Preseason Spring Games
For the new leagues waiting for players to join or wanting to test out your new players after offseason before gameday. Implement a play now system only for that week. Where people in league have a chance to do exhibitions against other users. Can even award mild experience to players but I would put a cap on number of games you can do. Doesn't even have to be full game, can do like overtime style best of 5,7,11 whatever or just that number of rounds on offense each then you can use any number.27Views0likes0CommentsAccessories, suggestions
Accessory Update Suggestions for EA Sports College Football Jersey Cut Option: Add a jersey style with a front cut above the stomach/abdomen without forcing a visible backplate. This would let players recreate looks like Arch Manning’s jersey from last season, where the jersey was cropped in the front but the back remained clean. Numbered Wristbands: Add wristbands that automatically display the player’s jersey number, similar to how NBA 2K generates numbered accessories. This would add another layer of realism without requiring manual customization. More Sleeve Color Options: Expand the available colors for leg sleeves and arm sleeves so players can accurately match real-life team uniforms and individual player styles. Multiple Accessories on One Limb: Bring back the ability to equip multiple wristbands on the same arm and multiple bands/accessories on the same leg, like in the older NCAA Football games. This would greatly improve player customization. Guardian Caps: Add Guardian Caps as an optional accessory for practices and applicable game modes to better reflect modern college football equipment and current player safety trends.19Views0likes0CommentsNew idea for Dynasty Mode for CFB 28
I have an idea that I think could make recruiting more immersive. Add a new coaching position called a Scouting Coordinator. This coach would have a separate pool of weekly scouting hours that is independent of recruiting hours and refills every week. Personally, I don’t enjoy spending a lot of time spending recruiting hours scouting every prospect after week 0, so this would let players invest in scouting without taking away from recruiting actions. The number of scouting hours could scale based on your school’s prestige (or NIL level). For example: A Prestige: 50 scouting hours per week (enough to scout another couple player) B Prestige: 40 hours C Prestige: 20 hours D Prestige: 10 hours F Prestige: 0 hours This would create another meaningful team-building decision. Bigger programs would have better scouting resources, while smaller schools would still need to be more selective with the information they gather. It would also make recruiting feel more realistic, since real college football programs have dedicated staff focused on evaluating talent.37Views0likes0CommentsLong Hair Styles/ Recruit edits in NCAA’27
Why aren’t there any long hair styles that hang out of the helmets in NCAA 27 dynasty mode and/ or Road to Glory? I understand the NIL ISSUES, but we should be able to fully edit a generated recruit’s hair style and body composition as far as muscular attributes!26Views0likes0CommentsIdeas for Dynasty 28
Big on football realism in Dynasty for the most part they are doing excellent job at EA bringing the game back to life. Something cool that could be incorporated into future Dynasty / RTG modes is the use of actually having to send out scouts to review prospects. The ultimate immersive experience would be to set it up to have them gather game film for your specified recruit then have it so you can review the game film (simulate if that's to your preference). My ideas come from the College Hoops old recruiting system. This would be A++. Have the recruiting happen much more organic. Where certain recruits are matched up against each other (several star caliber recruits in each game). Organic recruiting you could have your sites on one player but notice another recruits performance that catches you off guard to spike your interest. This could easily be incorporated into RTG as well flipping the role from Team to Player. Pick your season highlights, combined with in person rating from scouts for overall star rating. Just some thoughts! We gotta keep making this game better & better!34Views0likes0CommentsNational Championship Win Changed to Sim Loss After Commissioner Advanced Week
Has anyone else run into this in an Online Dynasty I played and won my National Championship game. The game finished normally and I saw the final result, but before I got back to the Dynasty menu, the commissioner advanced the week. When I loaded back in, the Dynasty had recorded the game as a loss and awarded the championship to the other team. Is there any way for a commissioner to correct a National Championship result after the week has been advanced? Has anyone had success with EA restoring a Dynasty or correcting a game outcome in a situation like this? This is especially frustrating because it happened in the National Championship game after completing the entire season. Any information, workarounds, or experiences would be appreciated.32Views0likes0CommentsLittle Details For College Football 27 Dynasty
Ok first off if we want the people to make it feel real the details matter even the small details ok like the college football playoff I think when u play I team like 2 or maybe even 3 times in that season I feel like the games u played before they should talk bout that more or who won and ect plus we have to give more real dynasty teams that really winning more championships I little more talk bout for as they school u should get more details on winning bringing up they last 4 out of 5 season they won the national championships a recap for player that really be balling at the school I think they should do a little more on that too can we bring the all together trophy’s if u win back to back in a row or even 3 in a row and please can we get the coaches and staff right like your coach go to another school but u can’t found a coach that run the same defense formation and that’s dumb when I coach got fire from another school and run the same defense but he not on the list to get hire from u need to fix that99Views0likes0CommentsLittle Details For College Football 27 Dynasty
Ok first off if we want the people to make it feel real the details matter even the small details ok like the college football playoff I think when u play I team like 2 or maybe even 3 times in that season I feel like the games u played before they should talk bout that more or who won and ect plus we have to give more real dynasty teams that really winning more championships I little more talk bout for as they school u should get more details on winning bringing up they last 4 out of 5 season they won the national championships a recap for player that really be balling at the school I think they should do a little more on that too can we bring the all together trophy’s if u win back to back in a row or even 3 in a row and please can we get the coaches and staff right like your coach go to another school but u can’t found a coach that run the same defense formation and that’s dumb when I coach got fire from another school and run the same defense but he not on the list to get hire from u need to fix that99Views0likes0CommentsCollege Football 27 Customization MUST HAVES
Without these I will start boycotting CFB 27 because at this point customization needs to be better! Most people are NOT asking EA to let them: edit real NIL players, sell created players, or profit from athlete likenesses. They’re asking for: fictional/offline Create-A-Player, editable TeamBuilder rosters, generated recruit editing, offline sandbox freedom. That’s why the frustration feels justified to a lot of fans. The thing that especially upset people:EA initially allowed editing some TeamBuilder players, then later restricted it harder. So players saw functionality disappear rather than improve. That made the community feel like EA overcorrected. And my point about “the consumer isn’t making money” is actually an argument many fans and even some legal analysts make: A user privately creating fictional players in an offline save is very different from EA commercially exploiting NIL. The risk mostly comes if users recreate real athletes and distribute them publicly online at scale. That’s probably why many people think the safest compromise is: What fans want Full CAP in OFFLINE Dynasty only No sharing/download center for created NIL recreations Editable generated recruits Editable TeamBuilder fictional players Keep online modes more restricted That would probably satisfy like 80–90% of the complaints. And honestly, from a technical standpoint, EA could likely implement safeguards pretty easily: disable sharing for created players, block editing of real NIL athletes, only allow editing autogenerated players, require TeamBuilder players to be fictional templates. That’s why EA may currently be more cautious than necessary. The encouraging part is this: EA absolutely hears this feedback. The TeamBuilder/edit-player complaints are among the loudest Dynasty criticisms every single year alongside: sim logic, recruiting balance, presentation depth, formation subs, trophy room/history, protected rivals, and offline customization. So I’d honestly be surprised if CFB27 ships without SOME movement in this area. The biggest clue will probably be: whether they start separating “real NIL players” from “generated/custom players” at the system level. If they do that, then deeper offline customization becomes much easier legally and technically. And if PC support ever happens? That conversation changes completely because mod communities historically solve this stuff almost immediately.123Views3likes2Comments