the team roster is not updated
Hello everyone. I have a problem with the fact that the team rosters are not updated. Their ratings are also not updated, although everything is fine on another account. I did everything I could, but the problem did not solve. Please help, I will be very grateful for the help. To contact me, I leave my email address: [edit: email address removed]6Views1like0CommentsWieso kommt man nicht ins Ultimate
Das Spiel ist so langsam eine Frechheit ich komme nichts in Ultimate rein was soll denn das die ganze zeit jedes mal ist irgendwas anderes warum bekommt es ihr nicht hin das man in das Spiel und einfach Spielen kann Nein das geht nicht unglaublich für sowss bezahlt man Geld es ist das Geld einfach nicht mehr wert147Views5likes4CommentsSuper Spiel
Danke das ihr es immer noch nicht gelöst bekommt das wenn bei einem unentschieden geqiutet wird oder bei einer Server down die Spiele nicht gut geschrieben bekommt. So schwer darf sowas doch nicht sein. Und wenn sowas halt passiert wie bei mir ist es Ärgerlich. Durch Quit, Server und an meiner PS einem LAN Kabel Fehler könnte ich 8-1 stehen aber ne so nur 5-316Views0likes0CommentsService time penalties get duplicated in clubs
The latest update brought a change to the way saves work in clubs. Prior to that, the save would only update after each stage, which meant that repairs done at a service wouldn't be saved if you quit before doing the next stage so you could quit, come back and try repairs again if the total repair time gave you a penalty for the next stage. This is no longer possible as the save is now updated after validating repairs, which means it's no longer possible to just quit before coming back and trying again. However, there is a glitch with this save system, which is that service penalties that are saved before quitting to the main menu are now duplicated after each service, whether you exceeded the time limit or not. Here are steps to reproduce the glitch: Start a club event with multiple services and damage the car significantly during the first stage Repair the car and exceed the time limit. Quit to the clubs menu. Re-enter the club and drive through the next stage, the penalty will be applied after the stage which is supposed to happen. Don't repair the car in the next service, or repair it without exceeding the time limit and drive the next stage. The penalty gets applied again even though the service time limit wasn't exceeded. This will happen in every subsequent service. I was told that quitting after a service where the time limit wasn't exceeded would fix the issue, but it didn't work on my end and I got the same penalty again when I tried. The attached screenshots show the first service that causes a penalty, the results of the next stage which include the penalty, then the second service that shouldn't cause a penalty and the results of the stage after that service that incude the penalty again.Not a single match without Yellow or Red Bars
Lol there's just no way I can't get into a single match without delay Every single drop-in or Rush game has yellow or red bars I don't understand how some people actually play with that as a constant Please, fix your servers so that we who pay for good internet and actually use an ethernet cable can enjoy the game properly Thanks130Views1like1CommentMy character is not moving while playing FC 25 Clubs
I use the Logitech F310 Gaming controller in the FC 25 game. While playing the game, my character in the game suddenly runs right or left or stays in place. Sometimes when I press the buttons randomly, the back control comes to me, but sometimes it doesn't work at all, the character stays straight. But when I'm in the game menu or in other modes like rush, the controller never breaks. Whenever I enter Clubs and play, the controller goes. Note: The controller works fine in other games. In FIFA, it works in other modes in the menu, but in clubs, it goes by itself.11Views0likes1CommentSome cars' specifications do not match reality
I'm quite a big fan of how closely balanced a lot of the cars are in EA WRC - the fact that almost all the cars in a class are usually competitive means that usually I see lots of variety in car choice when I compete in Clubs events, which is always nice to see! Something that's come to my attention, however, is the fact that some cars ingame have power/weight statistics that don't seem to reflect the actual cars' performances - which might make them a less popular or competitive option within their class, or vice versa, ie. they are so far ahead of other cars that not using them costs a lot of pace. I'm noting a few here in the hope that further down the line, there might be some changes to keep cars' performances more in line with that they are actually capable of. I am cognizant of the fact such changes would likely change game balance and/or require a full reset of Time Trial leaderboards for affected classes; something I realise is probably unlikely to happen in a game that has already seen v2.3 release. H2 (FWD) Peugeot 309 GTI: despite sharing the same engine as the 205 (in presumably similar tune), the 309 has 35hp less than its contemporary. Also, the larger body of the 309 would surely have made the car heavier than the 205 - yet ingame the car is 5kg lighter than the smaller 205. As a result it seems that nobody uses the 309, despite the longer wheelbase giving it more stability - and it not being as nose-heavy as