"The Coaching Market" — A Full Rebuild of the Coaching Carousel
The Problem The coaching carousel is currently the most complained-about system in Dynasty mode. Common threads from the community: Offers don't match resumes. Players with elite records, top-25 recruiting classes, and #1 national rankings report getting offered only bottom-tier programs, while schools with losing records land offers from top programs. There's no visible logic connecting performance to job quality. No player agency. The system only lets you accept jobs that are offered to you — there's no way to apply to or pursue a job you actually want. Some players resort to manually creating/retiring coaches to force job openings, which corrupts saves and can soft-lock a dynasty. Not enough offers, and they feel random. Long-time players point back to NCAA 14, where any job below your current tier was open to you and you'd receive a real volume of offers. Now it's often capped at a handful of offers with no clear pattern. CPU coaching movement is just as broken. Fired coaches sometimes land new head coaching jobs immediately with no apparent vetting, undermining any sense that prestige or performance matters — for the player or the CPU. The system needs more than a tuning pass. It needs an actual two-sided job market with visible logic. The Feature: "The Coaching Market" 1. Open Job Board A dedicated screen listing every open coaching job in FBS — program prestige tier, recent record, roster talent level, and program needs (e.g., "rebuilding," "win-now," "scheme change"). Players can browse the entire market at any time during the hiring window, not just wait for a popup. 2. Two Ways In: Approached or Apply Approached: Schools that like your profile (record, recruiting rank, scheme fit, staff pedigree) reach out to you directly with a job offer. Apply: You can apply to any open job, regardless of whether they contacted you first — including reach jobs above your current tier. 3. Merit-Based Ranking, Not Random Selection Every applicant (human and CPU) for a job is ranked by resume: win record, recruiting class strength, scheme fit, prestige jump size, coaching tree/staff history, and red flags like early departures or discipline issues. This directly targets the "no logic" complaint — a 25-2 record with top-25 recruiting classes should objectively outrank a coach with a losing record for any comparable job. Any job at or below your current program's prestige tier is automatically open to you (bringing back the NCAA 14 feel). Reach jobs above your tier require ranking in the top 3 applicants to get an interview at all — so you can shoot for a stretch job, but you're not guaranteed a shot just for applying. 4. Real Interviews Landing in the top 3 triggers an actual interview: a short set of dialogue-style questions tied to your coaching profile (scheme philosophy, recruiting approach, roster fit). Your answers combine with your resume to determine who the AD picks among the finalists. 5. The Four-Week Decision Clock Once you're extended an offer — whether you were approached directly or won an interview — you get a 4-week window to decide. During that window: You can continue applying to or interviewing for other jobs. Your current school gets a retention window to counter with a raise, budget increase, or facilities upgrade before your clock runs out. If two offers overlap, you have to gamble — commit to a sure thing now, or risk it expiring while you wait to hear back on a bigger job. 6. Post-Decision Transparency After every hire, applicants who didn't get the job see a brief reason why (e.g., "lost out due to recruiting class rank" or "program prioritized head coaching experience"). This directly addresses the trust problem — players currently have no idea why a decision was made, which is a huge driver of the "no logic" complaints. 7. CPU Coaches Follow the Same Rules CPU-to-CPU hires use the identical ranking and interview logic. A coach fired mid-season shouldn't be able to walk into another head coaching job with zero vetting — the same prestige/performance/red-flag weighting applies across the board, so the whole carousel feels consistent, not just the player's slice of it. Why This Is Buildable Almost everything here is UI and a weighting formula layered on data the game already tracks — win/loss record, recruiting class rankings, staff history, program prestige. It doesn't require new simulation systems, just: A job board UI An applicant-ranking formula A short interview dialogue system A 4-week offer/decision timer with a counter-offer branch Extending the same ranking formula to CPU-only hires The Core Loop Get approached OR apply → ranked against the field → top 3 get an interview → 4-week decision clock → school gets a counter-offer chance → accept or decline. This turns the carousel from a passive, unexplained popup into an actual market — one where your resume visibly matters, you have agency to pursue the job you want, and losing out comes with a reason instead of a shrug.Anyone Truly Happy?
Is anyone here truly happy with this game? It seems like the only people who are happy are those on a nostalgic kick and the YouTubers/other sources who are either A) nostalgic or B) bought out by EA. I really wanted to love this game. Truly did. I bought MVP for God's sake. But it just seems like one big F up. For people who said they absolutely love college football and wanted to do a service for it, and had YEARS to create a decent product, they screwed up big time. EA, doubt you bother to read anything from the community after the game sells (who could blame you when a lot of it is negative- deservedly so) but you all should be completely ashamed of yourselves. And if this mess doesn't get fixed, NEVER call yourselves fans of the sport again.College Dynasty-Importing/Exporting to Madden Franchise
ADD IMPORT/EXPORT BACK LIKE THE OLD COLLEGE GAMES…. What’s the point of recruiting in dynasty if you’re just going to lose the players after they are seniors…… That’s where importing/exporting comes in. We were able to draft ppl to madden back in the day. Don’t lose sight of that EA. We tired of the autogenerated madden draft classes… I would like to import players that graduate in the dynasty to madden 25… I play college dynasty and madden franchise a lot online and the auto generated draft class is not good. The game really needs the import/export feature to madden so we don’t lose our players from playing years in the dynasty AFTER THEY BECOME SENIORS. Allow us to save our draft classes on College football and allow us to draft by importing/export from college football 25 dynasty to madden 25 franchise…..suggestion for EASPORTS NCAA COLLEGE FOOTBALL
"Film Study", and the access of it is a huge tool that all teams use particularly, but not limited to, the QB position. Maybe incorporate a way to have this as a part of strategy in EA SPORTS NCAA COLLEGE FOOTBALL GAME where say, head to head or other game modes can effectively use this tool to gain an edge on the competition. It's an idea I just thought of that would give your product an even more realistic take on behind the scenes tactics that greatly impact what we see on the field Saturdays as the game plans unfold.Make your voice heard - Join EA Player Pulse!
