Clubs – Black Screen with Infinite EA Loading Icon When Starting a Match
Hi everyone, I’m having a very specific and persistent issue in EA SPORTS FC 27 Pro Clubs that started recently. When my Club finds a match and the match is about to start, the screen goes completely black and the EA loading icon at the bottom keeps spinning indefinitely. The important part is that this happens to everyone in my Club at the same time, not just me. The sequence is always basically: We search for a Pro Clubs match. The match is found. The game starts loading the match. Everyone gets a completely black screen. The EA loading icon at the bottom keeps spinning continuously. Nothing else happens and we remain stuck on this screen. However, if I press Alt+F4 and close the game, the match immediately starts for everyone else. So it seems like the match itself is actually being created and is ready to start, but my client gets stuck during the final loading/synchronization stage. When I close the game, the other players are immediately able to enter the match. Things I have already tried I have already tried the following without success: Restarting the game. Restarting the PC. Restarting Steam. Changing Steam status from Invisible to Online. Disabling overlays. Running the EA AntiCheat/Javelin process as administrator. Checking/repairing the game files. Using low graphics settings. Changing graphics/display settings. Reinstalling the entire game from scratch. My graphics settings are already set to Low, so this does not appear to be related to graphics quality. I also completely reinstalled the game, but the problem remained exactly the same. Important detail The fact that all Club members are stuck on the same loading screen, and that the match starts for everyone immediately after I close the game with Alt+F4, makes me think this is not simply a GPU, graphics settings, or corrupted installation issue. It seems to be related to the Pro Clubs match loading/synchronization process. This is extremely frustrating because we can find a match, but we cannot actually enter it normally. Has anyone else experienced this exact issue in FC 27 Pro Clubs? Is there a known fix or is this a known issue currently being investigated by EA? Any help would be appreciated. Platform: PC Game: EA SPORTS FC 27 Mode: Pro Clubs Issue: Black screen + infinite EA loading icon when entering a match Workaround: Closing the game with Alt+F4 causes the match to start for the other Club members5Views1like0CommentsHas Clubs been altered in the last few days?
The passing is 'off' compared to before. It's less certain. Passes missing the obvious player and going to another team mate or straight to the opposition. Being muscled off the ball more often too. I was decent at block tackling despite being a magician attacking midfielders but now it happens rarely (albeit today it got better). Slow reaction times and in some games feels like my player is running in treacle. Lost the speed advantage my points gave me and I have more points now. Lag? Also there is now a female bot goalkeeper who saves everything.2Views0likes0CommentsClubs champions league opening tournament
Whenever we start a game in the new tournament it uses an entries and if we won a game it didn't carry on to the next round and used another entry also whenever we didn't get into a game due to a connection error which happens so often it takes away entries from us also11Views1like0CommentsRush: Better Protection Vs Teammates Who Intentionally Sabotage Matches
I’ve been saying some version of this since Rush was introduced, and with FC 27 I think it needs to become a serious quality-of-life priority: Players need better protection from teammates who intentionally sabotage Rush [Drop-Ins] matches. I’m not talking about someone simply being bad at the game. There is a huge difference between a player who attempts the right pass and misplaces it, misses an open shot, gets beaten defensively, or is simply less skilled than the other players in the lobby, versus someone who repeatedly ball-hogs, calls for the ball nonstop, takes ridiculous shots, refuses obvious passes, abandons their defensive responsibilities, or otherwise plays in a way that actively hurts their own team. In Rush, one [selfish] player can have an enormous impact on the experience of the other three. You can have three players doing everything correctly. They are making runs for each other, passing, rotating defensively, creating chances, covering space and generally playing selfless football. Then the fourth player decides they are going to call for the ball constantly, dribble into multiple defenders, shoot from terrible positions, refuse to pass, or abandon defense. Suddenly, it almost doesn’t matter how well the other three are playing. One player can sabotage the entire match. There is currently very little protection against this. The other three players lose the match. They lose RP. They lose progress. They may have activated consumables or AMPs for that match. And, most importantly, they lose their time and enjoyment because