Can "The ATOMIC Fence!!" Get a Proper Stair Railing
This has always been such a nice fence, but its use gets seriously limited when there's no matching stair railing. It would be so nice to get one. If anyone else has other suggestions about other missing stair railings, please leave a comment.65Views6likes2CommentsWindows - Dull/matt
Hello there It could be really cool to get a funtion for windows to add "matt/dull". I often think about this when adding windows to the bathroom or stores that I build. Its a cool privacy tool. It could be a full cover or half the bottom. Also for the doors that have windows Types: Thick matt layer Thin matt layer Bubbles Stribes Colors I added som pictures for inspiration :-)Ogl + Btd
I love off the grid living, but unlike laundry day that comes with a washtub/bin and clothesline, bust the dust doesn't come with a broom/dustpan. If I'm playing with my sim in the eco lifestyle play, the vacuums can still work in the story, but when I have my sim living out in the country with no electricity, (technophobe lifestyle) a broom would make more sense. I know it's been brought up before, it would just be fun to not turn off btd when playing out in the country just so it doesn't ruin the immersion.17Views1like0Commentsadd sports to game
if yall want some money add an expansion back with baseball fields and basketball courts and etc . give the kids an option to play sports between softball, cheer, basketball, baseball , etc . it would be really cool and even a cool job idea as the sims can add their own version of the NBA / NFL and have professional sports playersThe EP that is basically the Update we have been begging for...
Since there has been no hint of fixing/overhauling Sim traits/personalities/autonomy. Instead has been Band-Aid'ed recently with Custom Venues, and Dynasties and since EPs are the only way for it to be done fine... make an EP dedicated to: Fixing/overhauling Sim traits/personalities/autonomy at the Sim level (not with Clubs, not with Custom Venues nor with Dynasties), as a free update with the EP. Add more traits, lifestyles, etc. cross pack expansion features. Also update Lifestyles such as Hungry for Love/Single and Lovin' It (one is too hard to get/keep and the other is too easy to get/keep). Actual family tree editing at the World Management/Editor level, managing and connecting, adding ancestors/descendants, and a non-breaking way to add NPCs such as Grim Reaper to family trees (for Grimborns), etc. World and hidden world/lot editing at the World Management/Editor level. Let us be able to edit without live mode worlds/lots/households before we even start our game. I hate how much I have to go in and out of world management, households, switch households to set up a gameplay. I want access to spawners gosh darn it!!! If you won't insects/butterflies to all worlds I will!!! Create-A-Style, even if you are not going to give full patterns and colour wheel at LEAST let us be able to use the same colour schemes and swatches cross packs! So many similar but not matching enough swatches that class or don't really match make using multiple packs to dress or design a lot is so frustrating. The stupid amount of non-matched medium-dark brown woods, black/dark greys, and golds alone drive me nuts (some times I have a room with like 6+ different gold accents and 3+ wood colours or blacks). Toggle pack features expanded (as a free update). Skill/career Lock feature: Lock Skill/Career Gain Progress Type Feature | EA Forums - 12598218 Adding/fleshing out some CAS simple adding hair styles for missing age groups or genders, adding more facial features, etc. Fix auto generated towny outfits, a lock or block from auto generated Sims from wearing. Just let us decide what they will wear with "default" only Base Game allowed and we can allow/toggle on our own, or by Occult or By World, so world outfits make sense. Add skills/premium items people have been begging for. There is really too much to list but I am sure the EA team knows the top wants. Update/clean up the Simology tab! (as a free update). It is crazily getting out of control with the more packs you get. I won't mind if this EP has no new world as it will give access to hidden lots/worlds, I don't mind if they skip Build/Buy items as Create-A-Style would make up for that. I would pay for this update though more than half of this should have been free/an update. edit: Ideal cross-pack cohesion. There are, at this time, so many missed opportunities for cross-pack gameplay it really sucks. Though it is noted when there are cross-pack capabilities, sometimes it seems more for unscrupulous intentions for purchasing packs (for example Legacy's Event CAS EbN Dress has some people upset). I feel the biggest forgotten cross-pack homage is for Stuff Packs and Game Packs, I can think of RoM (no copypasteo for apothecary ingredients or items) or CCSP (no new jewelry, updates to Moonstone for fairies EbN, no crowns R&L, etc.) for example. Skills UI and expansion, it should be updated similar to Sims 3 skills (click to open statistics and challenges), all skills only with 5 levels updated to 10 and more level features added (for all the skills/packs). Some skills with only 5 levels, could be expanded with cross-packs. Entomology for example works with OR, S and ECO to an extent but it be better if they were actually better in cross-pack capability and when up to Level 10 (especially with the other packs). I'd love it if there was a more medieval version of Archery in a future pack to merge with AA Archery and increase to a level 10 skill.208Views5likes3Commentsthe sims 4 royalty and legacy (suggest)
