Dead Space Remake
Dead Space Remake feels way more atmospheric than the original.
I had serious doubts at first since I jumped straight from the original trilogy to this remake. And honestly, the original was already atmospheric by nature — but the remake takes that to the nth degree. And that’s a good thing. I never really got a proper scare in the original — at most, some overwhelming tension. Here in the remake, that tension is still very present but now wrapped in a much more punishing and terrifying atmosphere. You genuinely feel uncomfortable walking around without ammo — and even with ammo, you still feel vulnerable.
I’m still on Chapter 6, and I noticed right from the beginning that they’ve modified and reused some mechanics from the second game — which is absolutely brilliant, because the side missions now add way more depth and mystery to the lore.
I’ve seen some people claiming it’s “just a graphics update” or “just a copy of the original,” and let me tell you — that’s a complete lie. It’s not just about visuals. The ship feels way more spacious, the environments are heavily reworked, and everything is much more interconnected with drastic changes in certain locations and missions. Just think about the morgue scene where you need to retrieve the Captain’s RIG — the whole section before you encounter that woman mutilating a corpse and then slitting her own throat — it’s completely redesigned. There are definitely things I prefer from the original, but I’m not so much of a nostalgic purist to deny that this remake has clearly surpassed it.
If the goal was to expand the experience in a way that feels fresh and brutally immersive, this remake absolutely nails it as one of the best of this generation. I’m not even talking about what made the original unique — this is about how the remake managed to be even more punishing, more threatening, and way beyond what I expected as a fan.
The difficulty is also cranked up quite a bit. The Leviathan in the original was hard until you figured out the trick — and sure, some parts of the original are still notoriously tough, like the asteroid section (every FPS fan struggles there). But the Leviathan in the remake is way more punishing. There’s a phase where it attacks while launching organic bombs, and then the entire area gets flooded with poison. It’s both challenging and frustrating. If they managed to tone down the asteroid part, they absolutely cranked up the Leviathan fight.
Overall, this game is insane. Once I finish it, I’ll come back with a much deeper and more detailed analysis.