How to win p1 executor mirrors going second
Before the p1 got introduced I used to be able to beat executors, profunditys and leviathans consistently with my executor to get rank 1 in fleet arena nearly every day, now however with a r8 piett I’m stuck around rank 8 beacause it’s impossible for me to win the mirror against r9 pietts. is there any specific lineup or any tips so I can beat the executor mirror match against r9 pietts (going second) or is my only chance to beat the mirror to r9 my piett and it be a coin toss to see who gets the first turn?580Views0likes0CommentsJKC is hitting under protection when called to assist
Per discussion in thread: https://forums.ea.com/idea/swgoh-bug-reports-en/omega-fugitives-riposte-does-not-ignore-protection/12419530 I did some testing and found that Jedi Knight Cal Kestis is indeed hitting under protection when called to assist using the special ability (inherited teachings) granted by Jedi Master Luke Skywalker's leadership ability. Given that this has a fairly dramatic affect on the strength of JMLS in virtually every game mode, I think this needs to be fixed at the highest priority. Video proof: https://www.youtube.com/watch?v=y-wGU4BJnOo As you can see in both the video and the screenshot, I am able to damage health without damaging protection which should not be possible given the desired functionality of riposte (that assist calls do not count as out of turn attacks)294Views4likes11CommentsNeed Veteran Opinion for this Team
So my team has Boba Fett as leader, then Boush, Greedo, Greer Karga, and Jango Fett. The team relies on Boba Fett’s leader ability to gain turn meter for every Thermal Detonator that explodes, and Jango Fett’s Execution ability which does more damage for very Debuff on the enemy he attacks. So, any suggestions? If you need more info, I will gladly give it. This is my Arena team btw.247Views1like6CommentsProfundity Fleet Assists Not Working URGENT BUG REPORT
I am Writing to report a critical bug affecting my Profundity fleet in SWGOH. Until recently ,my fleet was consistently performing at the top of my sector, often #1 in fleet Arena. However, for the past several days ( over 50 fleet battles in a row) , none of my ships have triggered assists during battles. This issue is not related to strategy, mods, gear, or relic levels my fleet was fully optimized and performing flawlessly before this problem started. This bug has made my fleet completely ineffective and has caused significiant daily losses of crystals and other resources, which is extremely frustrating. Please investigate this issue URGENTLY and advise if a fix and possible compensation for lost rewards are planned.239Views3likes12CommentsRogue One is broken since the update!
I have recorded video evidence! The battle goes like normal up until I summon Rogue One. Not only does it NOT reduce cooldowns on my ships but it does NOT reset the reinforcement cooldown on Profundity. Another massive bug is that the tenacity applied is being dispelled immediately after ally ships take a turn or have more than one buff on them. I have recorded proof of this because my last ticket was completely ignored! I think this has something to do with the way Rogue Ones abilities are viewed when they get applied. The moment Falcon gets destroyed the buffs stop dispelling themselves. This doesn't explain why cooldowns on Profundity or other ally ships are not applying when summoning Rogue One or when using Spoofed Clearance Codes. I get my last report was from before the update but the tenacity being removed and the cooldown reduction not applying is still happening since Rogue One was released. How have I not seen other reports for this? Is it because CG never fixes things anyways? This has impacted my ability to challenge Levi and it slows down my progress when countering Exec. I am losing fleet rank and crystals daily because of this! There goes yet another day where I am losing hundreds of crystals thanks to these bugs. CG owes me compensation at this point. Why do I bother to put any money or investment into this game just to have all these bugs ruin my day time and time again! Everything was fine in fleet before you broke it CG!215Views1like10CommentsJedi Vanguard Damage Reduction Applying to non vanguard allies
I noticed when fighting a Rey team with Barriss lvl 9 and the Jedi Vanguard 75% damage reduction when above 50% tm lvl 6 datacron ability that the 75% damage reduction would apply improperly to more than just jedi vanguard allies. Rey as the GL was always taking full damage, but if I attacked other characters above 50% tm they would occasionally also take the 75% reduced damage. You'll see in this video below Night trooper has Blessed and is called to assist dealing 40% less damage when DTP uses his special ability. This would imply a 40% damage reduction, but the Ben Solo has over 50% tm and the cron is incorrectly applying the 75% damage reduction as well to the Blessed assist and causing Night troopers damage to be taken down to 1 (and then I think the crit damage increased it to 3 because theres so much crit damage on my own datacron here). You'll notice the very next turn I take Night trooper uses his special which calls an assist that has *no damage penalty* attached to it, and even though Ben Solo is above 50% tm the 75% damage reduction from the datacron does not apply and DTP assists for his regular amount of damage. The cron seems to just be checking if the target is above 50% tm and if there is any damage reduction on the attack and if there is it's applying all the damage reductions both from the attack and from the datacron even when the enemy being targeted isn't a Jedi Vanguard. This is actually extremely problematic and makes the jedi vanguard damage reduction no longer faction locked and exploitable. There needs to be some kind of check to see if the enemy being hit with the damage is actually a jedi vanguard. https://www.youtube.com/watch?v=0t7bucm7hYk&feature=youtu.be (Also you guys should probably add a "Datacrons" tag to the selectable tags for the bug reports at the bottom, that would likely be a large category as they cycle so much more frequently than arena/conquest etc)214Views6likes14CommentsDark trooper Moff Gideon lead does not work against General Grievous.
Dark trooper Moff Gideon's leader ability states: It does not say "excluding droid enemies." Meaning that any time General Grievous (or any droid enemy) gains 2% turn meter (or any amount) they would then lose 8%, making a TM loop impossible under these conditions. However, in practice you will find easily replicatable results showing no droids lose turn meter at all despite the leader not having any exceptions for them. Having just lost a GAC round as a direct result of this, I have returned to DTMG's leader ability code to find this: This line is the hidden mechanic preventing the turn meter reduction. My best guess is that since DTMG lead cuts out droid imperial remnant allies (Dark trooper), the team added non-droid clauses all over and accidentally put one here as well. If it was intended to never impact droids, at the very least that text needs to be in the lead. It would have saved me 900 crystals today, and anybody reading the leader is at risk of being clearly mislead by what the ability does as I was.177Views5likes2Comments