“This event is not available”
Anyone else have this problem? I unlinked and relinked my account, I’ve tried going to the league and advancing a week, I’ve went to superstar KO and everything else works except for superstar showdown ranked it keeps saying “this event is not available” please help!18Views1like1CommentMadden 27 Online Franchise Co-op???
It's that time of the year to ask the same question I ask every year. Can my brother and I, each with his own copy of Madden 27, play an online franchise co-op [on the same team]? Not an offline franchise couch co-op through Playshare on PS5. A legitimate online co-op franchise mode, with 2 people on different consoles playing on the same team. If anyone knows the answer, please share. Thank you.Return the Player option in Franchise!!!
Dear Madden Development Team, First and foremost I would like to start off by acknowledging all the hard work, PROGRAMMING energy, time, thought, resources and research that goes into each and every Madden series made. I truly appreciate each and every helping hand that touches the game. But....as a true big supporter, fan, gamer of Madden ever since I was gifted my madden game in 99'. The most fun I've had was being able to have the option to play as a player in franchise mode. OMG!!!, I truly fell in love with that option and everything that surrounded it. Being able to jump teams, being paid more or less, not being limited like you are in superstar mode. Example of being limited is the positions allowed to be played, like c'mon man. Then years ago yall decided to take the player option out all together really broke my Madden heart. I tired the coach n owner options but, it's not even close to the option mode. I don't know who's idea this was or if it was a money move by Development, HR, Owner, Shareholders or the Devil to take player option away. Please bring it back either in an update or Madden 27' or even in a DLC if that's the ONLY way I can get it back, but please I beg yall PLEASE!!!! Bring the Player option back in franchise mode. The Madden community and I want and need it back. Again, Thank you for your time, and for all the work you put into the Madden series each year. Just hear the Madden community and I out on this small but impactful adjustment.118Views1like2CommentsWhy on Earth are the Super Bowl Champs only an 84 rating?!
After a dominant 14-3 season, blasting through everyone in their way to win the Super Bowl and have the #1 Defense in the league you give them an 84 OVR Rating?! This is outrageous, EA Sports think about this reasonably because you may think they should be that rating when they are a young team but the 2013-2014 Seahawks Super Bowl Champs were a 92 OVR with a just as young team as the current Seahawks makes absolutely no sense. They should at least be an 87 OVR after all their accomplishments in the 2025-2026 season including an OPOY. You all need to lock in and make things right because first it’s a CFB 27 issue and now already another major issue. Multi-billion dollar companies should not be making such outrageous mistakes like this and they should fix their mistakes immediately.Thank you for adding Coach mode
I’ve been playing Madden for well over 20 years and I’ve always enjoyed franchise mode and simulation. I always liked the idea of running a franchise and actually watching the games thru slow simulation. But this coach mode addiction is literally my dream lol. To really be the coach and call the plays and watch the cpu execute. Super cool and I hope it continues to stay in the Madden games and get even better over time. Thank you Madden developers.After 23 Years Running a Madden League, I Built a Complete Commissioner Toolkit
Hi everyone, I'm Jeff (Commish Jeff), commissioner of Madden Online Football (MOF), an online Madden league that's been running continuously since 2003. Over the past several months, I've been working on a project that organizes everything I've learned from more than 23 years of running a league into one complete resource for commissioners. It's called the Madden League Kit. The goal wasn't to create another PDF—it was to build something practical that commissioners could actually use to build better leagues. The kit includes: 🏈 League Foundation & Organization 💬 Discord & Communication Systems 🌐 Website & League Infrastructure 📈 League Growth & Social Media 📚 Commissioner Documents & Templates 🎨 Graphic Templates 🤖 AI Prompt Library 📂 Resource Packs Everything included comes directly from the systems, workflows, and resources I've personally developed while running MOF over the last two decades. If you'd like to take a look, you can find it here: https://www.mofleagues.com/leaguekit I'd also love to hear from other commissioners. What's been the biggest challenge you've faced running a Madden league?Madden NFL 27 — Community Wishlist & Feature Suggestions
