Languages and subtitles!
Hello! Is it possible that Ukrainian subtitles and text will be added to the game in the future? At the same time, there are a very large number of players from Ukraine, and I am one of them, who would like to play a game and be able to understand the meaning of what is happening in it. Thank you.1.2KViews0likes2CommentsThe Possibility of a Dead Space 2 Remake
I'd like to share my opinion on EA’s handling of the Dead Space franchise. We already know what happened with Visceral Games, and also much of what the company expected from the title itself. I’d say the president at the time was somewhat misguided when it came to survival horror games. This obsession with sales numbers has never really sat well with me, even for the most well-known titles like Resident Evil 4, whose sales figures aren't that impressive when compared to a multiplayer war FPS like Battlefield or Call of Duty. If there’s one thing the Dead Space franchise has, it’s critical acclaim. I think that alone was enough to solidify it as a cult classic in the genre. It made its impact, made noise, and still teaches lessons in several aspects of the genre, with a unique identity. But beyond that, we need to understand that certain strategies just shouldn’t be expected from a game like this—especially when a company tries to aim for something almost impossible within the genre, except in very specific cases. That said, a Dead Space 2 remake would be more than welcome. Not just because of the reimagining with modern visuals, but because of the potential it carries—particularly in terms of atmosphere, narrative construction, and world-building. Yes, a Dead Space 2 remake could be the foundation for a fully explorable version of the Sprawl, which was already a massive setting, even though it was linear in the original. What makes me think about this is the sheer size of the Sprawl and how many side missions could be created to deepen the lore of the outbreak and its characters—just as the Ishimura was given more freedom with its interconnected design. That same logic makes me believe the scale could be far greater, adding new bosses and enemy types, as well as expanding on hallucination sequences and improving existing boss fights like the Stalker. Just imagine that interconnected world like the Ishimura, now expanded into a semi-open world that gradually unlocks, giving you the choice to revisit areas as access codes are found. That alone would elevate the atmosphere to an unprecedented scale. So a Dead Space 2 remake project could very well become one of the most ambitious survival horror remakes in history. And of course, with that level of change, creation, and design, it would take quite a long time to develop. I can’t imagine EA greenlighting it and expecting a quick release. It would likely be something aimed for the next generation of consoles, precisely due to its potential. Let’s not forget that Visceral created the original sequel in just three years after the first game. The difference today is that to make a truly great game, development would have to be on a much bigger scale. I also think that, if possible, EA should think about a very smart and strategic marketing plan, especially in times when the game could benefit from a proper hype cycle. It’s easy to see that the marketing strategy for the 2023 Dead Space remake wasn’t the most favorable—mainly due to competing titles. Still, it was a critically acclaimed remake. I’d also love to see them invest in natural lighting techniques, avoiding overreliance on ray tracing, while giving proper focus to optimization. But anyway, this is just a fan’s wish!Dead Space 2023 difficulty related achievements
Hello. I know the game has some achievements if you complete it from Medium difficulty and above. Problem is: I switched to Easy to let my gf play for a while. Can I just switch to Medium again and have the achievement when I'll complete the game, or you have to play whole run at same difficulty setting?Dead Space Remake
Dead Space Remake feels way more atmospheric than the original. I had serious doubts at first since I jumped straight from the original trilogy to this remake. And honestly, the original was already atmospheric by nature — but the remake takes that to the nth degree. And that’s a good thing. I never really got a proper scare in the original — at most, some overwhelming tension. Here in the remake, that tension is still very present but now wrapped in a much more punishing and terrifying atmosphere. You genuinely feel uncomfortable walking around without ammo — and even with ammo, you still feel vulnerable. I’m still on Chapter 6, and I noticed right from the beginning that they’ve modified and reused some mechanics from the second game — which is absolutely brilliant, because the side missions now add way more depth and mystery to the lore. I’ve seen some people claiming it’s “just a graphics update” or “just a copy of the original,” and let me tell you — that’s a complete lie. It’s not just about visuals. The ship feels way more spacious, the environments are heavily reworked, and everything is much more interconnected with drastic changes in certain locations and missions. Just think about the morgue scene where you need to retrieve the Captain’s RIG — the whole section before you encounter that woman mutilating a corpse and then slitting her own throat — it’s completely redesigned. There are definitely things I prefer from the original, but I’m not so much of a nostalgic purist to deny that this remake has clearly surpassed it. If the goal was to expand the experience in a way that feels fresh and brutally immersive, this remake absolutely nails it as one of the best of this generation. I’m not even talking about what made the original unique — this is about how the remake managed to be even more punishing, more threatening, and way beyond what I expected as a fan. The difficulty is also cranked up quite a bit. The Leviathan in the original was hard until you figured out the trick — and sure, some parts of the original are still notoriously tough, like the asteroid section (every FPS fan struggles there). But the Leviathan in the remake is way more punishing. There’s a phase where it attacks while launching organic bombs, and then the entire area gets flooded with poison. It’s both challenging and frustrating. If they managed to tone down the asteroid part, they absolutely cranked up the Leviathan fight. Overall, this game is insane. Once I finish it, I’ll come back with a much deeper and more detailed analysis.Dead Space and EA