one person decided not to participate in the basic concept of a team game. The frustrating part is that FC already has the foundation for a solution: Match Rating. Years ago, NBA 2K had a system that addressed a very similar problem through its teammate-grade mechanic. Players received grades ranging roughly from A to F based on how they contributed to the team. Bad basketball alone didn't necessarily get you removed. But repeatedly playing selfishly, taking terrible shots, abandoning assignments and consistently hurting your team could destroy your teammate grade. If that behavior continued and your grade dropped far enough, the game could eventually remove you. FC needs its own version of that philosophy. Use Match Rating as an anti-griefing system. The game already evaluates many of the actions that should matter: Successful and unsuccessful passes Possession lost Shot selection and shooting results Defensive positioning Tackles and interceptions Goals and assists Chances created Defensive contributions Positioning Repeated calls for the ball [maybe?] Expand that system specifically for Rush. If someone makes one bad pass, nothing happens. If someone takes one questionable shot, nothing happens. If someone gets caught out of position, nothing happens. Football involves mistakes. Players should never be punished simply because they aren't great at the game. But patterns matter. If someone repeatedly demands the ball and immediately loses possession, repeatedly takes extremely low-percentage shots while teammates are open, refuses obvious passes, repeatedly abandons their defensive responsibilities, or consistently performs actions that severely damage their Match Rating, the game should recognize that pattern. Once someone's rating falls below a carefully chosen threshold, additional safeguards could activate. For example, the game could issue a warning first: "Your recent actions are negatively affecting your team. Improve your team play to remain in the match." If the behavior continues and their rating falls significantly further, the remaining players could receive the option to vote to remove that player. I would NOT allow unrestricted vote-kicking from the beginning of matches because that could obviously become another trolling mechanic. Instead, EA's own Match Rating system should have to unlock the vote. That creates a safeguard against three friends simply deciding they don't like their random fourth teammate. The game essentially says: "This player's performance and behavior have crossed the threshold where removal is now an option." Then require unanimity from the other three players [or 4 if there's a non-AI GK*]. 3/3 [or 4/4*] votes = removal. The removed player could be replaced by AI, while the remaining players continue the match. RP and consumable protection should also exist. There should also be protection for players who are negatively affected by confirmed griefing. If a teammate is removed because they crossed the anti-griefing threshold, EA should consider reducing or eliminating the RP penalty for the remaining teammates if they lose. The same should apply to limited-use consumables or AMPs. If I voluntarily enter Rush, activate something valuable and simply lose a fair match, that's on me. The other team won. But if the game's own system determines that one of my teammates was behaving badly enough to warrant removal, the remaining players shouldn't receive the exact same penalty as though they lost a normal competitive match. Rush depends on cooperation. That's ultimately the point. When Rush works, it is one of the most enjoyable modes in FC because four strangers can suddenly start playing like an actual team. You make the extra pass. Someone recognizes your run. You rotate back because your teammate pushed forward. Someone gives up a shooting opportunity because another player has the better chance. You don't even have to communicate. Everyone just understands: Team first. Make the right football play. But right now, players who approach Rush that way have almost no protection against the one teammate who decides to do the opposite. I'm completely fine losing to a better team. I'm completely fine playing alongside someone who isn't very good but is genuinely trying to contribute. I'm completely fine with mistakes. What shouldn't be acceptable is one player having the ability to intentionally ruin the experience for three [or four] teammates with virtually no meaningful consequences. FC 27 already has Match Rating. Build on it. Detect sustained anti-team behavior. Warn the player. Allow vote-to-remove only after the system identifies a severe pattern. Require the other three teammates to unanimously approve removal. Protect RP and limited-use consumables when confirmed griefing materially compromises the match. There needs to be a distinction between: "My teammate made a mistake." and "My teammate is actively sabotaging our team." Right now, Rush doesn't do enough to distinguish between the two, and the other three players are the ones who pay for it. Cheers. ⚽🎮Hacker.