The following represents a consolidated list of feature requests, quality-of-life improvements, and presentation enhancements that I believe would significantly elevate the Madden NFL experience. Items have been grouped by theme for clarity. 🎙️ Broadcast & Presentation Commentary Overhaul: The announcing team frequently feels delayed and lacks emotional range. High-stakes plays — a last-second Hail Mary, a game-winning score — should trigger distinctly elevated, energetic commentary rather than the same measured tone used on routine plays. Team Intros: Each team should have multiple unique intro sequences, and playoff games should feature exclusive, elevated intro presentations rather than reusing regular-season versions. Halftime Show: The current halftime segment is far too brief. A cutaway presentation crew, extended coverage, or even integration of real-world archival footage would be a substantial improvement. Super Bowl Presentation: The Super Bowl experience should feel like a standalone event. This includes a unique pre-game show, a proper post-game broadcast, an on-field trophy ceremony, a ring ceremony during the following offseason, and dynamically generated branding/logos that reflect modern NFL aesthetics rather than generic placeholder graphics. Stadium Exterior Cutscenes: Establishing shots outside the stadium currently feature noticeably low-quality character and vehicle models. These should be brought up to a standard consistent with the rest of the game's visual quality. Weekly Recap: The recap should feature more than three plays per episode, and the highlight selection logic should be improved — recaps should not surface statistically implausible plays (e.g., a quarterback rushing for 76 yards) as featured moments. Logo Rendering: Team logos should not be cropped or cut off on scoreboards, menus, or any UI elements. Full logo display should be enforced across all surfaces. Real Footage Integration: Where rendering custom cinematics is resource-intensive, consider licensing and integrating real-world NFL broadcast clips for team intros, stadium packages, and commentator segments where appropriate. 🏟️ Sideline, Crowd & Atmosphere Sideline Revamp: The sideline experience should reflect what an actual NFL sideline looks like — fully realized player models, coaching staff, medical personnel, a visible sticks crew, camera operators, and cheerleaders. The density and energy of the sideline should also scale dynamically based on game significance. Crowd Behavior — Desynchronization: Crowd members should not perform identical animations simultaneously. Fan behavior should be randomized and varied to create a believable, organic atmosphere. Fan Appearance: Fans should wear team-appropriate jerseys and adapt their attire to weather conditions (e.g., visibly wearing coats, scarves, or cold-weather gear during winter games). User control over general fan attire theming would be a welcome addition. Dynamic Attendance: Attendance should reflect the relevance of the matchup — a Week 1 non-conference game should feel different from a primetime rivalry or playoff contest in terms of crowd density and energy. Opposing Fan Distribution: Visiting team fans should be distributed realistically throughout the stadium rather than being grouped uniformly or absent entirely. Lower Bowl Fan Quality: A focused improvement on the first few rows of fans — those most visible during end zone and sideline camera angles — would have an outsized impact on visual immersion without requiring a full crowd overhaul. No Duplicate Models in Primary Field of Vision: No two identical character models (sideline personnel, crowd members, teammates) should appear within the player's immediate field of view simultaneously. Player & Coach Reactions: After plays, players and coaches on the sideline and field should realistically track the action with their eyes and body language rather than remaining static. 🏈 Gameplay First-Person Mode: Introduce an optional first-person camera perspective playable from any position on the field, offering an immersive alternative to traditional gameplay cameras. Fumble Recovery Animations: The current somersault-style fumble recovery animations are unrealistic. Recovery sequences should reflect natural, physics-driven dives and scrambles. QB Sliding — Penalty Enforcement: Hitting a quarterback who has initiated a slide should consistently draw a flag. This is an existing NFL rule and should be enforced accordingly in-game. QB Hit Passing — Ball Physics: When a quarterback is struck while throwing, the ball should not travel unrealistically far downfield. The pass trajectory should reflect the disruption caused by the hit. Field Goal Line Animations: The blocking and pass-rush animations along the line during field goal attempts are exaggerated — defenders are routinely driven back unrealistically far. These interactions should be recalibrated to reflect real-world kicking game physicality. Challenge System Revamp: The challenge and referee review system needs a more engaging and realistic presentation. Currently it lacks the tension and visual detail that makes challenges feel meaningful. Injury Animations: Player injuries should unfold more realistically. The current behavior — where a player appears completely healthy and then abruptly collapses — feels jarring and breaks immersion. Injury sequences should develop more naturally from the preceding contact. Player Mouth Animations — Post-Play Interactions: During on-field player and coach interactions after the whistle, character mouths should animate in sync with implied dialogue. Static faces during emotional moments undercut the realism of these sequences. 