The new game pack is great and adds a lot of interesting gameplay. However, a few additional features could make the royal system even more immersive and enjoyable. Alongside the Royal Throne, there should also be a Heir’s Throne, where the successor to the king or queen can sit and provide advice or participate in royal decisions. There should be Minister Chairs in the palace where appointed ministers can sit and take part in governance. A ministerial and selection system, similar to the advisory system, would make gameplay deeper and allow players to build a functioning royal court. Each ministerial role should require specific skills. For example: The Royal Doctor should require a Biology degree and at least level 7 in Apothecary-related skills. The Royal General should require at least level 7 in physical or combat-related skills. Other positions could also have their own mandatory skill requirements. The palace should include a Palace Jail, guarded by two palace guards (similar to bouncers) who watch over prisoners. There could also be a Royal Guard career, similar in structure to the Naturopath career. Kings or Dukes could hire them like retail employees. Their job would be to guard the main gate, capture burglars who enter the palace, hold them in the palace jail, and then the police could come later to take them away. Features like these would give players much more freedom and depth in royal gameplay and make the royal court feel more alive.42Views2likes0CommentsSmaller column footprint when attached to a fence/wall
Columns often get in the way when I'm trying to place things on a porch where they're present, when it feels like they shouldn't. For example, in the attached images, I can't place a potted plant in the corner because it's next to a column, resulting in the pot being placed out of line of the others. Of course, a column is a large thing and there's a logical reason it takes up some space, but when integrated into a covered porch, they are hindrances to a pleasing layout. Indeed, I sometimes forgo them despite that looking weird/ugly because they make the space less livable. My proposal: When columns are attached to a fence or wall, they shouldn't take up any additional space beyond what the fence/wall would take. They would still occupy space when used as freestanding pieces but could also be used in covered porches without making it overly difficult to place other things near them.22Views0likes0Comments[Idea] Occult Stuff Pack
RoM, V, W , IP, L&D, EbN and GtW all have occults with limited occult specific CAS and Build/Buy. I'd love a stuff pack to flesh out and fill in the blanks for occults. Some of the occult CAS and Build/Buy are merely themed such as Victorian for Vampires and nature inspired for EbN for example. However, the occults themselves could have a larger range of occult specific themes. Add missing occult ability trees for Mermaids and Aliens. PlantSims be a permanent occult with an ability tree. More traits that would help occult synergy (Mystical, Disruptive and Macabre are the closest occult friendly traits, if you want to discount the basic Good/Evil traits) Lot traits that encourage each or every type of occult to visit and a trait disallow all occults! Feathered and bat wings for Fairies or even Vampires (but be great if it could be any occult). Missing single bed, fridge, stove, etc. for EbN nature theme. RoM's The Iron Counter needs a cabinet counterpart (drives me nuts I don't have matching cabinets for my favourite counter). Small appliances for various occults/themes. Non-plant/flower nature themed CAS and Build/Buy. Air, fire and water/ice fairy themed attire and Build/Buy would be nice to have different elements Fairies. But these could also transcend to other occults such as Mermaids and Spellcasters. Something to do with Spellcaster extra talent points! Edit, Mar 3rd, 2026: Practical Spellcaster's with Scruberoo use in when Hygiene is low (and/or use instead of "clean up/throw away"), Delicioso when Hunger is low, Floralorial for bugs/weeding, etc. autonomously. Mischief Spellcaster use Mischievous spells ons on disliked/despised Sims autonomously. I am not sure how easily Untamed spellcasters can use their spells autonomously. But at least Chillio for Fires! and Zipzap on disliked/despised Sims autonomously. More occult recipes and foods. I mean there is Soul Soup but it is from Level 5 Thanatology and Level 5 Cooking. As well as Curious Pizza and Alien Fruit Tarts for alien/U.F.O fruit recipes. But really more fantasy cuisine would be helpful for occult themed players. The ability to safely have Hybrid Occults without breaking the game, having multiple ability trees (at least 2). It be really nice if RoM had Glimmerbrook expanded to a 3 neighbourhood world. Maybe even for Vampires and Werewolves too. Alchemy, Herbalism and Apothecary recipes should be abled to be used in both the Cauldron and Apothecary Table. And ALL ingredients should be abled to be stored-linked to storage properly (having insects, frogs, metals, crystals (at least link the CCSP Gemology Table to pull from as recipes pull from the fridge), etc. not linked/stored together is very annoying to pull out of other storages). Familiars could be expanded, that they can change their moodlet buff, have interactions, etc. Add small pets fantasy creatures such as baby dragons. The ability to make any occult Immortal and stop aging. As a special trait. The ability to add the Grim Reaper or Father Winter to family tree (as parent) without breaking the game. More fantasy/alien plants. I love these and really cannot get enough of them. If you are not going to add/update your packs where there is missing/wanted features CAS/Build/Buy. Just put it in a pack to expand the occult themes :)106Views3likes2CommentsColor Swatch
This is the "Tall Order Vintage Cabinet" with the countertops, the long one is a darker shade than the cabinets and the countertops and its driving me insane hopefully it can be fixed I never use the cabinets but I wanted to try something different and this is what happens.58Views0likes3Comments