2 bugs : Race Starts + rain conditions.
Bug 1: The race start is way too easy — I find myself either braking on my own or starting late just to keep it fair 😅 Bug 2: The car is barely drivable in the rain, I just keep sliding around like I’m on slicks and/or the AI is way too fast. Because of this, I avoid playing the career mode or have to pick 10 tracks where it hardly ever rains... Hope these issues get patched quickly!Short shifting issue needs fix ASAP
Ive already seen a couple of people posting this, but when on automatic gears, the changes happen way too soon. This needs a hotfix ASAP, not a couple of weeks until the team can put together enough fixes to call it a patch. It is already bad enough that AI has unlimited traction, non simulated tyre temps, HUGE straight line speed, infinite battery, is not affected by dirty air and barely has any tyre deg if at all, we cant afford to have this issue causing us to lose even more time. I dont wanna be mean, but cmon, many of these issues are self-made or have an easy fix. The company as a whole refuses to change engine, keep existing issues, and keep ignoring every comment we make. AI has improved a lot but it sure seems like F1 extending the license is a huge mistakeAI Has Unfair Advantages Due to Missing Simulation Depth (ERS, Tires, Weather)
There is no question that the AI has improved drastically compared to last year, especially in terms of behavior during duels and making more mistakes. It feels much more realistic and human-like. However, there are aspects of the AI that completely destroy any immersion and leave me mostly frustrated. The big problem with the AI is that it has virtually no simulation depth. It only pretends to have it - but that's just an illusion. And it’s precisely this lack of simulation depth that causes the frustrating situations most of us have long noticed. The AI has no ERS simulation. If you watch the AI steering wheels in a replay, it appears they are using ERS and the percentage is dropping. Unfortunately, that's deception. It has nothing to do with their actual ERS reserves. You can tell because their cars don’t flash once they fall below 10% ERS - unlike the player’s car, which does flash to inform the following driver that the battery is empty. Even with 10% ERS, the AI drives as if they had 100%. They reach the same top speed regardless of whether their wheel display shows full or empty ERS. It is literally just an illusion. So, the AI has unlimited ERS and uses it on the straights constantly, regardless of the percentage shown on their wheel. This leads to a situation where the player can keep up for the first 2-3 laps, but once the player’s ERS is used up and needs recharging, the player is hopelessly inferior on the straights. Because the AI never needs to recharge - it’s simply not simulated. The same applies to tire wear. The AI has no tire wear simulation. The AI gets slightly slower over the course of the race to simulate tire wear. But it’s not actually simulated. It’s just pre-programmed behavior. That’s why it often feels like the AI gets faster as the race goes on - or rather, we get slower. Their programmed pace reduction affects their speed less than the real tire degradation the player experiences. So, the player loses more race pace over the stint than the AI. Now lets talk about tire temperature. To keep it short: the AI does not simulate tire temperature. In dry races, this has no effect 99% of the time. But in wet or changing conditions, it becomes a crucial factor. (And yes, the player can turn off tire temperature simulation.) Now to the topic that’s probably the most controversial: AI on a wet track. The reason the AI is so superhumanly strong in the wet is a combination of the factors mentioned above plus their traction control, which works completely differently from the player’s. If the player has traction control enabled and hits the throttle, it only releases as much power as needed to prevent wheelspin. But it never releases the optimal amount - you're never at the limit of wheelspin. In fact, the traction control releases far less power than what would actually be possible. That’s also why you're always faster without traction control than with it. The AI's traction control works completely differently. It always releases the optimal amount of power at all times. Combined with the lack of simulation depth - which makes them immune to external factors - this makes them unrealistically strong in certain corners, and especially in the wet. They activate ERS right at the apex of a corner and - thanks to their special traction control - blast out of slow corners unrealistically fast. If the player tries the same thing, they lose grip and spin out because the player is subject to simulation-based physics the AI is not. The fact that the AI doesn’t simulate things like physics, aerodynamics, dirt on the tires, etc. only amplifies their superhuman behavior. Anyone who has played a MyTeam/Driver Career over several seasons in past F1 games will have noticed: The more developed the cars become, the stronger the AI gets. To the point where you have to keep lowering the difficulty to keep up. That’s because the AI is free from any simulation or external influences like physics, etc. They get 100% of the power to the track at all times. Whether the physics allow it or not doesn’t matter for the AI. They literally break the laws of nature. And that’s what makes them absurdly strong. The F1 Game series urgently needs a new Game engine that allows AI to be simulated the same way as the player. As long as that isn’t possible, nothing will change. The AI will always have a massive competitive advantage.Blue flag from race start
On two player career mode I had a blue flag from the race start. As soon as the 5 red lights went out, I had blue flags. The ai started driving through me as ghosts and overtaking me by doing so. The whole timings and positions were glitched, with drivers on track not matching their order on the UI. The error lasted throughout the race, and despite finishing p3 on track, the race said I finished p6, 1 lap behind the race leader (Hulkenberg) even though I actually finished about 3 seconds behind the real winner (Norris). Upon moving to the race overview, it said that the race winner (Hulkenberg) won by a lap with a race time of 345 minutes.Pit stop Bug (held in pits for nothing)
I was playing 2 player career mode in Bahrain. I came in for my first pit spot on a 50% race and once my tyres were changed I was held in the pits for over 15 seconds for nothing. There were no cars in the pit lane, and was held for no reason for a long time. The mechanics looks like they were holding a front wing however I had no wing damage. After 15 seconds of being held they let me go. awful bug as ruined my race and had to alt f4 the 50% race in