📋 Franchise Mode NFL Draft Revamp: Draft prospects should feature higher-quality, more realistic player models reflecting their age and physical build. The draft event itself should include visible fans in attendance, and Commissioner Roger Goodell should deliver actual spoken dialogue rather than silent animations. News Tab — Increased Specificity: Trade news should surface the full transactional detail — which players were exchanged, what draft compensation was involved, etc. — rather than a generic headline. The News tab should read like a legitimate NFL transaction wire. Scouting System Overhaul: The current scouting experience is repetitive and lacks engagement. A more dynamic, discovery-driven scouting system with greater variety in how prospects are evaluated would significantly improve the pre-draft process. Normalized Stats (Similar to NBA 2K): Implement a system where users can play shorter quarters (e.g., 5 minutes) and have stats automatically normalized to reflect a full 15-minute-quarter game. This would allow for a more time-efficient franchise experience without sacrificing statistical authenticity. Eras Mode: Introduce a franchise mode variant set in specific historical NFL eras, allowing users to play with or against legendary rosters and teams from past decades. Historic Teams: Include iconic past franchises or all-time rosters. A full roster is not required — featuring the iconic players from each era would be sufficient to make this mode compelling. Real Offensive and Defensive Coordinators: All OC and DC coordinator positions should be filled by real, named NFL coaches. Where a head coach also serves as a coordinator, that dual role should be reflected in the game's coaching structure. Retired Jersey Numbers: Retired numbers should be recognized and protected within Franchise Mode, preventing them from being assigned to new players. Dynamic Championship Banners: Division titles, conference championships, and Super Bowl wins should generate dynamic, realistic-looking banners displayed within the stadium environment. Pre-Season Roster Customization: Preseason roster management and depth chart rotation should be more granularly customizable. Current options do not offer sufficient control over how players are utilized during the exhibition schedule. AI-Generated Player Realism: Randomly generated players should feature more realistic physical attributes for their age and position, and their appearance should be procedurally varied rather than defaulting to generic base models. Jersey numbers assigned to AI-generated players or newly signed free agents should also reflect position-appropriate numbering conventions. Pro Bowl — Fully Playable: The Pro Bowl should be a fully interactive, playable game within Franchise Mode rather than a simulated result presented through a static menu. Restored Roster Menu Navigation: Reintroduce the legacy roster sidebar that allowed users to browse the full roster from a persistent panel without needing to click into individual player cards. This was a significantly more efficient interface for roster management. QB Archetypes and AI Presets: All real NFL quarterbacks should play in a manner consistent with their known style and tendencies. For AI-generated quarterbacks, a set of distinct, varied presets should ensure meaningful stylistic differentiation between players. 🌐 Miscellaneous & Quality of Life Zero Clipping — Enforced Across All Contexts: No player model, equipment, hair, or environmental asset should pass through any other object under any circumstances. This should be a baseline technical standard applied universally. Ball Into the Stands — Interactive Crowd Response: When the ball travels into the stands, a fan should visibly interact with and return it, similar to how NBA 2K handles balls going out of bounds. The current invisible barrier solution is immersion-breaking. Key Moments — Scope and Selection Improvements: Key Moments should more frequently include opening drives, kickoffs, and other special teams plays. Additionally, the scoring threshold logic should be adjusted — not every key moment should revolve around a scoring play, and games should not feel artificially high-scoring as a result of the selection algorithm. Play the Moments / Sim Field — Clean Player State: When transitioning into a simulated or key moment sequence, the field should be fully cleared of any residual player models from prior states.
