsGame keeps soft crashing!
You just cost me my GAC match CG! Everyone on here keeps complaining about the soft lock that keeps happening in battle with DS Rey or Ahsoka abilities. I had already cleared everyone on the team and it was just SLKR left. I try to use my aoe fire with R2 and he disappears and my game crashes. Why are you not fixing this issue? It has been plaguing the game for a really long time. I lose a battle at least once a week with different teams and characters. You have no idea how upset this has me. I had the clear on a SLKR team with DS Rey only to have the game take it away from me! Fix your game CG! Stop releasing new characters and new mechanics and new ways to make the game crash until you fix the last set of issues! Do we not pay you enough?16Views0likes2CommentsROLO l3 assist call is assisting vs targets that should be immune to assists
The level 3 affect of the datacron is: If there is no allied Galactic Legend, whenever Light Side allies use an ability, all other buffed allies assist (once per turn) The assists caused by this datacron effect are bypassing anti-assist clauses such as the one on Ezra Bridger(exile). https://youtu.be/YuuHV_Gtzg459Views3likes1CommentSeeking some fleet advice
I've recently unlocked Punishing One but have kept it on my reinforcements even though my Dengar is R5. I'm currently in a pretty fresh fleet shard with no negotiators,executors etc. Im wanting to use it due to Darth Loquiturs 2025 Player guide where he recommended Tie Pilot, HT, and P1 to be a solid starting lineup but im having a hardtime seeing the vision. I recorded a fleet arena battle with this lineup and was able to win after losing the first time but very close to almost losing. Any advice on what I can do would be great. https://swgoh.gg/p/288613246/59Views1like1Comment