Mouse Click Not Registering When Moving Quickly in Android Emulators
Hello! I’m reaching out regarding an issue I’m experiencing in all Android emulators on my PC: mouse clicks do not register when moving the cursor quickly. I've attached a video of the problem. Problem Description: Mouse clicks only register when moving the cursor very slowly or when completely stopped. If I move the mouse quickly, clicks are not detected, making gameplay nearly impossible. The issue occurs in every Android emulator I’ve tried, regardless of settings. Troubleshooting Steps I’ve Taken: Reinstalled Windows. Tested with different mice. Updated mouse, GPU, and USB drivers. Adjusted emulator settings (RAM allocation, CPU cores, graphics modes). Reinstalled games and tried different emulator versions. Tested on different operating systems (if applicable). Other users do not seem to have this issue, so I suspect a specific software or configuration conflict. Question: Could you help me identify the cause? Are there any hidden emulator, driver, or system settings that might affect input handling? Any guidance would be greatly appreciated! Thank you in advance for your support![Rivals] Balance Patch needed. VOICE your support, don't let this game die!.
Rivals needs a balance patch. It has been 2 years since the last major balance patch. This is a live service game that people invested large amounts of money in to enjoy. EA has a responsibility to ensure that people's investments are respected so that people have faith to spend more. There are many units that have been nerfed and made unplayable throughout the game's lifespan. Below is a proposal to make many units interesting again, most of the changes are targeted buffs that try to make units more useful and have defined roles, while stripping away problems that make them oppressive. A large issue is that many units are simply unaffordable. Many of these changes are designed to increase the speed of the game by making units cheaper and ultimately the game more enjoyable. Itemized list detailing purpose and scope of changes: (29 net buffs, 3 uncertain, 8 net nerfs) https://docs.google.com/document/d/e/2PACX-1vQerXHKfzi0O2eCaSa1BO22xWGpZ39zfEBoA_HCie5OOtDVC37lLr2IWGNZz-iVExvnjfXht-F7KBJN/pub Code changes required, easy to follow and implement (estimated time 30 minutes): https://docs.google.com/spreadsheets/d/e/2PACX-1vSTDm316HQzBKQFIEs7zwbh_nPrfQHRJE_KaFzh44bWFoeXEVksL3dl4bbt-dIeRRxIsU-_XptA_ZDM/pubhtml?gid=1281727041&single=true Rivals is a great game, however it has grown stale. It needs periodic updates to remain interesting. There needs to be a team that is willing to make changes every so often to ensure the game is appealing. There are many in the community who would do this for free, but even one more patch that makes units playable would be incredible. Even if you do not agree with some of the changes, please voice your support! so people continue to have things to look forward to and that this great game does not die.[Under Investigation] Command & Conquer: Rivals Crashing Issues
Hi everyone, We've seen some recent reports of crashes happening with Command & Conquer: Rivals. We wanted to let you know that we are aware of this, and we are currently working on getting it fixed as soon as we can. Thank you for bearing with us while we are working on getting these crashes sorted out.568Views10likes16CommentsC&C Rivals is shutting down Version 1.11.0 (15225)
Hi EA Cases active with EA HELP raised by different players. 209763544, 209763544, 209773884, 209773645 and more being logged. The update released on the 28th of April is causing iOS performance issues and causing Android to shutdown the app, during replays, at matchmaking and when certain units such as ticktank and some others at random are played. Requesting urgent support. Attached is an example of a game where the tank was built and the game shutdown on android. [Gamerdruid EDIT Removed tag to wrong development team ]SolvedRivals - JumpJet needs new balance
Good day EA, I would like to bring your attention to a significant balance issue with the JumpJet unit in Command & Conquer Rivals that is currently impacting gameplay experience. This unit effectively becomes uncounterable in many situations due to its exceptional mobility, as demonstrated in the video I've attached. https://youtu.be/6wNWP2j2SXo I would like to suggest one of two potential adjustments: Increase the Tiberium cost from its current value from 40 to 50 Tiberium to better reflect its utility, OR Reduce the movement speed from "fastest" to "faster" to allow for more viable counterplay options.Rivals - May 14 Update - issue persists
EA thank you for the update however the issues persists. Steps to reproduce: 2 players on Android Player 1 is using NOD and has tick tank on the deck Player 2 can be GDI or NOD and may or may not have tick tank on the deck Player 1 builds a tick tank. Result: Player 2 is disconnected What is different in this update compared to the previous, is that Player 1 is no longer disconnected from the game. EA_GroguetSolved