MTN plays & Truck Glitch
These motions plays are glitched out. It’s messed up the defense, if they hype the crowd down with the QB while the receiver in motion the defense player assigned to him stops following him and in zone coverage the wheel and post routes be wide open. Cheese plays for quick one play TD and the trucking speed glitch is horrible too. They catch the ball and spam the truth button and get a speed boost and they don’t get slowed down.Franchise Mode Coordinators
Why can’t we have real offense and defense coordinators in the game? Making the franchise mode better when coaches get fired. College Football can do it with over 100 teams and Madden can’t handle 32 teams. Even 2K can add real assistants. What are we doing?2Views0likes0CommentsAuction House Account Ban
I turned on the game today 9/5/2025 to see that ALL my coins which was OVER a million have been removed and i am BANNED from the auction house. I have done NOTHING wrong. I have violated no rule nor have i EVER used a 3rd party for coins. I have never given coins to others nor traded. I have done NOTHING but what is within the game. I have bought and sold items on the auction house as i and EVERYONE else has done for the ENTIRETY of the Madden franchise. I have simply bought cheap cards and sold them for a higher price as i have always done, COMPLETELY within the confines of the game. I can ONLY assume this is some kind of technical glitch of a faulty detection method. I expect that my coins will be returned and my ability to use the auction house will be restored promptly. Thank you for resolving this. HOW MANY OTHERS HAVE BEEN AFFECTED BY THIS FALSE BAN ? WHAT DO WE DO ABOUT IT ?SolvedAuction House Ban
ea please help, i have done nothing wrong. it is impossible to get any customer service I turned on the game today 9/5/2025 to see that ALL my coins which was OVER a million have been removed and i am BANNED from the auction house. I have done NOTHING wrong. I have violated no rule nor have i EVER used a 3rd party for coins. I have never given coins to others nor traded. I have done NOTHING but what is within the game. I have bought and sold items on the auction house as i and EVERYONE else has done for the ENTIRETY of the Madden franchise. I have simply bought cheap cards and sold them for a higher price as i have always done, COMPLETELY within the confines of the game. I can ONLY assume this is some kind of technical glitch of a faulty detection method. I expect that my coins will be returned and my ability to use the auction house will be restored promptly. Thank you for resolving this. how many others have been affected by this false ban ? what do we do about it ?56Views0likes7CommentsM26 FRANCHISE FEEDBACK
So after a pretty good Play Now/H2H experience, I'm kind of at a loss for words on how to describe the difference in experience Franchise has been. I'm only half way through my first season, but there's enough issues I feel that need addressing that it's best to just put this out here and hope it sheds some light on things that EA needs to address asap. In saying that, I'll just get right into the negatives, then the positives, but since this is much longer than expected, I'll likely post bugs found within the negatives, or create a separate post for them. For the record, my User ID is BrandOG-182; Platform is PS5. NEGATIVES: INTERFACE: Slow; Sluggish; Laggy. It's 2025, I really don't understand how it's this bad just trying to navigate. It's not just Franchise either, it's a whole game issue. Speaking of lag, there's been a bit of that with celebrations in game and cutscenes as well. OWNER/PLAYER MODE: The removal of these from the game is actually stupid and limits how people get to experience and enjoy the game. Literally last years surveys showed people wanted more options/customization, and it was even mentioned in the deep dive if I remember correctly...and yet this is literally the opposite of that. Like, why? This is how to alienate your player base and hurt business 101. STOP REMOVING OPTIONS FROM THE GAME!!!!! People are not happy about this, and understandably so. If I'm being objective though, Owner Mode definitely needed a serious makeover, and honestly, apart from setting prices to manage money better, getting to hire/fire your staff and choose different coaches, there's not much your missing out on that you can't find in the new GM's Office selection on the Franchise Main Menu. Breakouts never worked right, and overall it just needed to offer more. I still enjoyed creating a GM with Owner Mode though, and this was my primary go to for Offline Franchise every year. I have hopes that they removed it to revamp it and re-release it in a later title, but we'll see. No excuses for removing Player Mode though...BRING THESE OPTIONS BACK PLEASE!!!! UNIFORMS: Speaking about removing things from the game, what is going on with these? We literally went from being able to create multiple combinations from every available uniform and save multitudes of them in years past, to now being left with 2 custom options last year, and now 2 superstar options this year. Though worse than previous years, it could be okay if we weren't very restricted to very limited options for customization (no access to past uniforms?), and to top it off, we're locked from making our own combos when beginning a game now too. Just another thing that leaves me asking, why? Just go back to '22 or '23 and let us mix and match and save as we please. STOP REMOVING OPTIONS FROM THE GAME!!!!!!!!!!!!!!! CPU: It's frankly just ridiculously extra/overpowered far too often than is necessary. Literally everything seems to favor the CPU... catches, knockouts, swats, speed bursts, blocking, tackling, juking/trucking/spinning...pretty much everything. I've seen