Bug or Update for the garden my sims
I was playing my sims on my switch. I went to my garden, in my previous play through I built empty houses and had furniture in them. When I went back, I tried to move in a sim. I wasn't able to remove them once they moved in so I exited without saving. When I went back I can't build houses anymore. I only had the option to edit and delete them. When you walk up to an empty lot it just shows the inspect icon and it says looks like you should move someone in. I thought you couldn't move sims into you garden but it let me. Now I can't build the empty houses anymore. I deleted all the game data and uninstalled and reinstalled the game and started over. I still can't build the houses in the garden. Is this a glitch or update?28Views0likes0CommentsHere's a list of bugs and glitches that should be fixed.
Multiple songs can now loop correctly in Workshop and Remodel modes in the original MySims game, but that’s not all! A single song also loops continuously when you're at a location—like a building (in both games) or an area (in MySims Kingdom). A single track even loops repeatedly when you're customizing your Sim in Create-A-Sim. The voice and audio quality for characters, as well as the sound effects in both games, have a strange effect that makes them sound like they’re using a vocoder. I hope this effect gets removed in a future update. In the original MySims game, if you clone a block after painting it with an essence texture, the cloned block reverts its paint texture back to wood. A video link showcasing this glitch is included in the attachments. In MySims Kingdom, when the player is at Reward Island, two of the stereo soundtracks can't be heard in that area. I hope they'll fix this soon so the music plays there as intended! There are various audio bugs and glitches in both games, especially with ambient sound effects. In the original MySims game, if the player leaves the Town Square and goes to a different location—like the Forest or the Desert—the ambiance from the Town Square continues to play instead of switching to the correct ambiance for the new location. Also, in MySims Kingdom, after the player completes an island's story, the game transitions from day to night. However, once the transition is complete, the player continues to hear the daytime ambiance instead of it switching to the correct nighttime ambiance. The same issue happens in reverse—when night transitions to day, the nighttime ambiance continues to play instead of switching to the appropriate daytime sound. On super rare occasions, if a Sim gets kicked out, they will remain in town, even though they have no house. Even if the player builds a new house over the original spot, that Sim is still present in the game permanently. If a Sim is invited back after being kicked out, the house layout and furniture can come back in its default state. This results in a major item exploit as this glitch is repeatable. In the original MySims game, if you kick a Sim out, the number of occupied places on the map, counting the Sim that has already been kicked out, will not decrease. When a Sim uses a turntable in both games, the music doesn't loop after a single "DJ Booth" soundtrack ends. The same issue occurs with the stereo in the original MySims game during the "Dance Off!" activity, as well as when a Sim plays a portable video game or a game on an arcade machine. In the original MySims game, after one playthrough of the music from a portable video game or an arcade machine, the music doesn't loop, and only the sound effects can be heard. Also, after a single loop of the electricity sound effect used for the "Dr. F's Tubular Insanity" and "Dr. F's Tubular Madness" items, the sound does not loop again. In the original MySims game, if a Sim performs the same animation with another Sim who has the same voice type, his/her voice will either fluctuate in pitch to match the other Sim’s or settle back to the voice type's normal pitch. In MySims Kingdom, Liberty has black skin since she has tan skin in the original MySims game. In MySims Kingdom, Chef Gino’s fence texture has the wrong texture. The player can't be best friends with every NPC in MySims Kingdom despite completing all of their tasks. There were still quiet voices during the cutscenes in MySims Kingdom, as well as missing character icons. In MySims Kingdom, during the final cutscene on Rocket Reef, the Simlish countdown sound isn’t heard when the rocket launches. In the original MySims game, three of the loading screen soundtracks aren’t played during loading. In the original MySims game, there's a creepy glitch where a Sim's head is missing! Also, two of the soundtracks used for the Fun Sims' homes don't play at all when the player's inside the Amazing Daryl's House. That's all for now. What do you guys think? I hope all of these bugs and glitches get fixed—and that some new additions are included in the next patch for MySims: Cozy Bundle.330Views1like1CommentCrash After Trying To Redeem The Motorin' Scroll
