EA SPORTS FC 27 – DOSSIER COMPLET Édition FC27 – Conçu par moi et Copilot
🎮 MODES & GAMEPLAY ✅ CARRIÈRE JOUEUR – VERSION ULTIME 🔹 Création & Identité Scan facial via caméra Importation photo → modélisation 3D automatique Personnalisation avancée (visage, corps, accessoires) 🔹 Débuts personnalisables Centre de formation Recrue étrangère Wonderkid Création manuelle 🔹 Sélections nationales Appels en U17, U19, U23, JO, Équipe A Progression réaliste selon performances 🔹 Blessures réalistes Évacuation sur civière Passage à l’infirmerie Discours du coach Retour progressif avec strap, bandages, forme réduite 🔹 Compétitions accessibles Championnat Coupes nationales Supercoupes CWC Coupe du Monde Euro / CAN / Copa América / Coupe d’Asie / Coupe Arabe JO U23 🔹 Cérémonies & trophées Ballon d’Or complet Trophée Yashin Trophée Kopa Trophée Müller Trophée Socrates Étoile ajoutée sur le maillot après victoire en CDM 🌟 Gravure du nom sur les trophées 🖋️ 🔹 Interactions & narration Déclarations sur le club, l’entraîneur, un joueur Possibilité d’être lié à un drama Réactions des médias, supporters, vestiaire Rivalités internes Tensions avec le coach 🔹 Matchs spéciaux Derby Filles vs Garçons (pré-saison) Trophée dédié Ambiance unique 🎩 CARRIÈRE MANAGER – CONTRÔLE TOTAL 🔹 Gestion humaine Entraînements mixtes Matchs amicaux Filles vs Garçons Blessures avec cinématiques émotionnelles Convoquer un joueur dans le bureau Déclarations publiques (positives ou négatives) Réactions du vestiaire 🔹 Progression du coach Points d’Expérience Points de Management Arbre de talents tactiques Style de jeu à débloquer 🔹 Centre de formation Manager du centre Gestion des vrais jeunes joueurs Développement des pépites 🔹 Calendrier & compétitions Suppression des tournois inutiles Choix des compétitions Gestion complète du calendrier 🌐 MODES EN LIGNE Simulation locale hors connexion Coop & UT jouables avec IA si serveurs indisponibles ⚙️ IMMERSION, STABILITÉ & TECHNIQUE ZÉRO BUG : moteur purifié AutoPatch IA Rollback instantané Scan facial ultra réaliste Suppression des visages glitchés Mode Souvenir : photos, discours, citations Cinématique étoile sur maillot en CDM 🏆 🏟️ MATCHS ÉPIQUES & ÉMOTIONS 🔹 Ambiance Choix de maillot → regard froid des joueurs 😤 Supporters en feu après une frappe de loin Tension face au gardien 👀 🔹 Célébrations Refaire une célébration (R2 x2) “Chill” (Huijsen) “Pistolet” (Vinicius Jr) “Pointage de blason” “Logobi” + “Logobi spécial Désiré Doué” (X) Animation de corner façon Trent Enlever le maillot (carton jaune simulé) Rater une célébration → chute, gêne 🔹 Bagarres réalistes Confrontations verbales Tensions visuelles Arbitre qui calme XP bonus si bien gérée 🎶 CHANTS DES ULTRAS Entrée, rage, humiliation Studio Ultras : importer chants Capo IA Boost émotionnel selon ambiance 🎨 TIFOS EMBLÉMATIQUES Tifo PSG hommage à la fille de Luis Enrique Tifo BBC (Bale, Benzema, Cristiano) Studio Tifo™ : création libre Tifos dynamiques selon l’histoire du club 💼 PERSONNALISATION & GAMEPLAY FCU27™ Club Pro réaliste Studio EA FCU27™ (hymne, slogan, maillot) Fiche CV Manager™ Mode Président Transferts actualisés Stades en projet ajoutés en avance Notes mises à jour Gardiens réalistes ⚽ CARRIÈRE ALEX HUNTER – COUPE DU MONDE Parcours : 2026 2030 2034 (victoire + but en finale) 2038 2042 🏆 MODE CDM 2026 – FCU27™ EDITION ✅ 1. Coup d’envoi complet Jouer toutes les nations, qualifiées ou non Groupes personnalisables ✅ 2. Carrière Alex Hunter Mode narratif complet Objectif : gagner la CDM 2034 ✅ 3. Légendes du Mondial Rejouer France–Argentine 2022 Rejouer Allemagne–Brésil 2014 Réécrire l’histoire ✅ 4. Carrière Sélectionneur Qualifs complètes Gestion blessures, tensions, pépites . Matchs Amicaux Personnalisés (Nouveauté FC27™) ✅ Tu choisis : Le jour L’heure Le terrain Le format Le lieu (stade, centre d’entraînement, terrain local) ✅ Tu peux : Demander un match Recevoir des invitations Modifier la date / heure / lieu Organiser une tournée mondiale Mode Centre de Formation (Nouveauté FC27™) ✅ Début à 12–13 ans GEN 27 Physique d’enfant Potentiel dynamique (80 → 99) ✅ Progression complète U13 → U14 → U15 → U17 → U19 → Réserve → Pro Entraînements jeunes Tournois régionaux Détections nationales Discipline Nutrition Pression mentale ✅ Signature pro à 16 ans Cinématique Photo officielle Fils de Légendes (Nouveauté FC27™) ✅ Thiago Messi → Inter Miami (Centre de formtion) Âge : 12–13 GEN : 32–35 Potentiel : 90–95 ✅ Cristiano Ronaldo Jr → Al Nassr (Centre de formtion) Âge : 13–14 GEN : 34–38 Potentiel : 92–97Fc 26 Player Career Mode problems/solutions