the 205, making for a more stable and accessible platform. By bringing the performance of the 309 closer to that of the 205 it could create a viable alternative for rallies where stability matters. H3 (RWD) Renault 5 Turbo: For some reason the Renault 5 has put on 70kg since DiRT Rally 2.0 and DiRT 4? It now weighs 970kg which I feel is a bit much - I think previous games got it right, especially as this is the '83 Tour de Corse model. Again, this might have been for balance reasons, but having the car weigh 900kg would likely make it a viable rival to the McRae Escort. Also - the dispacement being 1527cc is also a bit strange, as that would line up with the Maxi model - which being the 1983 car, this isn't! It may only be a change in a line of text but it would be good to see the actual displacement of 1397cc displayed instead. DJM Escort Mk2 McRae Motorsport: While there's some debate about whether this should even be in H3, the Escort comes in at 900kg ingame - but DJM themselves had the weight down as being 930kg. Were the Escort a little heavier it might help to even H3 out a little (in tandem with the Renault suggestion above) and give other cars more of a chance of competing. F2 Kit Car Citroën Xsara Kit Car: The F2 Xsara ingame revs to 9,750 rpm (at release of Le Maestros DLC). Like the 306 below, I've never actually seen any footage of the Xsara revving this high. The WRC channel has an excellent video of Jesús Puras leading the 1999 Rally Catalunya in such a Xsara, and the sound matches the car perfectly... but it also matches this video of Tapio Laukkanen in a Mk4 Golf. The latter car only revs to 9,000 rpm - and so I think the Xsara's redline ingame has been set a little too high. Vauxhall Astra Rally Car: The Astra is some 40kg heavier than its class rivals - while I know a 1000kg minimum weight came into force for F2 Kit Cars in 2000, the Astra in-game is the 1998 model - and while I wasn't able to find any data to suggest actual weights for the car, it doesn't make sense to me that the car would be *this* overweight in '98 trim. I know the Hyundai Coupe was initally quite heavy but the Evo 2 model managed to get the weight down; and the Xsara above is a later vintage but also just 960kg! Reducing the weight of the Astra somewhat might make it a more competitive proposition with its increased ground clearance perhaps giving an advantage on faster rallies. Peugeot 306 Maxi: The 306 ingame has 300hp and the UDP telemetry shows it revs to a staggering 11,000 rpm(!). This was the case in previous games RPM wise too - and while I have seen these figures thrown around on the Web before, I've never actually seen any footage of the 306 revving this high. There's a video of Gilles Panizzi wrestling with what appears to be an Evo 2 306 - but even that only goes up to 9500 rpm or so. Furthermore, the Evo 1 (1996 model, as seen ingame) actually made closer to 280hp, although it still revved pretty high - definitely north of 9000rpm - but it's my opinion that the 306 in current trim dominates leaderboards simply because it has that much more power than its rivals, when in reality it was quite closely matched in the horsepower stakes to its later Citroën cousin, and the other F2 cars of the time. Super 1600 Citroen Saxo Super 1600: The Saxo's weight is 1000kg ingame - I think the minimum weight for Super 1600 cars was 950kg? While the Saxo doesn't appear to be as affected by this deficit as other cars on this list (it even takes some Time Trial records) I do wonder why the extra 50kg has been added ingame when the car was supposedly as light as its rivals. World Rally Car 1997-2011 Citroen C4 WRC: The C4 and the Citroen Xsara are allegedly only 5hp apart, yet the C4 seems to accelerate much faster - while I'm sure improvements in drag and available torque were made in the C4's development, I'm not sure it equates to the sheer difference in acceleration the C4 has to other cars in its class, which gives it an almost indomitable advantage everywhere - especially high speed stages, where admittedly the C4 was stronger than the Xsara anyway - but I feel the degree to which it is faster almost makes it perform in a class of its own. If the C4 recieved a small reduction in available boost/torque, it might allow the other modern WRCs to compete on a more level playing field (Gronholm very nearly took the title in 2007 in the Focus, remember!)Idea for a new game mode in FC
Game Mode Name: Draft League Concept: Create a league or a tournament (league, league phase & knockout phase or just knockout stage). Players have custom made teams made by players they choose through the draft process. Randomizer determines the order of how the players will be choosing. However every round the second player of the previous round selects first. For example we have players A, B and C. randomizer determines that the staring order is B, C and A. The first round of the draft is B, C and A, then the second round is C, A, B then the third A, C, B fourth B, C and A and so on and so forth. making it random but also fair at the same time. Finally once all positions (even Substitutes) have been filled league can start and player can play against each other with their custom made teams. Pool of players may include active players but also legends Primarily for local play but online as well. (on a general note custom league creation should be made for minimum 3 and not 4 users. Please fix that)20Views0likes0Comments