Online Dynasty
Looking for a true-to-life college football experience? We are building an active, long-term dynasty focused on realistic gameplay, team building, and immersion. No cheese, no arcade-style exploits—just pure football strategy. 📌 LEAGUE DETAILS: Gameplay Style: Realistic Simulation (strict anti-cheese & house rules enforced) Advance Schedule: Strict 48-Hour Sim Current Status: Week 3 Platform: Crossplay Difficulty: Heisman ⚖️** WHAT WE EXPECT**: High Reliability: Ability to play your user games within the 48-hour window. Sim Integrity: Mix up your play-calling, don't abuse AI glitches, and respect your opponent. 🔗 HOW TO JOIN: Spaces are filling up fast! Drop a comment below, send a DM, or click our Discord link to claim your school before someone else does: https://discord.gg/zV28z58RM11Views0likes2CommentsIdeas
can change dates for conference games so if u want a rivalry to be at the end of the year it is possible In the schedule be able to choose neutral field not just home and away Create new rivalry: due to the landscape of college football there will be new rivalry. I wish we can create new ones and have trophies. For example oregon state and wsu have a rivalry trophy or BYU and colorado become a big rivalry I wish we upgrade stadiums so you start at a small school and over the years cam make the stadium bigger. The team builder is nice so could I corporate that with existing team stadiums When hired a at a new school could do a small press conference conference which could help affect recurring To be an expert in recurring you need to have 2 top 5 classes . I them it should be 2 top 10 class . Lower the bar a little bit. It is super hard to get top 5 and at that point you already are an except so why would extra points matter . be cool to see top recruits at games that they are visiting . I wish could create crowd patterns or u luck some whem your team is good. Like teams wim less then 3 games dont have crowd pattern but 4-6 wins have some 7-9 have more patterns and 10+ have the most crowd options. I wish there is a way to create the amount of teams in a college football playoffs. There is some much canes still goimg om I wish had an option of 4 teams, 8,12 ,14 and 24. Or something like that Have a feature for classic games such as snow blow for the apple cup . Have those teams or able to play 2007 game michigan against app state . Create conference have big east to come back or make up brand new conference names .4Views0likes0CommentsSuper sim dynasty bug
I started a new dynasty and I am playing only defense but when I switch the speed of the sim to slow so I can watch the offense play, after their drive I try to click back onto defensive moment and then i'm stuck on like a spectator mode watching both offense and defense, the menu doesn't pop back up and I can only pause. At first i thought maybe coach mode might of turned on by itself but it's off. Anyone know what I can do or what this is?20Views0likes0CommentsProposal: Dynamic Draft Stock
I would like to suggest a more dynamic system for determining which Dynasty players enter the NFL Draft. Currently, draft outcomes appear to depend heavily on a player’s overall rating. This can create unrealistic results where highly productive players simply graduate instead of being drafted because their overall rating is below an internal threshold. For example, I had an 83-overall running back who broke multiple school records, earned All-American honors, won several awards, and helped lead the team to the College Football Playoff semifinals. Despite that level of production, his departure was listed as graduation rather than the pro draft. I believe overall rating should remain an important part of draft evaluation, but it should not be the only major factor. A Draft Stock score could be calculated throughout the season using factors such as: Overall rating Season statistics Career statistics National statistical rankings Conference and national awards All-American selections School and NCAA records Playoff and championship performance Physical attributes relevant to the player’s position Player age and class Overall rating could provide the player’s baseline draft score. Production, awards, and major accomplishments could then add to that score. For example, a player rated between 90 and 95 overall might receive a strong baseline score. That player could then receive additional draft-stock points for recording 1,200 receiving yards, scoring touchdowns, earning All-American honors, or winning a positional award. The players with the highest Draft Stock scores could then be placed into the seven-round draft pool. Since there are 32 selections in each of seven rounds, the game could rank eligible players while also applying realistic positional demand. This would allow an elite-rated player with average production to remain a strong prospect, while also allowing an 82- or 83-overall player with an exceptional season to become a legitimate late-round draft pick. The main benefit would be that player performance would matter beyond awards and school records. A breakout season would affect a player’s professional future, which would make Dynasty results feel more connected and believable. An 83-overall running back who leads the nation in rushing, earns All-American honors, wins the Doak Walker Award, and breaks school records should at least have a realistic chance of being drafted rather than automatically being categorized as a graduating player.8Views0likes0CommentsPractice