I’m creating this thread as I do not see a future where this game mode is fixed (Player career mode) not manager career mode. I’m fairly sure this mode is hardly tested or at all before release each year. The problems remain the same and this year seem to have gotten worse. To those making creative decisions these are my suggestions, should you ever be inclined to actually make changes. Most importantly, stop forcing us players into not being able to be creative with our play-styles. The whole personality system is absolute garbage, why do I need to be a heartbeat as an attacker to have technical dribbler? Why do I then need to be a virtuoso to have quick first step? Why stop us from having both, why can I not create the character I want to play as? You know, the point of the **bleep** mode. Get rid of the personality system as a whole just have us unlock new play-styles based on level the same way it is in clubs it’s not more immersive it’s just handcuffing us from being the type of player we want to be. This isn’t even touching how this year you’ve removed play style points from training, making attaining 65% in a play style type next to impossible (It is impossible if you play long games like I do). This system has to be removed in FC 27 it’s infuriating. On the point of play-styles stop blocking certain playstyles based on positions, I should be able to have finesse shot as a midfielder or anything for that matter it’s a fantasy player. Archetypes are fine, think they shouldn’t be positions based again as a CAM or LM should be able to have a Ronaldinho archetype after all he played those positions but whatever I’m more concerned with play styles but if you wanna be perfect, then don’t handcuff those to positions either. This year you removed xp from training, no idea why. It’s now far too slow to level up. After playing my first season (No sim) I’m a level 82, but broke multiple records won ballon do’r the following December yet I’m an 82. This looks dumb and ruins immersion, last year was a perfect xp system I don’t know why it was changed. Finally, stop all the major transfers. It’s ridiculous. After one transfer window there’s 4 of the top 30 players in the world going to bizarre clubs (Foden to Newcastle, Raphinha to City) and these both happened before my first season even started. This breaks all immersion as it’s way too many transfers of top players way too often. I’m aware this is wishful thinking but I’m posting this as no one seems to test this mode and it seems the player base leave no feedback so here it is, do what you will with it.885Views5likes3CommentsStill haven't fixed MAJOR FC25 issue concerning training
Re: Unable to train Free-Kicks via Development Plans | EA Forums - 7867110 EA_Vendcera Dear EA During the entirety of the span of FC25, your developers continuously kept ignoring the issue presented in the linked thread above. Even though community administration was full aware of this vast shortcoming and promised to send it for further investigation... So... Now, here we are. Almost a year later. A whooole new game. And still... The same, old tired, MAJOR oversight in Career Mode training: NO player can train and improve free kicks or penalties stats. Curve stat is also almost impossible to train (only certain winger roles may do it). Effectively putting the entire free kick and corner element to death during mid to long term Career Mode play throughs. For the dearest love of God... Will you please, pleeeease fix it this time?!?! I promise you this: I will NOT be buying the new game, until I know for sure that this has been positively solved. Enough is enough. I absolutely LOVED so many aspects of FC25. The new tactical setup was extremely well done. But this absurd neglect of the Career Mode community, concerning the lack of engagement from your team in spending a few hours moving a couple of dots around and give the player role training a much needed makeover, hence eliminating the entire dead ball aspect from the game for us, well, that's just an insult of the highest caliber. With all hope and a sincere ask for understanding from your guys, this has been a thorn in our side. The the entirety of the last game. Please, don't ruin a whole other year of FC for us old school Career Mode fans once again. We beg you. It's such a small fix for you guys, but a major issue for us. Sincerely yours, DraculNocticagus.452Views5likes36CommentsThe Youth Academy is fundamentally broken