Hey Gamers, We want to hear directly from our player base to ensure that we are providing the highest quality experience. Therefore, we are offering an exciting opportunity for you to share ideas and feedback directly with the creators of your favorite games and services. We are pleased to invite you to join the EA Player Pulse, an exclusive space where select players like you can provide feedback to help us improve the EA experience! It's not only meant for College Football, and we are looking for players that enjoy any title to join. Of course, you can also continue to share feedback here on the EA Forums. This EA Player Pulse community is a place where you can make your voice heard and connect with other players to enhance your experience with our products. As you help us improve through your feedback, you can earn rewards! To start your exclusive EA Player Pulse journey, please click the link below, use your EA login to start. You’ll complete a brief survey on the platform of our partner, Fuel Cycle. The survey will determine if you qualify to be a member. We can’t wait to have you join us! Currently, we are focusing on players living in the United Sates, but soon we will be supporting all countries. https://eaplayerpulse.com/recruitment/survey/36022?recruitmentCode=M2vrTDRD2BlYS0yHth8CIssues I've noticed in NCAA Football 25
1. The simulations are completely unrealistic. Upsets are far to frequent compared to reality. 2. The rankings system is badly flawed. Multiple multi-loss teams still ranked in the top 10 early in the season. A 7-4 team ranked #1 while there are other SEC and Big 10 undefeated teams. 3. Details in the Red River Rivalry are BAD. First off they list that Texas won the game in 2023, not Oklahoma and flipped the score. The fans are on the wrong sides of the stadium. That is one of the most electric and loudest games I've experienced, the rattling the QB and play call/audible issues should impact both teams instead of neither. 4. The likelihood for 4 and 5 star recruits to choose smaller, less prestigious schools happens far too often. I'm sure there is more but those are what I've seen with maybe 10 hours of gameplay.Recruiting quality of life improvements
When recruiting, I will set my prospect list to certain search criteria and filter them by pipeline and it's very annoying that when I do this and then click "team needs" my prospect list will reset to default and I have to set it up again. Please find a way so that when you click "team needs" it doesn't rest the board. Also, I find it to be frustrating that when you're looking at recruits it doesn't tell you if you've previously scouted the player or not. Countless times I've readded players I've already scouted that I don't want and I have to go back and search all over again. The game tells you if you've scouted them and they're bust or gems, so why not let you know if they've been scouted by the binocular icon if they're neither a gem or bust? Please add that feature!My Wishlist for CFB 27 Team Builder
This is what I want to see added to CFB 27 Team Builder 1: Unlimited Create a team on the website. 32 should be updated to 64 or give us the ability to buy DLC and get 120 Team slots like the OG NCAA Football 14 allowed you to do. 2: Allow all created teams on the website to be submitted on to the consoles and be used in all game modes (Play Now, Dynasty, Road to Glory) It is so frustrating to create 32 teams on the website but can only download 16 on the consoles. What about the other 16 teams? 3: Add more layers for the equipment and the field. It would be cool to place sponsors on the field like Verizon or Wal-Mart on the field. 4: Stadium Creator would be awesome 5: Add more generic stadiums. That was so needed compared to CFB 25. Maybe a Dome or smaller stadiums like high school stadiums. 6: Endzone art in the National Championship Game. The OG NCAA football 14 you had that in the game. When you submit the teams their endzone and field art is downloaded so why can't you use it the Natty? 7: Team Entrances before the game: The cut scene of the game just starting is not very immersive. The old NCAA games had this and even Maximum Football has this. 8: More helmets, jerseys and pants choices as well stripes. Bengal stripes, camouflage. 9: Create a sign. Once again, the OG NCAA 14 had this feature. 10: Create a coach. Once again, the OG NCAA 14 had this as well the older versions of the game. 11: More of the team's colors and logos throughout the stadium. 12: Save all created teams on the website from 25, 26 and 27. Don't have to import 26 teams to 27 like you had to from 25 to 26. 13: Add a trophy room in Team Builder 14: Go back to playing offline. 15: Make the Team Builder website available months before launch. We need more time to create the teams, search for logos, search for letter fonts and not have a week or a few days before launch. 16: Treat Team Builder like the other game modes and give updates. Nothing is never added to Team Builder and that is supposed to be one of the pillows or core value of the game. 17: Create or borrow a mascot from the teams on the game. 18: Add more customization to Team Builder and make it stand out more than 25 and 26 (which 26 was a great update but we need more) 19: Stop placing a cap on how many teams you can create on the website. maximum football is unlimited. 20: Make Team Builder great again.