BETA TEST
Ciao a tutti, purtroppo essendo stato in vacanza non sono riuscito a leggere le mail e di conseguenza non sono riuscito ad iscrivermi come beta tester. C'è un qualsiasi altro modo per avere accesso alla beta? Gioco ogni anno al nuovo fc per 1000+ ore e avevo veramente intenzione di provare la beta.1View0likes0CommentsClubs mode
I can't access Clubs in FC 26. Ultimate Team works normally, but Clubs always loads for a few seconds and then says "Check your internet connection." I have already tried different networks, hotspot, restarting my console and router, and reinstalling the game. Please check if there is an issue with my EA account or Clubs access.7Views1like0CommentsPro Club Dimensione Squadra
La voce Dimensione Squadra nella modalità Pro Club riporta la dicitura "Affronti solo squadre con un numero di giocatori pari o superiore al tuo". Mi spiegate il senso della parte "...o superiore al tuo" cioè secondo voi (EA) se io gioco con un altro amico, quindi giochiamo in due, è corretto che io trovi contro 5-6-8 persone? È ingiocabile così.10Views0likes1CommentProposal: persistent analytics, scouting and official competitions for Clubs
I previously shared some of my work on a Clubs statistics and scouting project. Since then, the project has grown well beyond the original idea, and I would like to use it as an example of how Clubs could develop in the future. The project now includes detailed player and team analytics, career records, role-based scouting, drafts, tournament tools, fantasy features and a lineup builder. An important clarification: all of this currently works within our own league community. We collect and maintain the full player and match statistics ourselves. I am not suggesting that the project already covers the whole Clubs player base. What it does provide is a working example of what could be available to any league, club or player if EA offered reliable access to Clubs match data or built similar tools directly into the game. At the moment, Clubs generates useful data, but very little of it becomes part of a player's long-term identity. Most information remains in individual post-match screens. Players cannot properly track their performance across seasons, compare themselves with others in the same role or show managers what they can offer. I think Clubs should have: - persistent player and club profiles; - season and career statistics; - role-based analytics rather than one generic match rating; - recent form, records, strengths and weaknesses; - scouting by position, playstyle and specific performance metrics; - player recommendations for clubs and club recommendations for players; - lineup and squad-planning tools. This analytics foundation could later support a proper competitive layer inside Clubs. Community leagues and tournaments could have verified rosters, scheduled fixtures, automatic results and statistics, standings, player records and competition history. Organizers currently manage most of this through Discord, spreadsheets and external websites. More advanced organizer features, such as roster locks, disputes, moderation, exports and league branding, could be added later. Some of those tools could potentially be monetized, but monetization should not be the starting point. The first step should be giving players and clubs more value from the data the game already creates. The screenshots attached to this post show a working prototype based on our league's manually collected data. The same approach could be scaled to other Clubs communities with official data access. I would be interested to hear what other Clubs players, captains and league organizers think. Which part would be most valuable: persistent analytics, scouting and recruitment, official competition tools, or a combination of all three? https://proclubstats.ru/15Views0likes1CommentClub Champions : proposition pour une API dédiée aux Clubs Pro
Bonjour, Je me permets de vous contacter via ce forum afin de vous présenter un projet communautaire autour du mode Clubs Pro. Depuis plusieurs années, je développe Club Champions : https://club-champions.eu L'objectif de cette plateforme est de référencer tous les joueurs évoluant en matchs privés (minimum 9v9) et de proposer un suivi statistique complet. Grâce aux API actuellement disponibles, je référence aujourd'hui plus de 250 000 joueurs, avec une mise à jour automatique des statistiques chaque jour à 5h du matin. La plateforme est désormais très connue au sein de la communauté francophone et est utilisée quotidiennement par de nombreux clubs et joueurs. Cependant, j'aimerais aller encore plus loin. J'ai récemment découvert votre annonce concernant l'ouverture d'une Community API pour les sites spécialisés sur le mode Ultimate Team : https://www.ea.com/fr/games/ea-sports-fc/fc-26/news/pitch-notes-fc26-community-api-update Je souhaiterais savoir s'il serait envisageable de proposer une initiative similaire pour le mode Clubs Pro, et plus particulièrement pour les matchs privés. Aujourd'hui, les données accessibles sont déjà très utiles, mais il manque encore de nombreuses statistiques essentielles, par exemple : les interceptions ; les tirs hors de la surface ; les dribbles réussis ; les duels gagnés ; et bien d'autres statistiques visibles dans le récapitulatif de fin de match. Mon objectif serait de pouvoir exploiter l'ensemble de ces données afin d'offrir à la communauté un outil encore plus complet, avec des analyses plus poussées pour les joueurs, les clubs et les compétitions. Je serais ravi d'échanger avec l'équipe en charge des API ou avec toute personne concernée par ce sujet. Malheureusement, je n'ai trouvé aucun autre moyen de communication en dehors du support EA et de ce forum. J'espère sincèrement que ce message retiendra votre attention et qu'il pourra ouvrir la discussion autour d'une API dédiée au mode Clubs Pro. Merci d'avance pour votre retour, et merci également pour le travail réalisé sur la Community API.1View0likes0CommentsUsers creating their own celebration in the game
While playing FC 26 I scored a goal and while performing a celebration an idea came to my mind. What if users could create their own celebration in the game and using it whenever they score a goal (bellow I explain how that could be possible). • HOW TO CREATE A CELEBRATION STEP 1 : Users would be able to do that by downloading a specific one or using the EA app and logging in their account STEP 2 : Then they would select the option CREATE YOUR OWN CELEBRATION they would start creating their own STEP 3 : After that user would film their selves performing the celebrations they created and an AI program would analyse it, create the animation and put it into the game so the user can use it NOTES : Some people creating Inappropriate celebrations would of course be a very big problem but with a good AI program and a security system you can prevent that5Views0likes0Comments