As someone who loves using the YA on Career Mode, it's a shame to see it so broken out the moment, the way Overall correlates with Potential and Playstyles, simply doesn't make sense, and it renders the YA useless, before I start please fix the Left foot bug, 90% of the players I scout are left footed. The topic of this post is that higher rated YA players (60+) tend to have lower potential and next to no playstyles, meanwhile lower rated YA players (50-55) tend to have high potential and multiple playstyles, it shouldn't be like this and it makes no sense, higher rated YA players should have more potential and playstyles. A common theme in the YA is the 65 rated 17 year old with 66-73 potential and 0-2 playstyles, meanwhile the 52 rated 14 year old has 77-94 potential and 5-7 playstyles, please fix this, we can only play Career Mode for 15 seasons, even with the 'Fast' development setting on, it would take me at least 6-7 seasons to get a 52 rated player to 80 Overall, and by then I'm already halfway through the save. Even if the 65 rated player has high potential, he usually has no playstyles or just one playstyle, for some reason the devs have attributed high Overall with low potential and minimal playstyles, whilst attributing low overall with high potential and multiple playstyles. It just doesn't make sense, higher rated youngsters from the YA SHOULD have high potential and multiple playstyles, meanwhile low rated players (< 60 overall) should have lower potential and less playstyles than they're already given, the current algorithm/system/pattern put in place renders Overall as useless, being a higher overall should come with it's perks. At the moment the current formula is: High Rating = Low Potential & Less Playstyles (0-2) Low Rating = High Potential & Multiple Playstyles (4-7) (3-6) (2-5) However the formula SHOULD be: High Rating = High Potential & Multiple Playstyles (4-7) (3-6) (2-5) We should be rewarded for scouting higher rated players, not punished. 1.1 This is how it should be, high rated, high potential and 4-7 Playstyles, unfortunately this is a rare occurrence. 1.2 This is how it shouldn't be low rated, too young to promote and yet he has high potential and 4-7 Playstyles, it shouldn't be like this, this is a common occurrence. 1.3 An example of a high rated player with bad potential and only one playstyle. 1.4 Another example of a high rated player with bad potential and one playstyle, this is a common theme for high rated YA players. 1.5 Another low rated player with high potential and multiple playstyles. 1.6 This another example of how it SHOULD be, high potential, high overall and multiple playstyles. To reiterate the formula should be: High Rating = High Potential & Multiple Playstyles (4-7) (3-6) (2-5) We should be rewarded for scouting higher rated players, not punished, fix this. EA_Darko EA_Pulsar EA_Vendcera EA_FCDC EA_Aljo195Views2likes6CommentsBallon d'or in carriere manager
Hello EA, I think many people in the career manager community who I would like you to reintroduce the cinematic of the Ballon d'Or ceremony because it adds realism and dinamism. Thank you for your understanding and I hope you would reintroduce it36Views2likes1CommentFC 26 feedback - manager career mode
I've played manager career for a few hours now and come across several bugs. Some of the sound effects are either out of sync or just not there like referee whistles at half-time. I've had a player put in a transfer request due to poor playing time even though he has started EVERY match. I've had more offsides than I can shake a stick at. So far FC 25 seems to be better than 26 and that's not saying much. I'd like to be able to hear my manager speak and have a greater range of things to say. We are being charged £69.99 (I got mine a lot cheaper) every year for what's essentially the same game with a few changes, come on folks, pull ya fingers out and actually put some effort into it, it's embarrassing!!13Views0likes0CommentsFeedback, suggestions and my experience of mostly Player Career mode. Switch 2
This is what I've noted so far whilst playing Player career mode for a week. Maybe someone else also have feedback on my points or other issues/functions? Not possible to save your toon (looks/settings) as far as I've seen to be able to pick it up when creating a new career. Also unclear guidance when starting your career risking a bad start forcing you to create a completely new one, sitting again trying to perfect the looks of your pro for several hours.. Hard to inspect other teams and players (like in Fifa 23 legacy for example). While it is possible to enter different teams to see their players, it's not possible to check the players themselves. No stats, info and so on. Hard to follow your national teams competitions and too few national updates. As I see it, as a player, your goal is a good club AND your national team. More focus should be on you being able to follow the different national teams, competitions, squads/selections and such. Perhaps even possibility to watch the games and/or highlights. It's also hard to keep track on players coming and leaving your club. In squad hub, you can see teammates stats and such, but not their contract length? Would be nice to be able to plan your own future in the club better. Difficult