The F1 Career Story [1999-2024]
If you're a fan of the FIFA/EA FC games as much as you like your F1 games, you're probably familiar with the concept of Career Mode Stories. A writer is posting in a website / article format, that put together form a story for others to read, as if you're following someone's fantasy sports career world. Instead of football, I'd also like to give it a try in an F1 format for once. So, I asked myself the question: what if I'd start as young as Max Verstappen (youngest ever rookie) and keep racing in F1 as long as Fernando Alonso (a quarter century, or 25 years). Well, that's not entirely a coincidence, because like Verstappen I was born in September and like Alonso I'm from the year 1981 (hence the for numbers in my username). That means we'll go back to the start of the 1999 season. And that was quite an important season, because in that time Ferrari, McLaren and Williams were virtually tied in terms of constructor's world titles and race wins. Michael Schumacher is only a double world champion at this moment, while Mika Häkkinen is the defending world champion. Other former champions are Damon Hill (entering his final season) and Jacques Villeneuve, who was booted by Williams and decided to step into a brand new team called BAR or British American Racing. So, here we go. Like Max Verstappen, I'm entering the world of Formula 1 as a rookie of 17.5 years. I'm using the F1 2014 game for the first number of seasons, but from 2010 (if we get that far) I'll be using the official Codemasters/EA titles of that year. The races are all 50%. Will I be able to rewrite the history books? Will it all unfold in the 21st century as it has done in real life? Let's Go!95Views2likes17CommentsAdd manual pit stops / manual red flags in F1 26
Hello dear EA and dear community! My idea for F1 26 is the addition of fully manual pit stops. Currently you either have the option to make your pitstop fully automatically or you can press a button in the right moment to pit. While a simple button press may be cool, I think you could make it a lot more fun, challenging or interesting. My idea is that you need to steer and brake into your pit at the right moment, similar on how it worked in older games. The "press a button system" could be added as a assist. So you either have the option to make a broadcasted pitstop, a semi manual one (button press) or fully manual by steering, braking and driving in the pit lane fully on your own. Not just me but many players think that that would be a insane addition, adding a lot of fun and a challenge to pitstops. What also is a feature many people want are manual red flags. If a red flag is called, every driver has to return to the pits BY THEIR OWN and not just get teleported to a screen. If a red flag is gone, driver should drive out of their pit manually and line up for a race restart. I think both of these additions would be GREAT for F1 26 and could really enhance the game's quality. Thanks for reading this feedback! Ace40Views0likes0CommentsNew Year New Cars Needed add ons for F126
Hello all and Ea. As we all know the new regulations for 2026 cars will be different and better as a new era for the cars as well in the near future the V8s will be back. As I speak on behalf the F1 community, EA should focus on with slipstreams, online multiplayer penalties for drivers dirty driving (purposely crashing into other when driving wheel to wheel and etc) but the most I think we can all agree is to bring reverse tracks to all tracks, different track layouts for tracks that have more than one, as well old track layouts, and tracks that aren’t in the f1 calendar. More diverse and better than having to repeat same tracks playing over and over again online or in career mode, plus a big ask is to bring back 1990s to 2010s cars as a separate game mode/multiplayer event. If you can implement the first majority parts into the new game next year you can see more players active and new players in the future, please consider adding a few things even if they have to be cheap add ons to buy better than having stupid in game modes that no one will ever touch that’s been in the game for quite some time. Thank you from the F1 community13Views0likes0CommentsBring Back F1 mobile racing
Hello EA Team and fellow players, I am writing to express my strong support for bringing back F1 Mobile Racing. This game was the only official Formula 1 experience on mobile, and it gave fans a unique way to enjoy F1 racing anywhere, anytime. Since the game was discontinued, many players like myself have been disappointed, as there is no other mobile game that captures the true F1 atmosphere. Bringing it back—or even releasing an improved version—would mean a lot to the community. I kindly ask EA to consider reviving F1 Mobile Racing. Fellow players, if you also want to see this game return, please upvote and share your thoughts below Thank You170Views1like0CommentsWhy is there no F1 mobile game