many complain about this on both All-Madden and All-Pro, and I'm told this is on EA's radar, so that's good. However, this is exactly why people complain and say the game feels scripted...it's just too much. The stuff I've witnessed within games is absurd at best, and is actually cheating at worst. QB's never miss a throw; guys warping/glitching/transporting into places to make unrealistic plays at unrealistic speeds; super low overall CPU players consistently getting the better of higher overall User players; CPU always has the upper hand on reaction time; absolutely cranked tackles/hits on pretty much every play. Most losses feel scheduled. Ratings don't matter; Sliders don't matter. Just what is actually going on here? How is this such a different experience from Play Now/H2H? I'm not sure how this game is coded, but this is what makes the game unfun, unfair, and unplayable to many people. There needs to be balance; ratings and sliders need to matter and work as intended. This is unacceptable. TRAINING CAMP: This was actually fine the way it was last year, and for some reason EA just had to mess with it. Overall the changes made weren't for the better. Bucket drop is objectively garbage. Removing a couple mini games so less players get training was dumb (I deleted M25; am I imagining this?). Training camp is really where the mini games I feel stand out and shine. I really feel there should be more of an emphasis on Training Camp for the mini games and less on the week to week, which can become tedious, especially in user leagues. Allow more players to train and gain some XP/skill points. Offer more mini games in general. Week to week training allows you to choose which mini game to play, allow this for Training Camp as well. Only positive I can think of about Training Camp this year is, I think, two mini games got a skill point increase to 2 if you get gold. Other problems I've found with Training Camp are that many seem, or are in fact, extremely bugged. 1) Can't get a consistent pass in Bucket Drop as the cursor snaps back to its original position more often then not. This does not happen to me in game. 2) Chase & Tackle is either extremely broken or someone at EA has a seriously sick sense of humor, because not only does the runner not hit the proper gap more often than not, but literally runs you in circles like a hamster behind the LOS. It's extremely frustrating. 3) WR Battle - Red Zone Attack has the quarterback lobbing passes out of the end zone, making the ball uncatchable and impossible to gain gold. I do believe this might be related to Traits, specifically the one that gives QB's the tendency to throw more lob passes. This theory needs testing though. But taking that trait off my QB did fix it for me at least. 4) Rushing Attack - Close Quarters; FB does not consistently block as necessary leading to high improbability of gaining gold. I'm sure I'm missing some, but I'm over it...moving on. SCHEMES/DEPTH CHART: I haven't completely gone through these yet, but I know for a fact some are wrong; Detroit being my first and primary example. They are listed as 3-4 Under Defense when in fact it should either be a 4-2-5 after googling it, or Base 4-3 if you were to check ESPN. Idk if there are more of these, but I remember it was a thing last year with Lions, Packers, Eagles, and Jags to name a few after irl changes were made with coaching staff and whatnot. I hope these get addressed. Literally just google these or go to ESPN and get the schemes and depth charts right please. RELOCATION: Mostly I'm just disappointed to see that more cities weren't added. At the least, it would be nice to have some cities where current franchises already exist, like Miami, Detroit, or LA for example. That way you could change the name/uniforms of a current franchise to different ones if you wanted. Team Builder import is nice for this when creating franchise, but I don't think there's a way to change a team name after starting a franchise. Would be nice to see a couple of new additional cities like Phoenix, or Boston, and some international ones as well. The uniforms and basic team names could use work too. Just a bit too bland and basic despite the helmets looking better after they redid them last year or the year before. ROSTERS: Still no older rosters for nostalgic franchises. This was a thing back in like '05 even. It made the game really fun, and again, it just goes to show how stupid it is to just keep removing options from the game. I really need to see these added back to the game if I'm going to keep buying and running into so much broken crap every year. Make the frustration worth it. I could easily do a ten year franchise if I could go back to 2015. EA has the Download Center for them...at worst, they could even create an in game store as part of the DLC, and put them up for purchase since we know EA loves their profit. Wouldn't love having to purchase them, but having them is better than not. OR, add them to Premium Team pass...just do whatever you need to get them back into the game please. This goes for All-Times Teams as well. POSITIVES: SETTINGS: These remain a strong positive. The only thing I'd say, and have seen posts about, is add the ability to import and adjust Wear & Tear/Weather sliders within the franchise settings. COACH CENTRAL/COACHING ABILITIES: I've really been having fun with this, and I really feel it was a great idea and implemented pretty well. I love the variety of different abilities. If you're an underdog team, there are great abilities to close the gap and make yourself more competitive vs better teams in the league. From attribute boots that help give your team an edge vs stronger opponents, to XP/Training boosts to help get your team up to par faster in order to compete