to get a good overview of different news. News are just flashing past disappearing among the rest. Transfer romours and news should be separate from the rest. Contracts is boring. The meaningless path objectives to get a contract? Requirements for goals outside of area and such? Pointless. And what's even the point with pre match training? No good explanation what it's good for and how to optimize it. Does it even help your pro other than taking a spot in the first team way too easily? Two trainings then you're a regular starter in the national team regardless of your match performance as an example? Troublesome to track your position changes during match (controlling only my player). No fast way to see the current lineup/positions to check what position, position on the field and role you're currenly assigned to. It is present when pausing and entering performance but that shouldn't be necessary. Why not highlight your assigned position on the radar or something? Replay is bugged and get stuck on centerfield now and then. No replays if subs are made directly after goal. Too few replays during game and replays should also highlight the setup play leading to the chance/goal. Also no replays automatically in half time or after the game. Too few camera options in instant replay mode. Why not first person? Much too hard on standard settings in world class compared to the much too easy professional when controlling your pro only. Changing sliders will make it possible to play even on legendary when controlling your pro. Much much harder on all difficulties (using realistic sliders) when controlling whole team instead of only my pro. It's almost impossible to gain possession of the ball on harder difficulties. It feels almost necessary to have legacy defending when controlling your pro only in order to tell your teammates to push at the right time to avoid being forced to run all over the pitch yourselft to clean up the opposition attacks. What's even up with the investments? Utterly useless timewaster.. I think that the archetypes/personality restricts your freedom to be the player you want. Not possible to change when created if I want to evolve into another player type/style. And why do I need to be an egotistical **bleep** to get Maverick points? It feels really weird to be that person and still be generally liked by your teammates and manager.. Also not possible to select or learn multiple positions (eg AM/FW, RWB/RAM) and such. Not possible to request new position to manager either. No possibility to recommend signings to the club/manager to be able to try signing players you'd like to play with. Difficult to find different options in the menus. Feels like many options are "hidden" or different depending on where you view them. No power bar above player when controlling my pro making it really hard to quickly see the shot/pass power without having to look down to the right (especially on big screens). No achievements? Career/season/club? Do you even have any season goals/objectives as a player? Never found them. What's with the unrealistic match objectives? Score 2 goals outside of penalty area and so on? Missing match objectives is really bad for you even if you get a rating of 10? AI is really stupid at times. Especially the centerbacks who push in exactly the most inappropriate situations leaving the centre wide open. Weird function on legacy defending when pressing B. Not much assistance at all making you miss a lot of interceptions/tackles. When pressing A to make other player push with legacy defending they often run to the wrong side of the player leaving the way forward open. Way too many handballs. The radar fades out at times and can be covered by banners or other boxes/texts making it really hard to take a good position when you are out of screen with your pro. Radar should also have different sizes and opacity options. No good lineup overview of opponent team directly before match start. Would be nice to see the players and subs you're going to play against before starting the match. The target lines from practice mode (the ones showing expected target zone for passes) should be available during player career in trainer menu. Player name AND number should be an option above the players. Players with the same nationality should be seen talking to eachother after games when they have met eachother in a fixture for more realism and familiarity between nationals. A lot of missing tutorials and control options (or maybe only hard to locate?). Ie when pressing - on the control and the game starts following the player instead of the ball when controlling your pro. There's no easy way to find that out on your own. No clear info on how to best earn AP to improve your player.17Views1like0Comments