Weather in Florida
I am making this post in HOPE that someone at EA sees this. If you’re playing at a game located in Florida there’s a 95% chance it’s going to rain. Doesn’t matter if it’s FAU, FSU, Miami, etc. it’s a downpour. Can someone please tune this?! It’s fun to play in the rain occasionally, but every game?6Views0likes0CommentsNIL too expensive to retain Coaches
using the max speed setting for coaches, it can get way too expensive to keep coaches at schools even top schools if you spend a lot on NIL players or recruits you cannot retain Coaches that are high level. also i like the ability to remove offers for coaches with a year left on their contract but many coaches you have to wait years for that option. idk I still would like way more freedom and customizable ability to hire whoever we want in offline dyansty.17Views0likes1CommentExporting Draft Classes
Please consider restoring the ability to export Dynasty draft classes from EA SPORTS College Football into Madden Franchise. For me, a major reason to own both games is the opportunity to recruit players, develop them throughout their college careers, and then follow those same players into the NFL. Without that connection, the stories and progress built in Dynasty stop at the most important transition. Manually recording departing players, recreating their appearances, and converting their individual ratings is far too time-consuming. Community-created draft classes cannot replace the specific players and history developed in my own Dynasty. My proposed compromise is to unlock draft-class exports beginning in Year Six. I chose that point specifically to account for original licensed freshmen who are redshirted: one redshirt season followed by four playing seasons. That five-season waiting period would allow those players to cycle out before exports become available. Users could either play through those seasons or simulate them. As an additional safeguard, EA could verify that exported players are fictional, game-generated recruits and exclude any original licensed athletes who might remain. I understand that EA would need to evaluate its licensing agreements and the technical requirements, but I believe this is a practical proposal worth considering. The export process should preserve player identities, positions, physical characteristics, and development, while appropriately translating college attributes into balanced Madden rookie ratings. Customers should not have to rebuild an entire draft class by hand to maintain continuity between two EA football games. This missing connection directly affects my interest in purchasing future College Football titles. I would appreciate a clear explanation of the obstacles and whether a Year Six export option—or another system limited to generated players—could be considered. I want to experience the full journey of the players I recruit, from their first college snap to their NFL careers. That continuity is a central reason for me to invest in both games.6Views0likes0CommentsTrouble with saved data in CFB 27 offline dynasty
This has happened twice to me now during an offline dynasty. I will progress with a team through the season and will save it before shutting down. When I come back the next day or so, my progress is gone and the season will have regressed 4 weeks back or to the preseason. The saved data shows the same date and time of when I last played but it reverts back. Has this happened to anyone else? Playing on PS58Views0likes0CommentsTrophies Not Showing Up in Trophy Room
there is a problem with the trophy room in Dynasty mode. I’m on PS5 on online Dynasty. I have one three games involving a trophy and none of them have registered in the trophy room when I checked the history it says that I won and the game has been recorded, but none of the trophies show up in the room and it just tells me to keep playing. Please fix this.33Views0likes2CommentsI feel like they need to rework Rivalries in Dynasty mode
This is overall kind of a repost of an idea I posted elsewhere awhile ago, but I decided to post it here just in case it's actually seen by someone. Rivalries are one of my favorite aspects cuturally of college football and just sports as a whole. So it makes me so upset that this game butchers them so bad. The issues with scheduling in this game has probably been one of my biggest pet peeves when it comes to this game. The lack of freedom when creating schedules makes the problems with rivalries even worse. Its not an unknown fact that once you get a certain amount of years deep into a Dynasty, the scheduling logic of the game begins to fall apart. You're a couple of seasons into an Alabama dynasty? Well looks like the Iron Bowl is happening on Week 4, while you end up playing Texas A&M on thanksgiving instead. This wouldn't be as annoying if you had the option to rearrange or swap out conference games, so the fix would be a simple as sliding the game up from week 4 to week 13. This is also where there's a few small issues with certain rivalries being hardcoded into the game, especially if they're cross conference rivals. This one might just be a me thing, but an example is me playing as Arkansas (my favorite team) in a dynasty. The battle line rivalry is hard coded to be played on rivalry week every year, even if I move mizzou to a conference that plays all the way in Jupiter. This is annoying considering the fact that it seems like IRL, the SEC is going back to scheduling the boot on rivalry week again, a change that I can't reflect in the game. Overall, it just feels like there's too much work to be done as far as how you align your conferences to make sure rivalries work properly. So I've thought of a solution to this problem. Possible Solution A rivalry system where you can edit, create and develop different rivalries throughout the game. First off this system would allow you to edit different aspects of the rivalry, such as if this is a rivalry that needs to be played annually, or what week the rivalry is played. This would allow you to guarantee certain rivalries are always played when they're supposed to, like making sure The Game, Lonestar Showdown, Iron Bowl, etc. are always played on Rivalry week. Meanwhile certain rivalries that always happen traditionally at a certain time of the year, always happen at that time (Red River Shootout, Third Saturday in October, War for the Oar, etc.) This would also allow you to have some rivalries that still exist and are acknowledged as rivalries without having to be played annually, such as the Nebraska vs Oklahoma rivalry. The game could also have a rivalry development system, where repeated close or back and forth games between to school can lead to them developing a rivalry. This could help add more flavor to conference re-alignment, as in real life teams usually create new rivalries after establishing themselves in a new conference. This could also help in teambuilder dynasties, and make it so you're not forced to inherent the random rivalries of whatever team(s) you end up swapping out. Finally, this could have a stat feature, that allows you to look at things like head to head stats, win streaks, biggest blow-outs in the rivalries history, etc. As well as player stats, like what players have the most rushing or passing yards in the rivalries history.8Views0likes0CommentsAccidentally Removing a Recruit Causes Permanent Recruiting Lockout
My title says it all. I was going through my recruiting and I meant to press sort for the square button on PlayStation but I accidentally pressed X and it removed my player and that’s when I found out. I couldn’t get back the player that I was recruiting. Then after doing research on it, that’s when I find out. I guess people were exploiting that to get an instant commit. That’s the first I’ve heard of this. But that punishes the rest of us that didn’t know about this do so many other ways to go about this if they wanted to get rid of it one why not get rid of the exploited option or two why don’t they make it harder for us to remove the player or give us a warning before we do it? I do find how they went about this was **bleep**.16Views0likes0Comments