Updates
Your employee, assigned to oversee the Turkish league, is a Galatasaray fanatic... Their updates don't fairly analyze player performance. He gives Fenerbahçe players particularly poor averages, while unfairly raising the averages of Galatasaray players and adding playstyle attributes that aren't present in their player profiles. Urgent action must be taken, and the employee's role must be reviewed.9Views0likes0CommentsWhere to find players to run with?
Hello all, I figured I would reach out here to see if anyone has any good places to find other players to run with? I am new to FC 26 (playing on Series X) and haven't played a Fifa since FIFA 14 on Xbox one. That being said, I am just looking for anyone willing to run with a new'ish player and show the ropes of the new age FC 26? I have a discord as well if that is the preferred communication. Username: Frisco Platform: Xbox Series X Location/Time Zone: USA / PST Game Mode: Pro Clubs15Views0likes0CommentsPRO Clubs: Broken Progression System & Solutions
The new skill point allocation system is great—freedom to customize without following rigid node patterns. However, the experience grind is absurdly excessive and pushes players toward microtransactions. The Problem: To reach level 50 (minimum viable competitive level) in ONE position requires 40,000 XP: 160 Rush matches (21 hours including matchmaking) 134 casual matches (20 hours including matchmaking) 100 league matches (25 hours including matchmaking) But here's the real issue: You start over at level 1 for EVERY position you want to play. Want to switch from Center Back to Midfielder? Another 20+ hours of grinding. Meanwhile, you're stuck at 73 overall trying to compete against pay-to-win teams of 75 overall emerald archetypes with millions of club fans. With a $5 XP boost, you can hit level 50 in 12 matches (2 hours). The game essentially forces you to pay to be competitive. Solutions for a Fair and Balanced Mode: Universal Level System: Let experience carry across ALL positions. If I'm level 50 as a CB, I should start at level 40-45 when switching to CM, not level 1. Reward players for time invested, don't punish position flexibility. Significantly Increase Base XP Rates: Rush: 250 → 600 XP Casual: 300 → 700 XP League: 400 → 1,000 XP Make the grind feel like progression, not a second job. Higher Starting Overall (78-80): Starting at 73 overall makes you uncompetitive from day one. New players shouldn't be cannon fodder. Raise the floor so skill matters more than grind time. Weekly Club Rewards: Implement a Division Rivals-style reward system: Weekly XP boosts, club coins, or packs based on division Give clubs a reason to climb divisions beyond bragging rights Make progression feel rewarding, not pointless Increase Weekly Training Cap: 1,000 XP per week is laughable when you need 40,000. Make it 5,000-10,000 so dedicated players can progress meaningfully without paying. Account-Wide XP Boosts: Let XP boosts apply to your account, not per-match. If someone wants to spend money, fine—but don't make it the ONLY viable path to competitive play. Bottom Line: PRO Clubs should be about skill, teamwork, and fun—not who has the most time or money to grind. MMORPGs keep players engaged by making progression feel rewarding and natural. You've done the opposite: made it exhausting. Fix the economy, respect players' time, and create a system where someone can enjoy multiple positions without treating it like a full-time job.249Views2likes2CommentsHot Join functionality - Feedback Thread
Hey everyone, we just enabled Hot Join functionality in Clubs League, Playoff, and Friendly matches on PlayStation 5, Xbox Series X\S, and PC versions of EA SPORTS FC 26. With Hot Join, players can now join an in-progress Clubs League, Playoff, or Friendly match, allowing one substitution per team. This feature is designed to make it easier for Clubs players to participate in matches, even if they're joining late. Let us know what you think of this new functionality. We've received lots of feedback about this from our Clubs Community and would like to know if this is a welcome addition and works well or what you would see improved on.142Views0likes4CommentsWhy is the gameplay so bad?
Am I the only one that notices how easy it is to score with a defender completely closed up on the shooter. I get scored in like this 90% of the time. Those shots should be low percentage and yet it’s very possible to concede those types of goals 8 times in a match. The slider needs to be fixed19Views0likes0Comments