Inizio questa discussione con questi 2 allegati, ea per favore fateli sparire dalla faccia della piattaforma e non fategli neanche entrare su windows, nelle rivals non mi va bene però vabbè, in weekend league si dovrebbe fare qualcosa, tipo ricompense o crediti per la partita persa, ma nei draft non lo accetto spendo i miei soldi e mi trovo questi scarti. (Ho già riscattato il gettone draft), vorrei sapere se durante la stagione posso riscattarne altri. Ovviamente sono da pc e trovo gente da pc. E sarei felice di sapere se questi 2 vorranno bannati, grazie ea5Views0likes0CommentsBring back customizable hairstyles for Pro Clubs AI players
The ability to change hairstyles for the custom Pro Clubs players needs to be brought back. Creating your own characters (or real people) has been completely ruined by this stupid new feature. We were able to do this in the last games, why disable it?Boots in clubs mode
The boot selection in Clubs mode is limited compared to Career mode. Many boots available in Career are missing from Clubs, leaving players with fewer customization options. Please add the missing boots to Clubs, ideally giving us the same selection as Career mode. A wider variety would let players personalize their Pro and choose boots that better match their style.22Views4likes2CommentsFC 27 – Déplacements trop longs et sensibilité élevée en dribble
Bonjour, Je souhaite faire un retour concernant les déplacements et le dribble sur FC 27. Sur FC 26, j’avais environ 1200 heures de jeu et j’étais arrivé en Division Élite. Je connais donc très bien les mécaniques de déplacement et de dribble, et je ne parle pas ici d’un manque de connaissance des gestes techniques. Sur FC 27, je ressens deux problèmes principaux : Sans dribbler : les déplacements du joueur me paraissent beaucoup trop longs. Même lorsque je fais de petites corrections avec le stick gauche, le joueur parcourt une distance beaucoup plus importante que celle que je demande. J’ai l’impression que la réponse du déplacement n’est pas proportionnelle à mon input. Pendant le dribble : le problème devient encore plus marqué. Dès que j’entre en dribble, la sensibilité semble augmenter énormément. Une petite correction du stick gauche provoque un mouvement beaucoup trop important, ce qui rend très difficile le contrôle précis du joueur. Il m’arrive également d’obtenir des mouvements ou des animations de dribble que je n’ai pas l’impression d’avoir demandés. Ce qui me paraît particulièrement étrange, c’est la différence de sensation entre un déplacement normal et un déplacement pendant le dribble. Je ne demande pas une assistance supplémentaire : je parle vraiment de la réponse du joueur à mes inputs et de l’amplitude de ses déplacements. Le changement est suffisamment important pour que mon niveau de contrôle soit complètement différent de celui que j’avais sur FC 26. Je suis actuellement en Division 7 alors que j’étais en Division Élite sur FC 26, et je ressens surtout une perte de précision dans les déplacements et les dribbles. Je pense qu’il serait intéressant de vérifier la sensibilité du stick gauche, l’amplitude des déplacements en fonction de l’intensité de l’input, ainsi que la réponse du joueur lorsqu’on passe du déplacement normal au dribble. Merci de prendre ce retour en compte.5Views0likes1CommentLe jeu injouable
Bonjour, Je vous écris car l’état actuel du jeu est devenu tout simplement inadmissible. Il est aujourd’hui extrêmement difficile de profiter du jeu correctement, même avec une configuration PC largement suffisante. Entre les problèmes de manette qui ne fonctionne pas, les chutes de FPS et problèmes de performances, les crashs du jeu sans aucune raison apparente et les différents bugs qui s’accumulent, l’expérience de jeu est devenue particulièrement frustrante. Il faut également parler de l’optimisation sur PC, qui est clairement mauvaise et doit être revue en profondeur. Il est anormal qu’un joueur disposant d’un bon PC puisse rencontrer autant de problèmes de performances et de stabilité. La configuration graphique et l’optimisation générale semblent beaucoup trop mal adaptées aux différentes configurations PC. Il est quand même aberrant de devoir passer plus de temps à essayer de faire fonctionner correctement le jeu qu’à réellement y jouer. Aujourd’hui, réussir à lancer le jeu, connecter une manette et jouer quelques minutes sans rencontrer de problème donne presque l’impression qu’il faut avoir un bac +5 en informatique. On peut parfaitement comprendre qu’un jeu puisse avoir des bugs, mais lorsque les problèmes deviennent aussi nombreux et empêchent littéralement les joueurs de profiter du jeu, cela devient inacceptable. Le but d’un jeu vidéo est avant tout de permettre aux joueurs de prendre du plaisir. Or, actuellement, c’est exactement l’inverse : l’expérience est devenue désagréable, frustrante et décourageante. J’espère donc sincèrement que ces problèmes seront pris au sérieux et qu’un véritable travail sera effectué sur l’optimisation PC, les performances, la compatibilité des manettes et la stabilité du jeu. Dans son état actuel, le jeu est tout simplement injouable, et il est grand temps que cela change.68Views0likes3Comments