I love that we have finally started to address the lack of practice, but I think they settled for way too little on their approach. It all starts with practice. Scouting, game planning, game prep, etc. I like the simplicity here, but feel the simplicity should reflect real life and have seperate practices with seperate generated reports. It doesn’t have to be time consuming to be productive. Simple things like feedback on how you should approach the game this week with zone depth or which players deserve more playing time due to practice performance, etc. in conjunction with this I would say the adaptive AI needs some similar help. The head coach has help because he cannot see all the things himself. Simple adjustment suggestions as the game progresses. They are stuggling with press coverage. Their running back may be susceptible to a fumble, etc.7Views0likes0CommentsBug with Visionary
Is anybody else having an issue with visionary ability that is a part of the MVP+ package? I played both the CFB 27 and Madden 27 betas. Created a coach in the Madden 27 beta. I don’t have access to the ability despite doing the prerequisite to unlock it. Others have it unlocked after taking the same course of action. Pinged support about this but of course was 0 help9Views0likes0CommentsCFB 28 Dynasty/Game wish list
In college football 27 Dynasty, you get 30 seasons, NCAA 14 gave you 60 seasons. It is understandable that the limit is because of console limitations and memory base. But 30 seasons is enough to reach level 100 with the current XP sliders. If you were to win a national championship every other year for 30 seasons, you would only reach like level 75. With more seasons, give us a guarantee that we can retire our coach with max level. Team builder in the base game and the ability to have a custom conference by creating a new conference and select selecting that logo, and having 5-8 slots available for new teams other than replacing another one like you were able to in NCAA 14 which gave you 12 team builder teams to import. in the dynasty blueprint, you are able to upgrade facilities and all that great addition, it would be nice to add onto that to build a new stadium in college football 28 by using Madden’s engine from franchise. Historic Teams/Rosters for play now. You could use “Ultimate Team’s” licensing to put the players in the historic teams while maintaining ultimate team in the game used for off-line and online like in college football 27’s mascot mashup. You could use the MVP+ membership to unlock all mascots and historic teams. Unlocking All the historic teams and mascots having to unlock them if the MVP+ membership wasn’t Purchased. Pregame picks for games that you’re playing in introduced in NCAA 06 would show the announcers for the game that you were playing, then it was Brad Nestler, Kirk Herbstreit, and Lee Corso, (those guys are obviously not in the game) so you could use today’s announcers and pay tribute to Lee Corso head gear picking by Jesse Palmer or David Pollock or one of the guys in the booth choosing the mascot head. This would probably only be for Dynasty and Road to glory. And showing Holly Rowe rendering her like you would see in 2K for the sideline reporters. You could use a weekly wrap up, but instead of that it would be before with gameday being played or have the option to watch game day in the rankings of teams. Have it be like 5 to 8 minutes, in your dynasty or road to glory. this one is a small ask, but the ability to chew your players out like you would get chewed out by your coach in college football 27 Road the glory. A small detail, but have your player being chewed out by your coach have the ability to have like a cut scene showing a camera of your couch chewing out a player of yours after a mistake they made and vice versa when they do good show them praising them. In dynasty mode, recruiting more pitches. The ability to take your road to glory player and transfer him to either Madden or into a Dynasty as that player becomes a coach. more in depth news tab in college football Dynasty/road to glory. Use ESPN like you could through Madden. Create a player (for off-line rosters) create a play (for off-line and Dynasty only) Built-in create a team58Views0likes1CommentHow NIL Works in EA Sports College Football 27 Dynasty Mode
Name, Image and Likeness (NIL) plays a major role in building and maintaining a successful Dynasty in EA SPORTS™ College Football 27. In this video, we'll show you how NIL impacts recruiting and retention, how NIL offers influence recruit interest, how player expectations change over time, and how to manage your NIL budget across your roster. Learn how to attract top talent, retain key players, and balance your resources as you build a championship-caliber program.
12Views0likes0CommentsRoster retention NIL bug
Platform(s): PC and Xbox Series S/X, tested independently on both. No cross-save/cloud sync between them. Issue: During the Roster Retention phase, any player that has 0 NIL expectation cannot be offered more than 10 NIL despite having enough budget to offer more Steps to reproduce: Start a fresh dynasty (cloud off, active roster on) Advance to the Roster Retention/End of Season screen Begin offering NIL to players showing 0 as their expected NIL amount. Offer cannot go higher than 10 NIL, regardless of having more in unspent budget14Views0likes0Comments