I collected the hidden scroll on Candyplooza via metal detecting, but now every time I talk to Lindsey or go to my inventory to click on the Scroll icon....the game just closes. I thought it was a mod I was using which I removed/uninstalled, and the bug still persists even with it completely removed from the Steam version of the game. The game will simply close after trying to do this particular scroll, making it impossible for me to redeem the rewards or check what Scrolls I got in my inventory. There isn't a error or anything either, the game closes each time. So far, it's the only Scroll breaking the game for me as nothing else seems to be doing it, quite literally when I can no longer talk to Lindsey without the game crashing/closing on me. It's the only scroll causing problems unless all hidden scrolls are bugged then that's a problem, except I can't find out when I can't even redeem the rewards for the one I got. Why I stopped looking for the others. Believe the Scroll is called Motorin'. You get the Electric Motor from it, which I need.59Views0likes0CommentsMySims Kingdom glitch Rocket Reef on Switch
I have completed all of the first tasks for Rocket Reef until Tobor’s Ads, Mix the Fuel, and Shape Up to Ship Out! for MySims Kingdom and it won’t trigger into the task for the wiring for the computers or arcade game so I’m stuck in the game, I have done everything I could think of to hopefully move on in the game (includes resetting my switch and stuff) and it’s still stuck66Views0likes0CommentsMySims Kingdom Unplayable on Steam Deck
Hi there, just reporting this here so people are aware, Kingdom currently does NOT work on Steam Deck, as the game will crash when attempting to enter CAS, making the game unplayable. If there are any workarounds to this fix this issue, I’ll be sure to update this thread. :)432Views2likes3CommentsMysims kingdom bugs
Start of the game when mining and chopping down trees the axe moved on its own and only stops when moving away and mining it doesn’t tell you if you found the right location. Even when mining in the right spot it will stop you for a few seconds and act like your still just tapping to find the right location instead of continuing to get essences233Views2likes3CommentsKingdom: Reform Rusty bug
Unfortunately there seems to be a bug when it comes to reforming Rusty. It’s not letting me actually choose an option. I’ll hit the button correlating with what action I want to take, and it’ll flash green like I’m selecting it, but no action will take place. I’ve shut off my game, double checked that I’m playing the most current version, restarted it, the whole nine yards and nothing is working. Is anybody else facing this?49Views0likes0CommentsMySims - Suggestions, Feedback & Bugs
I have been enjoying the MySims Cozy bundle on PC over the last few days and I have a few suggestions, feedback, and bugs to report for MySims. -= Suggestions & Feedback =- When editing a building's room, the side to side scroll is rather slow, (and the scrolling does stop moving if your cursor goes to any of the corners). For me personally, this makes it difficult to customize a room, as I have to slowly readjust the camera until I can view what I need to. It would also be nice to be able to press keys to move the camera as well, (such as w, a, s, & d), when not moving/placing an item. The walls also go black when hovering over the outer most walls, (which I personally find to be quite distracting and harder to place items, as it can disrupt the flow). Also, some walls, (such as one in the flower shop), cannot have its wallpaper changed since its "outside" the building, (this just isn't visually appealing). It would be nice to have a "view in room" when building new items. I had built a custom cabinet that was a corner piece, (shown above), and it took several trips back and forth between my house and the workshop to get it built just right. A change to the copy/trash system for crafted items. Right now, any existing crafted item in your inventory can be copied, but if you planned on making no visual changes to the copied item, it feels like wasted time loading up the build screen for each copy. A system to "edit", "copy", and "copy and edit", (with a quantity slider), would be nice. As for trashing any copied items, it would be nice to do so in bulk. A grid system would be nice, (much like in The Sims 4), where you can easily tell where items are being placed into a room, (as well as have the ability to freely place items). I see that chairs aren't placed in the center of tables, and that does get slightly annoying, (especially for those who like things to be centered, like myself). When creating / editing a Sim, it would be nice if they didn't move a lot. I had a hard time deciding what I wanted my Sim to look like because they kept moving after every click, (I also had this issue in Kingdoms). Note: Some suggestions/feedback, (other than #5), can also apply to Kingdoms, but I haven't gotten too far into that game to form an opinion quite yet. -= Bugs =- On the save slot screen, my Sim's wearing different clothing than what's actually applied to the Sim. When placing decorations, the item shows where its going to be placed, but once you click to place, it snaps a bit off to the side. Some items placed in valid spots cannot be replaced once moved/removed. The only way to replace the item would be to move the other item(s) that's "blocking" it first, and then retrying. After completing the Chef's tasks, (the fridge, sink, and stove), and before the Museum Sim wants to move in, the Mayor had mentioned wanting to expand to the forest a bit too early. (This made no sense when I had 7 open spots still).259Views0likes3Comments