We the mobile gaming community we need games for different simulator There are lots of football games out there on Android and iOS but there are few F1 mobile game The only one we had EA took it away from us it's so unfair Yes they are focusing of football ball because football fans are everywhere But there are still plenty F1 fans that can't afford to buy am gaming PC or a gaming laptop to play the F1 game We need a dedicated F1 mobile game and it's Soo unfair we don't have one yes61Views0likes0CommentsProposal: Engine Supplier-Focused F1 Management Game Mode
Hello EA / Codemasters team. I am a passionate F1 fan and I have an idea for a unique F1 game concept that could complement the official series. The player acts as an engine supplier, designing and developing motors for F1 teams. Teams approach the player for engine contracts. The player manages motor performance, reliability, and upgrades over seasons. Motor design can be simplified using either experience-based progression after each race or a part-combination system within size and weight limits. AI teams use the motors in races, and race results reflect engine stats. Optionally, the game could start from historical F1 seasons and progress through evolving technology. This concept focuses on the technical and strategic side of F1, offering a fresh perspective without interfering with existing driver-focused gameplay. I would be happy to provide a more detailed design document or prototype if this concept is of interest. Thank you for your time and consideration.36Views0likes0Comments4-Player Co-op: Build & Race Your Dream F1 Team
Add a 4-player co-op team mode to F1 26 where two drivers race on track while a Car Engineer designs every detail of the car – engine, brakes, aero, tires, fuel, and cooling – and a Race Engineer manages strategy, pit stops, and radio feedback. Drivers will feel the impact of your designs and comment on performance, creating legendary cars and real teamwork dynamics. Start with one engineer role and expand to a full 4-player mode later to let friends truly run an F1 team together.53Views0likes0CommentsF1 2020 and 2021 UDP documentation
I just started working with F1 2024 UDP documentation. As I still frequent F1 2020 and 2021 I was hoping to setup UDP telemetry from those games as well, but can't find actual documentation from CodeMasters/EA. All the links I find are dead links to non-existent forums. If possible could someone provide the final version of 2020, and 2021 UDP documentation? 2020 is my main goal, but would like '21 as well if anyone has it. Thanks.137Views0likes1CommentIdeas for F1 26
Here are a list of things that I would like to see in F1 26. 1: Bring old tracks back from 2013,2012,2020 and 2010. 2: Make career mode calendar fully customisable like adding your own sprints, reverse tracks and have any track in any order. 3: Add classic cars back from 2000s, 2010s and 2020. 4: Add F3 mode in the game and F2 and F3 will have reverse grid for sprint races. 5: Make the damage model more extreme like in the older F1 games. 6: Add Team Icons from the 2013 season, like grosjean, vettel, raikkonen, bottas, ricciardo and many more. 7: Add the National anthem for 1st place on the podium. I hope you'll implement my Ideas for the next F1 game.93Views0likes0CommentsVIP Podium Pass and PitCoins - SCAM
I remember when PodiumPass was introduced in F1 2020 and VIP cost you X PitCoin, let´s say 10.000 as it is now. With VIP you´d unlock 10.000 PitCoin each season (if not a bit more acrtually but I´m not entirely sure so let´s calculate with 10.000). That meant you´d spend IRL money on PitCoin for VIP but at least you were able to get VIP for the next season basically "for free" just by playing the game enough to reach PodiumPass level 50. In F1 25 however you also have to pay 10.000 Coins to unlock VIP but you can only unlock 9.000 Coins if you reach level 50. Level 5 (VIP) - 1.750 PC Level 10 - 750 PC Level 21 (VIP) - 2.000 PC Level 26 - 750 PC Level 36 - 1.000 PC Level 45 (VIP) - 2.750 PC This is not okay. Not only are the items in PodiumPass ridiculously bad as it´s flooded with uselss F1 World itmes and the few helmets, suits and liveries are all sponsor designs instead of base designs that we can properly cutiomise with the new decal editor but we are also scammed for our money. In my honest opinion you should be able to make 15.000 PC with every VIP season but I get that greed is a major factor here so at least go back to a fair "Invest 10.000 and get 10.000 back" system as it used to be. It seems like you (EA) are at least somehwhat on a decent path again when it comes to your games. For me F1 25 is the best F1 game since 2020, FC 26 looks promising and so does BF 6. Now do us a favour and overhaul your season passes as well. Thank you.71Views0likes0Comments