better, there's a lot of great options here. And if you're a team on top of the league, there are great abilities that can help ensure you stay there too. At higher levels, abilities that help retain staff and improve scouting can help maintain staff with unlocked maxed abilities and ensure generational talent remains within the franchise despite the players that eventually leave. There are a few changes I would make however: Make more slots available. I think there are currently 6 for coach abilities, 4 for playsheets, and 2 for trainers. I wouldn't mind if those numbers were bumped up to 9 or 10 for coach abilities, 5 for playsheets, and 3 for trainers at higher levels. More slots especially seem better when there are certain abilities, such as the scouting abilities, that remain in the loadout for several weeks without the ability to remove them. Not only would more slots be nice, but I would love to see them distributed differently. Right now there is just one uniform loadout for coach abilities, playsheets, and trainer abilities respectively, in which you can activate whatever ability or playsheet from your coach and/or coordinator each week. To make each coach and coordinator feel different and special though, I would like to see the loadout sorted by each coach and the trainer instead. Give each coach and the trainer 3 abilities max to activate each week, maybe 4 for the head coach if you bumped the number up to 10 max coach abilities, then give each coordinator 2 playsheets for max activation, and the head coach 1. This makes coordinators feel more important as they can give you access to more plays per game while the coach has more of his/or own special abilities to activate that the coordinators don't. I would like to see some better spacing for ability and playsheet unlocks. Some unlocks seem they could be too far apart, but I have yet to max a coach out, so we'll see. TRAITS: These are pretty nice actually, and the fact you can add them on any player within your franchise is nice too. I'm sure there are plenty of things I'm either forgetting or have yet to stumble across, but no matter, that's what discussions are for, so others can add to them, so feel free to do so if you happen to come across this and read it. Haven't gotten to draft yet, so we'll see how that pans out and what issues arrise with that. I also have yet to try Team Builder, so hopefully I'll get some feedback for that soon as well. Overall though, considering the hype, Franchise has been a bit of a disappointment. I'm hoping a lot of fixes are coming with the first update, but that always comes with it's own problems too, usually.530Views5likes24CommentsFalsely Banned from Auction House for “Coin Distribution” – Need Help
Hi everyone, I just got a notice that my Madden 26 account was permanently banned from the Auction House and Companion App for alleged “Coin distribution,” and all my Coins were removed. I want to be clear — I have never bought, sold, or sent Coins through third parties. I only earn Coins through playing MUT and using the Auction House. Within the past week I’ve spent several hundred dollars buying MUT Points directly from the in-game store, and I can provide receipts or purchase history to prove it. The only big transaction I made recently was buying the 97 OVR Brock Bowers card for 3 million Coins, which was a legitimate Auction House purchase for my team. I’ve already created a case with EA, but how long do those even take? In the meantime, this is honestly dumb and feels like I’m being robbed of both my time and the legitimate money I’ve put into the game. I’ve done nothing wrong. Has anyone else gone through this? Is there a way to get EA to review cases faster? Thanks,Solved565Views0likes20CommentsMadden 26 you are already the commissioner of 20 leagues
Every time I try to start a league it says this error that I already am the commissioner of 20 leagues, even though I am not a part of any Does anyone know how to fix this? It won’t even let me play superstar now because I tried to make a character and it says the same message.95Views0likes5CommentsTOTW MM26 players still have low overall ratings compared to event players
TOTW players’ overall ratings are way too low compared to event players and just 2 points higher than the base non event players. There is no point going for these TOTW players due to this low overall rating. I bet if MM developers check the data, they will see that very few players go for these TOTW players. It’s a waste of resources because their overall ratings are just 2 points higher than the current non event base players and way lower than the current event, NFL Kickoff, players being offered.6Views0likes0CommentsMadden 26 Superstar season stats & Franchise mode NFL records.
Very frustrating 1.In Franchise mode the only reason I play is to play 20+ seasons & see players that I have developed make it into the record books. Past games had this capability now madden 26 only shows just one record holder and not a full list. Not to mention there are far less stats types recorded. No reason to play the game for more than a few seasons. 2. Superstar mode there is no way to view season stats ? Like why on earth would I play a game where I can’t even view how well I am doing in a season or in past seasons. The “player stats” option and “career stats” tab BOTH show career stats. The whole ‘stats and awards’ tab seems to be done very poorly. “In season rewards” & “NFL Record” it should be in season AWARDS & NFL Record. Did you guys really produce a game had it tested and no one noticed these major blatant errors ? I wish I could return this poorly made game that somehow they have managed to make worse than previous versions. This one is just complete miss by EA1.1KViews11likes1Comment