I want to start off by saying I love Dead Space and other EA IPs, But as it seems EA makes every wrong choice possible. They favor short term benefits over long term growth and public interest. They seem content to run themselves into the ground with repeated flops instead of trying to foster the audience they already have. It really confusing because we have seen multiple games hit it out of the park that had little to no public interest before release because of word of mouth. Even with remakes like Resident Evil, little to no one talked about RE Remake but still sold 4.6 million copies then RE2 Remake caught every ones eyes because capcom continued to iterate and gained back wide public interest and selling 14 million copies. I believe if EA had let motive make Dead Space 2 Remake like they originally had wanted it likely would have been out by now and swept the competition considering there is little to none in the Sci-Fi Survival Horror Genre right now. Instead they opted to have motive work on an Iron Man game, Now I have nothing against Iron Man I loved him as a kid and I'm sure there are Marvel/Iron Man fans that will buy the game but I'm pretty confident in the fact it wont sell well. Especially considering that at Iron Mans height during the release of the Iron Man movies there was a Iron Man game on the 360 that was pretty good but it only sold 2.6 million copies so they might be able to expect to sell around that much with this new release when Iron Man is less in the public eye but that wouldn't be enough for them by their own barometer. Even if we consider the fact that there are more Marvel fans now than ever Iron Man isn't a huge favorite for most but lets go along with this and say it sells twice as much that would be around 5.2 million copies, But is that enough for EA? If it is why didn't they continue with Dead Space? The original Dead Space sold around 1 million copies then Dead Space 2 Sold 4 million copies seeding steady growth by word of mouth. But EA stuck their fingers in the pie and messed with Dead Space 3 alienating Its core audience of around 4 million which would have been set to grow had they not tried to get a new different audience making Dead Space 3 sell around 600 thousand copies killing the franchise. Then when the Dead Space Remake was released it revived the franchise selling 2 million copies so if we use the original releases as an outline a Dead Space 2 remake would have sold around 6 million copies maybe even more if we used RE remakes as an outline it would be around 12 million copies. Anyone can look these things up, EA and its employees can as well as they should have their own metrics. So why abandon Dead Space again? I know the most likely reason is the same one that is plaguing the gaming industry as a whole right now, bloated costs and poor decision making from out of touch executives who know little to nothing about their IP. Its very frustrating for me and many others who just want there favorite IPs to continue as they were. Even more so when seeing things like Elden Ring, From Software has continued to make the games fans love (me included) and continue to grow. I just wish EA could get their act together and make the games their fan love. But that's just a pipe dream at this point. What do you think? do you think I'm wrong? Are you frustrated with EA too? let me know! Id like this to be a friendly discussion so lets be courteous to one another please!Will Dead Space Remake come to Geforce now?
I am a MacBook M1 Pro user, and unfortunately, Dead Space Remake (DSR) is unavailable on my platform. As I play most of my games through cloud services (e.g., GeForce Now) I'm wondering if DSR will make its way there. Update: Tried the game via Parallels and Crossover using Steam, and the game did not open, so I got a refund. Common EA, please make the game accessible to MacBook users via a cloud service (e.g., Geforce Now, Boosteroid)6.7KViews9likes17CommentsAnodized suit?
I have 2 questions pertaining to the anodized suit. Is the anodized suit still available on ea pro? If I purchase an ea pro subscription with my ea account that I use on other devices, will I be able to access the anodized suit on said devices? Is there any way to access this suit on other devices Thanks in advance.Dead Space 2 Authorization Limit Reached. Cannot Run.
Just purchased a Steam Deck because my gaming laptop fried and wanted to play Dead Space 2. I purchased the game back in 2021 off of Steam and believe me it’s one of my favorite titles to play, more so when it kept me entertained through my deployment. after installing it on my deck and running it, it said that the authorization key given exceeded its use. Talked about Customer Support and said they can’t do anything because they need the see the files installed on the laptop that cannot be looked at because it’s dead and because it’s a “Sunset Game” they cannot reset the limitations. talked to Steam and they said “it’s EA’s property we can’t do anything about it.” Spoke back with EA and they gave me a link to a de-authorization tool that the steam deck cannot run because of its Linux OS. I’m currently installing it on a separate laptop just to use the de-authorization tool to see if that will reset it so I can play the game I legally purchased. If this doesn't work that I'm going back to the Steam discussion page on what can be done. The biggest load that I am seeing right now is despite you spending money and owning something, you really don't own it. The joke of digital media is the future is that you can spend money for it to be disabled. They act as if you're only going to buy ONE computer to use your entire life.